Player Matchup

Achilles
Achilles
EfrainZaragoza05
Achilles
Level 26
God Stats
4W - 4L
1,413 SR
Queue Stats
65W - 72L
1,502 Elo+
Solo
Charybdis
Charybdis
Radiomans
Charybdis
Level 16
God Stats
6W - 0L
1,886 SR
Queue Stats
33W - 27L
1,631 Elo+
Solo
Hun Batz
Hun Batz
RentableMerci
Hun Batz
Level 28
God Stats
2W - 4L
1,330 SR
Queue Stats
136W - 107L
1,554 Elo+
Solo
Zeus
Zeus
Sevvro
Zeus
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 109L
1,653 Elo+
Solo
Ares
Ares
daddysbulgeuwu
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 5L
1,825 Elo+
Solo
Team Averages
Level 25
1,526 SR
1,633 Elo+

VS

Team Averages
Level 20
1,489 SR
1,622 Elo+
Kukulkan
Kukulkan
Andyst
Kukulkan
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 117L
1,591 Elo+
Solo
Hercules
Hercules
AudyH2
Hercules
Level 24
God Stats
0W - 2L
1,694 SR
Queue Stats
31W - 18L
1,778 Elo+
Solo
Mulan
Mulan
ItBudz23
Mulan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,684 Elo+
Solo
Aphrodite
Aphrodite
LordLoxley
Aphrodite
Level 18
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
somebirdz
Ullr
Level 26
God Stats
15W - 11L
1,483 SR
Queue Stats
102W - 93L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 0
9,272
580
8,948
8,609
7,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
Radiomans
Charybdis
17
6 / 3 / 4
10,419
651
9,994
8,984
3,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
RentableMerci
Hun Batz
17
5 / 2 / 4
10,284
643
8,226
13,188
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Sevvro
Zeus
14
2 / 4 / 1
8,909
557
3,214
7,416
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 2 / 6
9,627
602
9,883
12,910
11,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Andyst
Kukulkan
14
1 / 4 / 3
8,324
520
5,281
8,903
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
AudyH2
Hercules
17
10 / 4 / 2
10,670
667
17,556
15,603
8,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
ItBudz23
Mulan
9
0 / 10 / 0
6,164
385
2,889
12,004
4,677
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Aphrodite
LordLoxley
Aphrodite
9
0 / 4 / 1
6,077
380
1,161
5,796
3,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
12
1 / 7 / 3
6,863
429
2,764
11,327
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
29
Kills
12
12
Deaths
29
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Andyst
Kukulkan
1
4
3
0.63
L
Hercules
AudyH2
Hercules
10
4
2
2.75
W
10
1
0
10
L
Mulan
ItBudz23
Mulan
0
10
0
0
L
Aphrodite
LordLoxley
Aphrodite
0
4
1
0.13
W
Charybdis
Radiomans
Charybdis
6
3
4
2.67
W
Hun Batz
RentableMerci
Hun Batz
5
2
4
3.5
W
Zeus
Sevvro
Zeus
2
4
1
0.63
W
6
2
6
4.5
L
Ullr
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,265
Damage
29,651
51,107
Taken
53,633
29,924
Mitigated
21,968
14,392
Healing
10,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Andyst
Kukulkan
5,281
447
0
945
8,903
2,958
0
3,839
5,064
56,882
0
L
Hercules
AudyH2
Hercules
17,556
8,362
0
5,505
15,603
8,052
0
4,793
10,677
0
67,341
W
8,948
2,768
0
2,813
8,609
7,868
584
0
8,609
0
45,062
L
Mulan
ItBudz23
Mulan
2,889
841
0
623
12,004
4,677
274
568
10,594
0
21,453
L
Aphrodite
LordLoxley
Aphrodite
1,161
394
945
1,127
5,796
3,501
0
1,740
4,056
12,222
0
W
Charybdis
Radiomans
Charybdis
9,994
7,304
0
2,657
8,984
3,962
2,836
1,197
7,787
0
71,940
W
Hun Batz
RentableMerci
Hun Batz
8,226
3,471
0
5,006
13,188
4,619
599
1,136
12,052
0
77,214
W
Zeus
Sevvro
Zeus
3,214
343
0
1,467
7,416
1,892
423
1,774
5,642
51,890
0
W
9,883
880
0
2,449
12,910
11,583
0
2,550
10,360
39,184
0
L
Ullr
2,764
1,049
0
1,176
11,327
2,780
0
2,157
9,170
0
37,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,511
Gold Earned
38,098
500
Minions Killed
357
0
Camps Cleared
0
1,448,720
Distance Traveled
1,378,083
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,324
520
124
8
0
296,886
6
L
Hercules
10,670
667
112
7
0
316,154
1
W
Achilles
9,272
580
73
5
0
328,438
9
L
Mulan
6,164
385
39
2
0
226,107
1
L
Aphrodite
6,077
380
26
2
0
288,655
3
W
Charybdis
10,419
651
146
9
0
268,349
1
W
Hun Batz
10,284
643
136
9
0
315,031
0
W
Zeus
8,909
557
100
6
0
247,722
5
W
Ares
9,627
602
45
3
0
289,180
9
L
Ullr
6,863
429
56
4
0
250,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role