Player Matchup

Aphrodite
Aphrodite
Deus_Vidablue
Aphrodite
Level 69
God Stats
0W - 1L
1,397 SR
Queue Stats
44W - 48L
1,438 Elo+
Solo
Kukulkan
Kukulkan
Feetpics_4sale
Kukulkan
Level 84
God Stats
1W - 3L
1,428 SR
Queue Stats
227W - 211L
1,486 Elo+
Solo
Ao Kuang
Ao Kuang
Its_Pointless_
Ao Kuang
Level 67
God Stats
0W - 2L
1,211 SR
Queue Stats
17W - 33L
1,279 Elo+
Party 3
Raijin
Raijin
Ken_Kasaki
Raijin
Level 74
God Stats
0W - 1L
1,551 SR
Queue Stats
9W - 15L
1,360 Elo+
Party 3
He Bo
He Bo
Scarfacechas
He Bo
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
123W - 128L
1,190 Elo+
Solo
Team Averages
Level 64
1,417 SR
1,351 Elo+

VS

Team Averages
Level 108
1,467 SR
1,446 Elo+
Bellona
Bellona
NoNameRick
Bellona
Level 107
God Stats
1W - 1L
1,182 SR
Queue Stats
38W - 36L
1,463 Elo+
Party 1
Hou Yi
Hou Yi
Riku Knightwolf
Hou Yi
Level 160
God Stats
34W - 26L
1,553 SR
Queue Stats
719W - 783L
1,460 Elo+
Party 2
Jormungandr
Jormungandr
This ls Epic
Jormungandr
Level 98
God Stats
2W - 1L
1,606 SR
Queue Stats
98W - 95L
1,452 Elo+
Party 1
Aphrodite
Aphrodite
VanDusen31
Aphrodite
Level 149
God Stats
6W - 7L
1,494 SR
Queue Stats
499W - 561L
1,428 Elo+
Party 2
Fenrir
Fenrir
slockwosh
Fenrir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 29L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Deus_Vidablue
Aphrodite
15
4 / 6 / 4
9,666
744
5,750
12,140
17,702
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
18
4 / 5 / 8
10,668
821
19,397
11,929
5,381
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ao Kuang
14
3 / 11 / 8
9,590
738
10,721
17,163
7,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Raijin
Ken_Kasaki
Raijin
17
7 / 7 / 4
10,684
822
11,087
15,707
6,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 8 / 12
10,111
778
12,195
12,239
4,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
NoNameRick
Bellona
19
5 / 3 / 22
11,802
908
13,409
17,084
25,318
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
15 / 5 / 11
12,201
939
15,952
14,605
8,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
This ls Epic
Jormungandr
18
5 / 4 / 21
11,069
851
16,007
19,302
31,268
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
VanDusen31
Aphrodite
17
4 / 4 / 18
10,478
806
7,249
15,595
11,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
slockwosh
Fenrir
18
8 / 4 / 18
11,051
850
12,176
16,963
11,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
127
20
Kills
37
37
Deaths
20
36
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Deus_Vidablue
Aphrodite
4
6
4
1
L
Kukulkan
4
5
8
1.6
L
Ao Kuang
3
11
8
0.64
L
Raijin
Ken_Kasaki
Raijin
7
7
4
1.29
W
Bellona
NoNameRick
Bellona
5
3
22
5.33
W
15
5
11
4.1
L
2
8
12
1
W
Jormungandr
This ls Epic
Jormungandr
5
4
21
3.88
W
Aphrodite
VanDusen31
Aphrodite
4
4
18
3.25
W
Fenrir
slockwosh
Fenrir
8
4
18
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,150
Damage
64,793
69,178
Taken
83,549
41,920
Mitigated
88,560
18,184
Healing
38,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Deus_Vidablue
Aphrodite
5,750
373
3,522
3,971
12,140
17,702
0
3,970
8,170
14,157
0
L
Kukulkan
19,397
1,294
868
2,602
11,929
5,381
748
4,889
7,040
43,139
0
L
Ao Kuang
10,721
3,524
0
2,633
17,163
7,317
0
7,062
10,101
13,100
961
L
Raijin
Ken_Kasaki
Raijin
11,087
1,782
1,185
2,438
15,707
6,732
436
4,122
11,585
20,303
0
W
Bellona
NoNameRick
Bellona
13,409
2,203
3,443
4,339
17,084
25,318
729
10,331
6,753
1,057
27,690
W
15,952
6,241
821
2,889
14,605
8,419
1,039
8,778
5,827
0
18,904
L
12,195
1,366
484
481
12,239
4,788
528
6,225
6,014
19,165
0
W
Jormungandr
This ls Epic
Jormungandr
16,007
3,833
2,663
4,278
19,302
31,268
295
12,415
6,887
41,878
0
W
Aphrodite
VanDusen31
Aphrodite
7,249
855
7,899
8,352
15,595
11,879
804
12,731
2,864
16,402
0
W
Fenrir
slockwosh
Fenrir
12,176
3,839
1,276
2,562
16,963
11,676
1,335
13,974
2,989
7,410
16,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,719
Gold Earned
56,601
112
Minions Killed
133
0
Camps Cleared
0
993,539
Distance Traveled
1,174,700
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,666
744
14
1
0
229,446
0
L
Kukulkan
10,668
821
59
5
0
229,519
0
L
Ao Kuang
9,590
738
3
0
0
151,873
0
L
Raijin
10,684
822
17
1
0
183,936
0
W
Bellona
11,802
908
41
3
0
251,840
0
W
Hou Yi
12,201
939
6
0
0
204,203
0
L
He Bo
10,111
778
19
1
0
198,765
3
W
Jormungandr
11,069
851
46
4
0
219,546
0
W
Aphrodite
10,478
806
18
1
0
243,316
0
W
Fenrir
11,051
850
22
2
0
255,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role