Player Matchup

Jormungandr
Jormungandr
ArabAli777
Jormungandr
Level 18
God Stats
9W - 4L
1,450 SR
Queue Stats
69W - 69L
1,372 Elo+
Solo
Danzaburou
Danzaburou
Coddyduaep
Danzaburou
Level 26
God Stats
19W - 21L
1,428 SR
Queue Stats
39W - 43L
1,330 Elo+
Party 1
Awilix
Awilix
Crash_Cancer
Awilix
Level 25
God Stats
9W - 7L
1,470 SR
Queue Stats
32W - 38L
1,266 Elo+
Party 1
Nemesis
Nemesis
Wahaga_lj
Nemesis
Level 31
God Stats
1W - 3L
1,078 SR
Queue Stats
60W - 64L
1,330 Elo+
Party 1
Zeus
Zeus
tishka1990
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,500 Elo+
Solo
Team Averages
Level 21
1,385 SR
1,360 Elo+

VS

Team Averages
Level 24
1,517 SR
1,317 Elo+
Hou Yi
Hou Yi
Ariichmonde
Hou Yi
Level 29
God Stats
67W - 73L
1,453 SR
Queue Stats
113W - 143L
1,328 Elo+
Party 2
Nemesis
Nemesis
DSl3ep
Nemesis
Level 6
God Stats
3W - 3L
1,756 SR
Queue Stats
6W - 11L
1,333 Elo+
Solo
Zeus
Zeus
Mortal_DevilX98
Zeus
Level 23
God Stats
71W - 69L
1,423 SR
Queue Stats
81W - 88L
1,298 Elo+
Solo
Yemoja
Yemoja
The_marxn
Yemoja
Level 32
God Stats
23W - 31L
1,453 SR
Queue Stats
110W - 142L
1,346 Elo+
Party 2
Sun Wukong
Sun Wukong
XxRouRouXx
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArabAli777
Jormungandr
11
1 / 3 / 2
6,904
493
5,539
10,536
9,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Coddyduaep
Danzaburou
12
4 / 4 / 0
8,280
591
6,979
6,402
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
12
1 / 4 / 1
7,551
539
2,407
8,717
3,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Wahaga_lj
Nemesis
15
2 / 0 / 0
8,333
595
3,861
7,503
2,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
3 / 3 / 2
7,809
558
6,496
7,147
2,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
10
2 / 4 / 1
6,173
441
5,659
8,932
3,047
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
DSl3ep
Nemesis
14
7 / 1 / 0
7,820
559
5,582
9,225
4,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 6 / 1
7,136
510
7,265
10,438
3,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
The_marxn
Yemoja
10
0 / 0 / 3
6,436
460
3,038
9,923
6,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
XxRouRouXx
Sun Wukong
1
0 / 0 / 0
4,261
304
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
11
Kills
12
14
Deaths
11
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ArabAli777
Jormungandr
1
3
2
0.67
L
Hou Yi
2
4
1
0.63
W
Danzaburou
Coddyduaep
Danzaburou
4
4
0
1
W
Awilix
1
4
1
0.38
L
Nemesis
DSl3ep
Nemesis
7
1
0
7
L
3
6
1
0.58
L
Yemoja
The_marxn
Yemoja
0
0
3
1.5
W
Nemesis
Wahaga_lj
Nemesis
2
0
0
2
L
Sun Wukong
XxRouRouXx
Sun Wukong
0
0
0
0
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,282
Damage
21,544
40,305
Taken
38,518
20,764
Mitigated
17,128
6,634
Healing
11,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ArabAli777
Jormungandr
5,539
925
0
1,961
10,536
9,288
175
2,613
7,923
26,479
0
L
Hou Yi
5,659
2,533
0
1,374
8,932
3,047
872
4,721
4,211
0
29,726
W
Danzaburou
Coddyduaep
Danzaburou
6,979
3,978
0
557
6,402
2,353
1,533
1,436
4,966
0
36,188
W
Awilix
2,407
1,102
0
1,015
8,717
3,650
2,762
2,339
6,378
0
39,823
L
Nemesis
DSl3ep
Nemesis
5,582
2,486
0
3,634
9,225
4,464
0
428
8,797
0
50,538
L
7,265
1,197
0
2,013
10,438
3,167
0
1,105
9,333
40,137
0
L
Yemoja
The_marxn
Yemoja
3,038
523
1,038
3,351
9,923
6,450
254
5,781
4,142
16,088
0
W
Nemesis
Wahaga_lj
Nemesis
3,861
1,437
0
1,435
7,503
2,778
1,112
1,431
6,072
0
49,653
L
Sun Wukong
XxRouRouXx
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
6,496
1,970
0
1,666
7,147
2,695
1,118
2,484
4,663
30,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,877
Gold Earned
31,826
351
Minions Killed
219
0
Camps Cleared
0
1,230,683
Distance Traveled
1,034,468
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,904
493
39
3
0
254,423
0
L
Hou Yi
6,173
441
44
3
0
258,984
0
W
Danzaburou
8,280
591
63
5
0
203,927
0
W
Awilix
7,551
539
81
6
0
237,174
0
L
Nemesis
7,820
559
76
5
0
268,749
1
L
Zeus
7,136
510
75
5
0
242,152
0
L
Yemoja
6,436
460
24
2
0
257,352
0
W
Nemesis
8,333
595
99
7
0
308,051
0
L
Sun Wukong
4,261
304
0
0
0
7,231
0
W
Zeus
7,809
558
69
5
0
227,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role