Player Matchup

Cthulhu
Cthulhu
Bekketh
Cthulhu
Level 90
God Stats
11W - 6L
1,515 SR
Queue Stats
361W - 388L
1,398 Elo+
Party 3
Zeus
Zeus
daywalkerx2
Zeus
Level 122
God Stats
7W - 1L
1,860 SR
Queue Stats
149W - 166L
1,358 Elo+
Solo
Bellona
Bellona
rspinky
Bellona
Level 93
God Stats
6W - 3L
1,339 SR
Queue Stats
192W - 187L
1,452 Elo+
Solo
Ymir
Ymir
xXShannaro_7354X
Ymir
Level 136
God Stats
1W - 1L
1,329 SR
Queue Stats
461W - 452L
1,418 Elo+
Solo
Sol
Sol
Шиповничек
Sol
Level 42
God Stats
8W - 7L
1,622 SR
Queue Stats
309W - 366L
1,399 Elo+
Party 3
Team Averages
Level 97
1,533 SR
1,405 Elo+

VS

Team Averages
Level 69
1,668 SR
1,501 Elo+
Baba Yaga
Baba Yaga
El-Puerro_Shanks
Baba Yaga
Level 104
God Stats
18W - 14L
1,618 SR
Queue Stats
646W - 653L
1,437 Elo+
Party 1
Ganesha
Ganesha
El-Puerro_Wayne
Ganesha
Level 88
God Stats
12W - 5L
1,951 SR
Queue Stats
436W - 460L
1,401 Elo+
Party 1
Raijin
Raijin
Estrewar
Raijin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,693 Elo+
Party 2
Bakasura
Bakasura
codeBKA
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
comeonpleasework
Zeus
Level 83
God Stats
2W - 1L
1,769 SR
Queue Stats
78W - 71L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bekketh
Cthulhu
20
12 / 1 / 28
11,906
916
28,841
21,522
14,517
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
14 / 1 / 24
11,790
907
24,403
8,388
3,580
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
rspinky
Bellona
18
10 / 0 / 22
10,763
828
7,475
11,565
8,083
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 2 / 25
9,387
722
4,624
14,934
14,991
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 1 / 17
9,628
741
8,244
6,734
2,894
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
10
0 / 8 / 0
7,038
541
9,974
12,770
4,941
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
1 / 4 / 3
8,931
687
9,001
23,619
19,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
Estrewar
Raijin
15
1 / 11 / 3
9,115
701
6,797
13,872
4,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
codeBKA
Bakasura
14
3 / 11 / 0
8,478
652
3,531
18,238
6,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 8 / 2
7,530
579
11,696
9,732
2,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
13
42
Kills
5
5
Deaths
42
116
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bekketh
Cthulhu
12
1
28
26
L
Baba Yaga
0
8
0
0
L
1
4
3
0.63
L
Raijin
Estrewar
Raijin
1
11
3
0.23
L
Bakasura
codeBKA
Bakasura
3
11
0
0.27
L
0
8
2
0.13
W
14
1
24
26
W
Bellona
rspinky
Bellona
10
0
22
21
W
1
2
25
6.75
W
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,587
Damage
40,999
63,143
Taken
78,231
44,065
Mitigated
38,555
37,094
Healing
17,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bekketh
Cthulhu
28,841
1,563
5,932
7,266
21,522
14,517
1,501
13,142
8,380
43,172
0
L
Baba Yaga
9,974
542
553
2,811
12,770
4,941
0
11,138
1,245
17,255
0
L
9,001
411
1,825
9,020
23,619
19,476
0
19,722
3,356
19,487
0
L
Raijin
Estrewar
Raijin
6,797
1,298
0
0
13,872
4,861
0
10,981
2,512
21,003
0
L
Bakasura
codeBKA
Bakasura
3,531
2,988
571
1,792
18,238
6,396
0
14,490
3,309
0
6,764
L
11,696
351
228
523
9,732
2,881
0
7,837
1,697
22,945
0
W
24,403
1,329
4,387
3,255
8,388
3,580
1,447
4,938
3,450
45,900
0
W
Bellona
rspinky
Bellona
7,475
1,569
2,392
2,838
11,565
8,083
917
7,730
3,835
0
15,865
W
4,624
480
2,326
2,490
14,934
14,991
417
6,308
8,626
14,994
0
W
8,244
1,532
3,940
2,268
6,734
2,894
1,088
5,350
1,384
16,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,474
Gold Earned
41,092
140
Minions Killed
103
0
Camps Cleared
0
1,222,209
Distance Traveled
960,640
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,906
916
39
3
0
287,902
1
L
Baba Yaga
7,038
541
21
2
0
186,228
1
L
Ganesha
8,931
687
3
0
0
229,954
0
L
Raijin
9,115
701
39
3
0
156,806
0
L
Bakasura
8,478
652
17
1
0
204,970
1
L
Zeus
7,530
579
23
2
0
182,682
0
W
Zeus
11,790
907
57
4
0
224,351
0
W
Bellona
10,763
828
14
1
0
262,380
0
W
Ymir
9,387
722
16
1
0
193,627
2
W
Sol
9,628
741
14
1
0
253,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role