Player Matchup

Cerberus
Cerberus
High5Killer
Cerberus
Level 41
God Stats
2W - 8L
1,500 SR
Queue Stats
26W - 93L
1,004 Elo+
Party 2
Neith
Neith
JediGamer14
Neith
Level 48
God Stats
7W - 12L
1,500 SR
Queue Stats
24W - 92L
1,052 Elo+
Party 2
Tiamat
Tiamat
ayromaniac
Tiamat
Level 37
God Stats
4W - 6L
1,500 SR
Queue Stats
31W - 107L
1,052 Elo+
Party 2
Team Averages
Level 42
1,500 SR
1,036 Elo+

VS

Team Averages
Level 15
1,561 SR
1,375 Elo+
Bacchus
Bacchus
Anzonus
Bacchus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 54L
1,352 Elo+
Party 1
Jormungandr
Jormungandr
KayaLloyd13
Jormungandr
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 16L
1,387 Elo+
Solo
Ymir
Ymir
Quix132
Ymir
Level 7
God Stats
7W - 10L
1,682 SR
Queue Stats
35W - 66L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
High5Killer
Cerberus
17
5 / 4 / 7
13,804
690
13,387
24,679
30,851
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 5 / 8
13,849
692
23,507
14,197
5,672
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
ayromaniac
Tiamat
15
3 / 5 / 8
11,965
598
11,542
13,664
10,205
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anzonus
Bacchus
15
5 / 4 / 9
12,061
603
10,223
19,291
12,253
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
KayaLloyd13
Jormungandr
15
2 / 8 / 11
11,825
591
19,842
20,573
23,319
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
Quix132
Ymir
16
7 / 3 / 5
12,473
624
14,089
20,904
12,536
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
15
Kills
14
14
Deaths
15
23
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Anzonus
Bacchus
5
4
9
2.38
W
Cerberus
High5Killer
Cerberus
5
4
7
2.13
W
7
5
8
2.2
L
Jormungandr
KayaLloyd13
Jormungandr
2
8
11
0.94
L
Ymir
Quix132
Ymir
7
3
5
3.17
W
Tiamat
ayromaniac
Tiamat
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,436
Damage
44,154
52,540
Taken
60,768
46,728
Mitigated
48,108
11,923
Healing
9,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Anzonus
Bacchus
10,223
1,424
0
1,652
19,291
12,253
0
8,270
11,021
33,699
0
W
Cerberus
High5Killer
Cerberus
13,387
1,455
529
2,993
24,679
30,851
452
19,870
4,809
28,636
0
W
23,507
14,138
740
2,943
14,197
5,672
438
12,323
1,874
0
49,513
L
Jormungandr
KayaLloyd13
Jormungandr
19,842
5,115
956
1,719
20,573
23,319
0
9,504
11,069
66,016
0
L
Ymir
Quix132
Ymir
14,089
2,851
1,646
3,287
20,904
12,536
0
9,163
11,741
35,768
0
W
Tiamat
ayromaniac
Tiamat
11,542
1,158
1,219
3,499
13,664
10,205
304
12,011
1,653
37,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,618
Gold Earned
36,359
154
Minions Killed
191
1
Camps Cleared
8
978,638
Distance Traveled
985,283
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,061
603
30
2
4
344,165
1
W
Cerberus
13,804
690
40
2
1
339,608
0
W
Neith
13,849
692
68
3
0
281,366
0
L
Jormungandr
11,825
591
98
5
3
310,118
3
L
Ymir
12,473
624
63
3
1
331,000
1
W
Tiamat
11,965
598
46
2
0
357,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role