Player Matchup

Cthulhu
Cthulhu
BedoZerrtox
Cthulhu
Level 125
God Stats
173W - 160L
1,560 SR
Queue Stats
1,288W - 1,458L
1,462 Elo+
Solo
Bakasura
Bakasura
Dani_Meis
Bakasura
Level 26
God Stats
1W - 7L
1,018 SR
Queue Stats
44W - 97L
1,166 Elo+
Solo
Rama
Rama
lilblackboy7
Rama
Level 26
God Stats
14W - 6L
1,479 SR
Queue Stats
59W - 35L
1,558 Elo+
Solo
Team Averages
Level 59
1,352 SR
1,395 Elo+

VS

Team Averages
Level 64
1,507 SR
1,460 Elo+
Bacchus
Bacchus
BerlinDriver98
Bacchus
Level 120
God Stats
15W - 14L
1,596 SR
Queue Stats
86W - 87L
1,538 Elo+
Solo
Ra
Ra
EaZy_Kankro
Ra
Level 28
God Stats
1W - 2L
1,341 SR
Queue Stats
93W - 97L
1,445 Elo+
Solo
Mercury
Mercury
quinncy08
Mercury
Level 45
God Stats
3W - 5L
1,586 SR
Queue Stats
323W - 321L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BedoZerrtox
Cthulhu
17
4 / 6 / 10
13,835
659
24,896
25,199
25,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Dani_Meis
Bakasura
15
2 / 9 / 8
12,979
618
5,358
17,456
7,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
13 / 5 / 4
15,506
738
23,309
23,035
9,051
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 13
14,555
693
13,878
26,267
35,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
8 / 6 / 10
14,321
682
16,683
17,803
7,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
quinncy08
Mercury
16
7 / 7 / 10
13,498
643
21,128
20,000
8,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
19
Kills
20
20
Deaths
19
22
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BedoZerrtox
Cthulhu
4
6
10
1.5
L
5
6
13
1.92
W
Bakasura
Dani_Meis
Bakasura
2
9
8
0.67
L
8
6
10
2.17
W
13
5
4
3
L
Mercury
quinncy08
Mercury
7
7
10
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,563
Damage
51,689
65,690
Taken
64,070
42,133
Mitigated
51,360
19,143
Healing
13,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BedoZerrtox
Cthulhu
24,896
2,081
555
6,010
25,199
25,879
30
12,077
12,202
62,726
0
L
13,878
1,648
0
4,428
26,267
35,197
29
9,130
16,949
32,817
0
W
Bakasura
Dani_Meis
Bakasura
5,358
3,428
272
2,726
17,456
7,203
0
6,490
10,798
0
23,786
L
16,683
1,246
3,724
4,615
17,803
7,276
1,395
8,784
9,019
68,300
0
W
23,309
19,197
351
9,229
23,035
9,051
3,111
11,804
10,895
0
71,437
L
Mercury
quinncy08
Mercury
21,128
11,340
0
631
20,000
8,887
1,256
7,448
12,372
0
47,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,320
Gold Earned
42,374
202
Minions Killed
205
8
Camps Cleared
8
1,059,291
Distance Traveled
1,111,651
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,835
659
63
3
1
361,034
0
L
Bacchus
14,555
693
40
2
2
363,393
2
W
Bakasura
12,979
618
43
2
4
358,487
0
L
Ra
14,321
682
126
6
4
341,027
0
W
Rama
15,506
738
96
5
3
339,770
2
L
Mercury
13,498
643
39
2
2
407,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role