Player Matchup

Bacchus
Bacchus
LunchyBoxHero
Bacchus
Level 62
God Stats
20W - 11L
1,601 SR
Queue Stats
130W - 146L
1,483 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MXLTHAEL
Tsukuyomi
Level 47
God Stats
8W - 8L
1,454 SR
Queue Stats
491W - 524L
1,491 Elo+
Solo
Merlin
Merlin
evolted
Merlin
Level 17
God Stats
8W - 9L
1,555 SR
Queue Stats
15W - 22L
1,471 Elo+
Party 2
Arachne
Arachne
heckinch0nkr
Arachne
Level 47
God Stats
30W - 21L
1,687 SR
Queue Stats
47W - 64L
1,517 Elo+
Party 2
Skadi
Skadi
osamabeanladan
Skadi
Level 23
God Stats
50W - 54L
1,556 SR
Queue Stats
82W - 86L
1,486 Elo+
Party 2
Team Averages
Level 39
1,571 SR
1,490 Elo+

VS

Team Averages
Level 61
1,442 SR
1,457 Elo+
Loki
Loki
Hud6613
Loki
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 29L
1,446 Elo+
Party 1
Anubis
Anubis
OsoChooch
Anubis
Level 88
God Stats
10W - 11L
1,506 SR
Queue Stats
533W - 510L
1,422 Elo+
Party 1
Cupid
Cupid
Shelconioli
Cupid
Level 46
God Stats
1W - 2L
1,507 SR
Queue Stats
26W - 26L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
UrMomm
Sun Wukong
Level 45
God Stats
3W - 7L
1,291 SR
Queue Stats
148W - 142L
1,423 Elo+
Solo
Agni
Agni
WiscoLion
Agni
Level 119
God Stats
2W - 3L
1,408 SR
Queue Stats
464W - 438L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
1 / 4 / 6
8,740
460
7,640
14,034
15,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
MXLTHAEL
Tsukuyomi
14
3 / 3 / 1
9,291
489
6,280
9,523
5,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Merlin
evolted
Merlin
15
1 / 3 / 3
9,305
490
2,374
6,816
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
heckinch0nkr
Arachne
15
4 / 5 / 6
9,939
523
7,409
15,741
4,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 5 / 3
11,130
586
10,552
14,097
4,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Hud6613
Loki
15
1 / 3 / 1
8,775
462
1,629
6,648
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
OsoChooch
Anubis
17
6 / 4 / 4
10,550
555
13,701
11,944
5,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 5 / 4
8,808
464
7,132
10,416
3,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
UrMomm
Sun Wukong
11
2 / 3 / 3
7,384
389
3,988
11,075
7,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
18
8 / 2 / 5
10,930
575
14,491
10,799
3,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
17
Kills
19
20
Deaths
17
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Loki
Hud6613
Loki
1
3
1
0.5
W
Bacchus
1
4
6
1
W
Tsukuyomi
MXLTHAEL
Tsukuyomi
3
3
1
1.17
L
Anubis
OsoChooch
Anubis
6
4
4
2
L
2
5
4
0.8
L
Sun Wukong
UrMomm
Sun Wukong
2
3
3
1.17
L
Agni
8
2
5
5.25
W
Merlin
evolted
Merlin
1
3
3
0.83
W
Arachne
heckinch0nkr
Arachne
4
5
6
1.4
W
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,255
Damage
40,941
60,211
Taken
50,882
32,353
Mitigated
22,361
14,658
Healing
15,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Hud6613
Loki
1,629
208
0
1,308
6,648
2,102
0
0
6,298
0
42,612
W
Bacchus
7,640
1,383
0
2,199
14,034
15,846
248
3,845
10,189
20,015
0
W
Tsukuyomi
MXLTHAEL
Tsukuyomi
6,280
1,193
0
1,971
9,523
5,473
583
4,227
5,296
0
43,365
L
Anubis
OsoChooch
Anubis
13,701
242
0
5,363
11,944
5,615
184
2,642
9,253
75,997
0
L
7,132
3,897
156
1,424
10,416
3,221
768
3,376
6,991
0
49,475
L
Sun Wukong
UrMomm
Sun Wukong
3,988
1,349
457
2,336
11,075
7,462
639
2,750
8,325
0
25,340
L
Agni
14,491
1,493
91
4,538
10,799
3,961
0
1,246
9,365
80,085
0
W
Merlin
evolted
Merlin
2,374
163
0
228
6,816
2,171
386
3,535
3,281
45,620
0
W
Arachne
heckinch0nkr
Arachne
7,409
4,249
0
7,089
15,741
4,119
1,205
9,648
6,093
0
52,661
W
10,552
4,586
0
3,171
14,097
4,744
1,195
6,937
7,160
0
69,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,405
Gold Earned
46,447
407
Minions Killed
515
0
Camps Cleared
0
1,786,267
Distance Traveled
1,638,334
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,775
462
93
5
0
312,611
1
W
Bacchus
8,740
460
22
1
0
360,102
7
W
Tsukuyomi
9,291
489
88
5
0
296,001
10
L
Anubis
10,550
555
142
7
0
316,065
5
L
Cupid
8,808
464
89
5
0
329,590
3
L
Sun Wukong
7,384
389
47
2
0
277,769
0
L
Agni
10,930
575
144
8
0
402,299
1
W
Merlin
9,305
490
81
4
0
377,584
0
W
Arachne
9,939
523
105
6
0
413,168
4
W
Skadi
11,130
586
111
6
0
339,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role