Player Matchup

Gilgamesh
Gilgamesh
DahCause
Gilgamesh
Level 43
God Stats
0W - 2L
1,268 SR
Queue Stats
117W - 115L
1,503 Elo+
Party 2
Bacchus
Bacchus
DrAnimeWatcher
Bacchus
Level 26
God Stats
28W - 23L
1,571 SR
Queue Stats
136W - 150L
1,540 Elo+
Party 2
Janus
Janus
PanzerOfTheDeep
Janus
Level 123
God Stats
29W - 27L
1,605 SR
Queue Stats
273W - 244L
1,606 Elo+
Party 1
Artemis
Artemis
SmurfCryò
Artemis
Level 22
God Stats
4W - 2L
1,765 SR
Queue Stats
89W - 31L
1,722 Elo+
Party 1
Fenrir
Fenrir
iAmKramps
Fenrir
Level 32
God Stats
6W - 7L
1,653 SR
Queue Stats
198W - 173L
1,596 Elo+
Party 1
Team Averages
Level 49
1,573 SR
1,593 Elo+

VS

Team Averages
Level 45
1,545 SR
1,603 Elo+
King Arthur
King Arthur
 
King Arthur
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
DaRcReAvE
Xing Tian
Level 48
God Stats
8W - 5L
1,780 SR
Queue Stats
231W - 226L
1,542 Elo+
Solo
Raijin
Raijin
IQSupportAndFeed
Raijin
Level 44
God Stats
2W - 3L
1,305 SR
Queue Stats
82W - 79L
1,563 Elo+
Solo
Izanami
Izanami
Taedai
Izanami
Level 43
God Stats
30W - 17L
1,639 SR
Queue Stats
106W - 105L
1,557 Elo+
Solo
Ymir
Ymir
willywaggler
Ymir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 9L
1,855 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DahCause
Gilgamesh
7
0 / 2 / 0
4,638
387
3,173
4,642
2,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 3 / 3
5,644
470
3,791
7,104
6,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 1 / 1
6,735
561
4,804
5,057
1,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
SmurfCryò
Artemis
11
2 / 3 / 1
6,236
520
9,150
5,430
1,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
iAmKramps
Fenrir
12
0 / 1 / 1
6,492
541
1,299
6,495
2,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 4
6,148
512
3,453
7,824
2,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xing Tian
DaRcReAvE
Xing Tian
11
2 / 0 / 0
6,656
555
3,098
6,411
4,481
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 2
7,081
590
4,796
6,080
2,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Taedai
Izanami
12
5 / 0 / 1
7,543
629
3,693
7,270
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 5
6,092
508
2,778
10,018
6,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
10
10
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
4
1
W
Xing Tian
DaRcReAvE
Xing Tian
2
0
0
2
L
Gilgamesh
DahCause
Gilgamesh
0
2
0
0
L
0
3
3
0.5
W
2
1
2
3
L
2
1
1
2.5
L
Artemis
SmurfCryò
Artemis
2
3
1
0.83
W
Izanami
Taedai
Izanami
5
0
1
5.5
L
Fenrir
iAmKramps
Fenrir
0
1
1
0.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,217
Damage
17,818
28,728
Taken
37,603
14,385
Mitigated
18,627
8,246
Healing
13,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,453
308
0
2,994
7,824
2,846
0
1,708
5,993
0
36,583
W
Xing Tian
DaRcReAvE
Xing Tian
3,098
544
0
1,314
6,411
4,481
488
0
6,411
32,035
0
L
Gilgamesh
DahCause
Gilgamesh
3,173
1,267
0
1,631
4,642
2,084
0
2,645
1,997
0
11,406
L
3,791
880
0
1,882
7,104
6,419
207
2,397
4,707
14,210
0
W
4,796
503
0
2,031
6,080
2,360
84
2,134
3,824
51,241
0
L
4,804
172
0
540
5,057
1,486
0
2,417
2,640
42,972
0
L
Artemis
SmurfCryò
Artemis
9,150
4,995
0
843
5,430
1,765
621
2,056
3,374
0
44,464
W
Izanami
Taedai
Izanami
3,693
2,567
0
2,734
7,270
2,353
1,032
1,374
5,896
0
44,794
L
Fenrir
iAmKramps
Fenrir
1,299
266
0
3,350
6,495
2,631
0
1,157
5,338
0
43,342
W
2,778
761
1,076
2,998
10,018
6,587
0
3,102
6,884
14,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,745
Gold Earned
33,520
318
Minions Killed
371
0
Camps Cleared
0
1,019,870
Distance Traveled
1,150,352
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,148
512
69
6
0
261,428
2
W
Xing Tian
6,656
555
79
7
0
223,646
2
L
Gilgamesh
4,638
387
18
2
0
136,352
2
L
Bacchus
5,644
470
15
1
0
218,736
2
W
Raijin
7,081
590
111
9
0
224,221
5
L
Janus
6,735
561
104
9
0
245,148
5
L
Artemis
6,236
520
83
7
0
190,284
2
W
Izanami
7,543
629
99
8
0
219,273
5
L
Fenrir
6,492
541
98
8
0
229,350
0
W
Ymir
6,092
508
13
1
0
221,784
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role