Player Matchup

Sol
Sol
Gold I
MhNip0w
Sol
Gold I
Level 110
God Stats
11W - 6L
1,743 SR
Queue Stats
243W - 238L
1,623 MMR
Party 2
Hercules
Hercules
Gold IV
REDm1try
Hercules
Gold IV
Level 124
God Stats
1W - 5L
1,512 SR
Queue Stats
141W - 160L
1,412 MMR
Solo
Odin
Odin
Platinum III
loSqualo
Odin
Platinum III
Level 50
God Stats
11W - 7L
1,673 SR
Queue Stats
87W - 84L
1,776 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 95
1,643 SR
1,604 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 100
1,479 SR
1,607 MMR
Ares
Ares
Gold IV
AngelHunterGT
Ares
Gold IV
Level 122
God Stats
0W - 2L
1,443 SR
Queue Stats
15W - 20L
1,403 MMR
Solo
Nox
Nox
Platinum V
MrBananaRed
Nox
Platinum V
Level 69
God Stats
0W - 2L
1,347 SR
Queue Stats
60W - 68L
1,704 MMR
Party 1
Nike
Nike
Platinum V
Perunsky5
Nike
Platinum V
Level 108
God Stats
0W - 1L
1,646 SR
Queue Stats
50W - 45L
1,714 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
5 / 6 / 7
11,906
700
20,443
14,415
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
REDm1try
Hercules
16
7 / 5 / 5
12,352
727
13,008
21,133
22,906
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odin
16
3 / 1 / 11
12,370
728
11,667
19,866
20,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GilgameshAthenaGebMorgan Le FayThoth

VS

Bans
PersephoneHou YiSobekNeithMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 7
11,757
692
15,315
23,387
35,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 4 / 7
10,494
617
9,583
10,031
5,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
14
5 / 6 / 6
10,685
629
16,460
20,254
21,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
32
15
Kills
12
12
Deaths
15
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
5
5
7
1.7
W
Sol
5
6
7
1.42
L
2
4
7
1.38
L
Nike
5
6
6
1.33
W
Hercules
REDm1try
Hercules
7
5
5
1.9
W
Odin
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,118
Damage
41,358
55,414
Taken
53,672
49,444
Mitigated
62,481
17,501
Healing
5,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,315
1,435
0
3,767
23,387
35,220
49
11,204
12,183
30,460
0
W
Sol
20,443
8,145
704
5,237
14,415
5,551
2,239
4,767
9,588
69,840
6,085
L
9,583
725
0
250
10,031
5,406
0
3,385
6,646
42,044
0
L
Nike
16,460
3,961
0
1,166
20,254
21,855
48
9,364
10,890
2,846
38,255
W
Hercules
REDm1try
Hercules
13,008
2,985
0
4,465
21,133
22,906
522
11,559
9,264
6,337
23,656
W
Odin
11,667
3,129
999
6,096
19,866
20,987
526
9,224
10,294
2,334
32,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,628
Gold Earned
32,936
184
Minions Killed
173
8
Camps Cleared
7
944,858
Distance Traveled
918,989
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,757
692
33
2
1
311,939
5
W
Sol
11,906
700
102
6
6
289,745
4
L
Nox
10,494
617
88
5
3
301,560
1
L
Nike
10,685
629
52
3
3
305,490
4
W
Hercules
12,352
727
39
2
1
306,370
4
W
Odin
12,370
728
43
3
1
348,743
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role