Player Matchup

Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Gold V
Guiermesantos
Nemesis
Gold V
Level 109
God Stats
2W - 1L
1,648 SR
Queue Stats
318W - 313L
1,234 MMR
Solo
Cthulhu
Cthulhu
Silver I
Jaimo
Cthulhu
Silver I
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
1,010W - 1,023L
1,178 MMR
Solo
Sol
Sol
Gold V
LordCyler
Sol
Gold V
Level 148
God Stats
1W - 1L
1,585 SR
Queue Stats
71W - 73L
1,360 MMR
Party 1
Danzaburou
Danzaburou
Silver I
Utiradien127
Danzaburou
Silver I
Level 128
God Stats
16W - 8L
1,583 SR
Queue Stats
193W - 199L
1,186 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,563 SR
1,291 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,553 SR
1,322 MMR
Kali
Kali
Silver I
 
Kali
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
HugoHollson
Sylvanus
Silver I
Level 109
God Stats
38W - 30L
1,802 SR
Queue Stats
248W - 256L
1,226 MMR
Solo
Cernunnos
Cernunnos
Silver II
Radovan88
Cernunnos
Silver II
Level 123
God Stats
0W - 2L
1,412 SR
Queue Stats
322W - 339L
1,159 MMR
Solo
Ah Puch
Ah Puch
Silver I
klashn
Ah Puch
Silver I
Level 141
God Stats
3W - 2L
1,550 SR
Queue Stats
29W - 34L
1,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 1 / 1
6,717
517
4,304
8,524
5,483
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
13
2 / 1 / 2
6,936
534
4,218
8,629
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Jaimo
Cthulhu
11
0 / 0 / 3
5,964
459
5,450
10,480
7,004
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 2 / 1
7,538
580
7,388
7,845
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Utiradien127
Danzaburou
13
5 / 1 / 0
7,361
566
7,532
4,959
1,659
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
TiamatAthenaThanatosMorgan Le FayTsukuyomi

VS

Bans
GilgameshArtemisApolloBellonaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
4 / 3 / 1
6,686
514
6,452
11,732
4,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
 
Scylla
11
1 / 2 / 2
6,397
492
3,062
4,754
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
HugoHollson
Sylvanus
10
0 / 1 / 1
5,465
420
2,774
9,695
5,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
Radovan88
Cernunnos
10
0 / 2 / 1
5,550
427
5,202
7,090
1,618
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
klashn
Ah Puch
12
0 / 2 / 2
6,823
525
4,814
10,718
7,116
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
5
5
Deaths
10
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
1
1.5
L
Kali
 
Kali
4
3
1
1.5
L
Scylla
 
Scylla
1
2
2
1
W
Nemesis
2
1
2
3
L
Sylvanus
HugoHollson
Sylvanus
0
1
1
0.5
W
Cthulhu
Jaimo
Cthulhu
0
0
3
1.5
W
2
2
1
1.25
L
Cernunnos
Radovan88
Cernunnos
0
2
1
0.25
W
Danzaburou
Utiradien127
Danzaburou
5
1
0
5
L
Ah Puch
klashn
Ah Puch
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,892
Damage
22,304
40,437
Taken
43,989
19,718
Mitigated
19,837
15,243
Healing
19,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,304
550
0
2,528
8,524
5,483
137
3,346
5,162
0
35,159
L
Kali
 
Kali
6,452
2,363
0
4,581
11,732
4,750
43
2,783
8,949
0
29,025
L
Scylla
 
Scylla
3,062
336
0
1,441
4,754
1,298
0
2,296
2,458
32,528
0
W
Nemesis
4,218
1,215
0
2,492
8,629
3,516
0
1,410
7,177
0
41,799
L
Sylvanus
HugoHollson
Sylvanus
2,774
1,393
1,563
4,049
9,695
5,055
0
2,871
6,393
19,875
6,058
W
Cthulhu
Jaimo
Cthulhu
5,450
256
472
2,846
10,480
7,004
27
1,244
9,236
27,079
0
W
7,388
3,475
0
4,968
7,845
2,056
2,920
2,940
4,671
51,396
0
L
Cernunnos
Radovan88
Cernunnos
5,202
2,558
0
2,227
7,090
1,618
0
1,629
5,408
0
38,151
W
Danzaburou
Utiradien127
Danzaburou
7,532
2,998
0
1,937
4,959
1,659
305
903
4,050
0
49,337
L
Ah Puch
klashn
Ah Puch
4,814
458
0
5,908
10,718
7,116
342
2,837
7,881
42,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,516
Gold Earned
30,921
401
Minions Killed
374
0
Camps Cleared
0
1,312,926
Distance Traveled
1,151,415
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,717
517
74
6
0
252,582
3
L
Kali
6,686
514
66
5
0
281,589
0
L
Scylla
6,397
492
82
6
0
247,060
6
W
Nemesis
6,936
534
71
5
0
303,939
3
L
Sylvanus
5,465
420
54
4
0
198,354
1
W
Cthulhu
5,964
459
46
4
0
264,156
5
W
Sol
7,538
580
98
8
0
240,956
3
L
Cernunnos
5,550
427
71
5
0
243,721
4
W
Danzaburou
7,361
566
112
9
0
251,293
6
L
Ah Puch
6,823
525
101
8
0
180,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role