Player Matchup

Agni
Agni
Gold IV
 
Agni
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Gold IV
Raminnoodle91
Izanami
Gold IV
Level 154
God Stats
7W - 12L
1,625 SR
Queue Stats
148W - 153L
1,499 MMR
Solo
Ravana
Ravana
Gold III
Unbreakable侫
Ravana
Gold III
Level 109
God Stats
1W - 4L
1,361 SR
Queue Stats
344W - 346L
1,461 MMR
Party 1
Ymir
Ymir
Gold II
londeras
Ymir
Gold II
Level 123
God Stats
38W - 51L
1,502 SR
Queue Stats
253W - 262L
1,627 MMR
Party 2
Cthulhu
Cthulhu
Gold II
xOnew
Cthulhu
Gold II
Level 136
God Stats
4W - 5L
1,839 SR
Queue Stats
38W - 46L
1,543 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,565 SR
1,526 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,540 SR
1,510 MMR
Mulan
Mulan
Gold I
 
Mulan
Gold I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Bronze III
Citylimits
Fafnir
Bronze III
Level 116
God Stats
1W - 0L
1,478 SR
Queue Stats
4W - 7L
1,446 MMR
Party 3
Baron Samedi
Baron Samedi
Gold II
Myjn
Baron Samedi
Gold II
Level 110
God Stats
14W - 11L
1,650 SR
Queue Stats
489W - 498L
1,526 MMR
Solo
Fenrir
Fenrir
Silver I
SketchySkink
Fenrir
Silver I
Level 152
God Stats
2W - 2L
1,573 SR
Queue Stats
17W - 15L
1,577 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 4 / 0
6,522
593
4,861
5,556
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
12
2 / 1 / 0
6,657
605
4,556
5,556
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 2
5,891
536
3,488
8,387
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
8
0 / 3 / 3
5,300
482
1,445
8,040
4,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
xOnew
Cthulhu
10
0 / 2 / 1
5,540
504
4,129
8,013
4,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
TiamatSetGilgameshGebAthena

VS

Bans
ArtioArachneAresUllrApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 1 / 2
6,911
628
4,820
8,193
4,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Skadi
 
Skadi
11
1 / 2 / 2
6,325
575
2,594
4,305
609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
Citylimits
Fafnir
9
1 / 0 / 6
6,155
560
2,724
6,634
5,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Myjn
Baron Samedi
11
4 / 2 / 6
6,970
634
5,829
6,699
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
7 / 1 / 6
7,445
677
6,909
8,331
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
14
14
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
4
0
0.75
W
Mulan
 
Mulan
1
1
2
2
W
Skadi
 
Skadi
1
2
2
1
W
Fafnir
Citylimits
Fafnir
1
0
6
4
W
Baron Samedi
Myjn
Baron Samedi
4
2
6
3.5
L
Izanami
2
1
0
2
W
Fenrir
7
1
6
10
L
0
4
2
0.25
L
Ymir
0
3
3
0.5
L
Cthulhu
xOnew
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,479
Damage
22,876
35,552
Taken
34,162
13,725
Mitigated
16,484
11,020
Healing
14,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,861
405
0
1,186
5,556
1,393
205
1,473
3,933
41,582
0
W
Mulan
 
Mulan
4,820
1,005
0
5,253
8,193
4,357
369
3,111
4,390
0
43,400
W
Skadi
 
Skadi
2,594
724
0
458
4,305
609
136
400
3,861
0
33,229
W
Fafnir
Citylimits
Fafnir
2,724
620
0
2,481
6,634
5,921
139
1,984
4,650
9,148
0
W
Baron Samedi
Myjn
Baron Samedi
5,829
464
700
2,218
6,699
2,474
735
2,530
4,169
32,701
0
L
Izanami
4,556
2,604
0
1,765
5,556
1,616
0
412
5,126
0
54,035
W
Fenrir
6,909
1,283
0
3,802
8,331
3,123
316
1,632
6,657
0
37,887
L
3,488
1,080
0
2,222
8,387
2,438
0
2,211
6,023
0
36,950
L
Ymir
1,445
138
1,123
1,270
8,040
4,055
0
4,032
3,840
8,031
0
L
Cthulhu
xOnew
Cthulhu
4,129
667
0
3,454
8,013
4,223
0
0
8,013
25,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,910
Gold Earned
33,806
357
Minions Killed
342
0
Camps Cleared
0
1,131,094
Distance Traveled
1,186,711
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,522
593
83
8
0
218,949
5
W
Mulan
6,911
628
102
9
0
216,665
5
W
Skadi
6,325
575
79
7
0
214,282
5
W
Fafnir
6,155
560
19
2
0
242,215
3
W
Baron Samedi
6,970
634
71
6
0
226,927
4
L
Izanami
6,657
605
118
11
0
192,722
5
W
Fenrir
7,445
677
71
6
0
286,622
2
L
Ravana
5,891
536
84
8
0
259,837
6
L
Ymir
5,300
482
13
1
0
209,930
4
L
Cthulhu
5,540
504
59
5
0
249,656
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role