Player Matchup

Chang'e
Chang'e
DievSepid
Chang'e
Level 61
God Stats
6W - 9L
1,496 SR
Queue Stats
70W - 80L
1,370 Elo+
Party 3
Danzaburou
Danzaburou
HayzeusJr
Danzaburou
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,740 Elo+
Party 2
Ymir
Ymir
Milads1217
Ymir
Level 6
God Stats
4W - 2L
1,449 SR
Queue Stats
4W - 2L
1,583 Elo+
Party 3
Awilix
Awilix
omidrad123op
Awilix
Level 27
God Stats
3W - 3L
1,250 SR
Queue Stats
185W - 186L
1,494 Elo+
Party 3
Olorun
Olorun
supremescion
Olorun
Level 28
God Stats
6W - 4L
1,814 SR
Queue Stats
136W - 165L
1,419 Elo+
Party 2
Team Averages
Level 25
1,502 SR
1,521 Elo+

VS

Team Averages
Level 24
1,327 SR
1,415 Elo+
Cernunnos
Cernunnos
ChaosEternal3
Cernunnos
Level 27
God Stats
16W - 18L
1,532 SR
Queue Stats
47W - 43L
1,450 Elo+
Party 1
Geb
Geb
NotAAHacker
Geb
Level 17
God Stats
0W - 2L
1,283 SR
Queue Stats
45W - 55L
1,370 Elo+
Solo
Janus
Janus
Resorac
Janus
Level 28
God Stats
5W - 9L
1,343 SR
Queue Stats
40W - 58L
1,392 Elo+
Solo
Pele
Pele
allboyroy
Pele
Level 19
God Stats
0W - 1L
1,153 SR
Queue Stats
16W - 14L
1,390 Elo+
Party 1
Bacchus
Bacchus
问玉老婆zz
Bacchus
Level 29
God Stats
1W - 4L
1,325 SR
Queue Stats
66W - 70L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DievSepid
Chang'e
15
1 / 3 / 4
9,197
511
3,653
8,822
2,700
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
HayzeusJr
Danzaburou
19
11 / 3 / 7
12,060
670
14,817
12,241
4,390
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 11 / 14
9,669
537
12,120
17,119
7,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
18
14 / 5 / 7
11,546
641
14,773
16,657
5,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
15
1 / 5 / 1
9,300
517
5,334
9,348
3,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChaosEternal3
Cernunnos
14
8 / 7 / 3
9,890
549
9,838
14,228
4,545
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 7 / 8
7,857
437
3,501
15,379
12,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
Resorac
Janus
13
3 / 7 / 6
8,760
487
7,265
10,610
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
15
8 / 7 / 6
10,453
581
10,186
15,085
5,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
5 / 4 / 2
9,792
544
8,570
14,715
10,940
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
52
32
Kills
27
27
Deaths
32
33
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ChaosEternal3
Cernunnos
8
7
3
1.36
W
Chang'e
DievSepid
Chang'e
1
3
4
1
W
Danzaburou
HayzeusJr
Danzaburou
11
3
7
4.83
W
5
11
14
1.09
L
3
7
8
1
L
Janus
Resorac
Janus
3
7
6
0.86
L
Pele
8
7
6
1.57
W
Awilix
14
5
7
3.5
W
Olorun
1
5
1
0.3
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,697
Damage
39,360
64,187
Taken
70,017
24,172
Mitigated
36,364
17,879
Healing
11,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ChaosEternal3
Cernunnos
9,838
5,186
0
3,925
14,228
4,545
0
883
13,345
0
51,854
W
Chang'e
DievSepid
Chang'e
3,653
199
1,063
4,309
8,822
2,700
1,333
4,377
4,365
37,734
0
W
Danzaburou
HayzeusJr
Danzaburou
14,817
10,257
0
4,171
12,241
4,390
2,762
1,793
10,418
0
92,258
W
12,120
1,793
0
1,404
17,119
7,804
1,463
4,729
12,157
38,111
1,875
L
3,501
873
0
1,034
15,379
12,385
0
4,563
10,816
16,979
0
L
Janus
Resorac
Janus
7,265
352
66
1,592
10,610
2,632
156
4,857
5,753
35,243
0
L
Pele
10,186
4,205
0
2,611
15,085
5,862
14
6,318
8,767
0
55,111
W
Awilix
14,773
6,457
0
4,343
16,657
5,745
0
5,307
11,209
0
57,905
W
Olorun
5,334
1,848
45
2,544
9,348
3,533
0
2,514
6,632
56,468
6,612
L
8,570
890
0
2,344
14,715
10,940
0
3,854
10,861
46,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,772
Gold Earned
46,752
483
Minions Killed
350
0
Camps Cleared
0
1,629,489
Distance Traveled
1,502,682
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,890
549
73
4
0
302,688
1
W
Chang'e
9,197
511
77
4
0
326,663
1
W
Danzaburou
12,060
670
147
8
0
321,382
4
W
Ymir
9,669
537
58
3
0
277,884
1
L
Geb
7,857
437
24
1
0
259,273
11
L
Janus
8,760
487
69
4
0
309,770
3
L
Pele
10,453
581
85
5
0
328,132
1
W
Awilix
11,546
641
86
5
0
387,266
1
W
Olorun
9,300
517
115
6
0
316,294
1
L
Bacchus
9,792
544
99
6
0
302,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role