Player Matchup

Hou Yi
Hou Yi
Gold I
AstroPapi
Hou Yi
Gold I
Level 160
God Stats
16W - 12L
1,731 SR
Queue Stats
97W - 97L
1,723 MMR
Solo
Ullr
Ullr
Platinum V
CalmedCalamity
Ullr
Platinum V
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
193W - 190L
1,734 MMR
Solo
Awilix
Awilix
Gold II
Selia
Awilix
Gold II
Level 160
God Stats
60W - 49L
1,662 SR
Queue Stats
497W - 510L
1,723 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
freakohsuavee
Kuzenbo
Diamond V
Level 160
God Stats
13W - 13L
1,702 SR
Queue Stats
441W - 421L
1,796 MMR
Solo
Cthulhu
Cthulhu
Platinum V
leafenstein
Cthulhu
Platinum V
Level 88
God Stats
0W - 2L
1,280 SR
Queue Stats
27W - 16L
1,824 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,575 SR
1,760 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,565 SR
1,617 MMR
Rama
Rama
Platinum II
 
Rama
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum V
 
Nike
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
 
Zhong Kui
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Platinum III
EnriqueG65
Kali
Platinum III
Level 160
God Stats
19W - 18L
1,636 SR
Queue Stats
681W - 675L
1,817 MMR
Solo
Thoth
Thoth
Platinum IV
juanpa24
Thoth
Platinum IV
Level 148
God Stats
4W - 3L
1,691 SR
Queue Stats
271W - 253L
1,769 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AstroPapi
Hou Yi
14
4 / 3 / 0
8,853
492
7,641
12,181
4,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 1
8,872
493
6,429
11,023
2,410
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
Selia
Awilix
14
1 / 7 / 2
8,616
479
3,781
13,617
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Kuzenbo
11
1 / 3 / 3
7,075
393
5,523
14,620
14,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
leafenstein
Cthulhu
13
2 / 7 / 2
8,366
465
10,779
16,169
6,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
TiamatArtio

VS

Bans
GilgameshMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
6 / 0 / 8
11,355
631
11,216
12,761
4,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
 
Nike
16
6 / 3 / 4
10,356
575
8,832
12,515
10,848
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zhong Kui
 
Zhong Kui
14
4 / 2 / 12
9,576
532
9,526
12,325
13,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 2 / 8
10,271
571
8,116
14,789
7,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
juanpa24
Thoth
13
4 / 2 / 7
9,167
509
11,885
8,532
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
9
Kills
23
24
Deaths
9
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
8
10
W
Nike
 
Nike
6
3
4
2.67
W
Zhong Kui
 
Zhong Kui
4
2
12
5
L
Hou Yi
AstroPapi
Hou Yi
4
3
0
1.33
L
1
4
1
0.38
W
3
2
8
3.5
L
Awilix
Selia
Awilix
1
7
2
0.29
L
Kuzenbo
1
3
3
0.83
W
Thoth
juanpa24
Thoth
4
2
7
3.75
L
Cthulhu
leafenstein
Cthulhu
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,153
Damage
49,575
67,610
Taken
60,922
30,942
Mitigated
38,878
12,807
Healing
22,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
11,216
8,236
0
8,428
12,761
4,451
272
2,883
9,878
0
86,596
W
Nike
 
Nike
8,832
833
0
2,740
12,515
10,848
403
2,160
10,355
0
53,526
W
Zhong Kui
 
Zhong Kui
9,526
1,977
0
4,321
12,325
13,615
213
4,332
7,993
35,828
0
L
Hou Yi
AstroPapi
Hou Yi
7,641
3,518
0
4,004
12,181
4,035
0
1,294
10,775
0
57,059
L
6,429
2,493
0
431
11,023
2,410
0
1,658
9,305
0
72,009
W
8,116
3,365
0
5,747
14,789
7,472
35
3,246
11,543
0
75,684
L
Awilix
Selia
Awilix
3,781
1,225
0
3,390
13,617
4,126
0
4,474
8,985
0
68,397
L
Kuzenbo
5,523
2,399
0
2,080
14,620
14,084
0
4,721
9,810
19,937
0
W
Thoth
juanpa24
Thoth
11,885
388
74
1,637
8,532
2,492
454
3,750
4,782
56,087
0
L
Cthulhu
leafenstein
Cthulhu
10,779
566
967
1,935
16,169
6,287
0
8,584
7,324
57,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,782
Gold Earned
50,725
511
Minions Killed
544
0
Camps Cleared
0
1,583,617
Distance Traveled
1,862,565
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,355
631
167
9
0
339,309
7
W
Nike
10,356
575
103
6
0
387,791
5
W
Zhong Kui
9,576
532
49
3
0
351,088
3
L
Hou Yi
8,853
492
117
7
0
245,002
0
L
Ullr
8,872
493
150
8
0
326,970
3
W
Kali
10,271
571
131
7
0
418,667
3
L
Awilix
8,616
479
102
6
0
372,220
8
L
Kuzenbo
7,075
393
24
1
0
305,817
3
W
Thoth
9,167
509
94
5
0
365,710
7
L
Cthulhu
8,366
465
118
7
0
333,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role