Player Matchup

Ymir
Ymir
Cedrikfds
Ymir
Level 42
God Stats
1W - 3L
1,076 SR
Queue Stats
167W - 142L
1,467 Elo+
Party 1
Ra
Ra
Ricolaaas
Ra
Level 9
God Stats
4W - 0L
1,843 SR
Queue Stats
12W - 6L
1,591 Elo+
Solo
Nemesis
Nemesis
blittto
Nemesis
Level 21
God Stats
24W - 28L
1,470 SR
Queue Stats
107W - 102L
1,400 Elo+
Solo
Medusa
Medusa
smurftudo
Medusa
Level 18
God Stats
69W - 59L
1,588 SR
Queue Stats
156W - 183L
1,517 Elo+
Solo
Odin
Odin
totozin
Odin
Level 18
God Stats
6W - 4L
1,523 SR
Queue Stats
32W - 36L
1,435 Elo+
Party 1
Team Averages
Level 22
1,500 SR
1,482 Elo+

VS

Team Averages
Level 21
1,504 SR
1,480 Elo+
Ymir
Ymir
CaGaDoR--_--
Ymir
Level 29
God Stats
4W - 10L
1,330 SR
Queue Stats
92W - 102L
1,438 Elo+
Solo
Neith
Neith
EsmayEsmay
Neith
Level 7
God Stats
5W - 3L
1,511 SR
Queue Stats
13W - 10L
1,556 Elo+
Solo
Bastet
Bastet
Pain932
Bastet
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,506 Elo+
Solo
Discordia
Discordia
RalisonGameOver
Discordia
Level 20
God Stats
2W - 5L
1,500 SR
Queue Stats
16W - 31L
1,331 Elo+
Solo
Chaac
Chaac
lSemNome
Chaac
Level 25
God Stats
4W - 2L
1,679 SR
Queue Stats
47W - 33L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
4 / 1 / 3
6,058
606
2,775
6,667
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
6 / 1 / 2
6,836
684
5,477
5,406
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
blittto
Nemesis
7
1 / 1 / 0
4,747
475
1,394
3,780
1,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Medusa
smurftudo
Medusa
10
3 / 0 / 3
5,894
589
5,389
4,710
1,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Odin
totozin
Odin
9
0 / 1 / 0
4,665
467
442
3,013
1,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
4,963
496
1,422
3,486
1,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
7
2 / 4 / 0
4,771
477
3,510
5,100
1,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bastet
Pain932
Bastet
8
1 / 4 / 0
5,316
532
1,876
5,673
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
RalisonGameOver
Discordia
7
0 / 6 / 0
4,495
450
2,040
6,576
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
lSemNome
Chaac
11
1 / 0 / 1
6,038
604
2,593
4,131
3,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
14
Kills
4
4
Deaths
14
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Ymir
4
1
3
5.5
L
Neith
2
4
0
0.5
L
Bastet
Pain932
Bastet
1
4
0
0.25
L
Discordia
RalisonGameOver
Discordia
0
6
0
0
W
6
1
2
7
W
Nemesis
blittto
Nemesis
1
1
0
1
L
Chaac
lSemNome
Chaac
1
0
1
1.5
W
Medusa
smurftudo
Medusa
3
0
3
4.5
W
Odin
totozin
Odin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,477
Damage
11,441
23,576
Taken
24,966
11,202
Mitigated
10,056
6,341
Healing
6,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,422
97
0
636
3,486
1,804
0
603
2,883
15,965
0
W
Ymir
2,775
760
0
2,092
6,667
4,655
162
891
5,776
11,614
0
L
Neith
3,510
1,534
0
923
5,100
1,326
0
2,097
2,953
0
18,368
L
Bastet
Pain932
Bastet
1,876
206
0
1,191
5,673
1,830
495
1,511
4,102
0
21,095
L
Discordia
RalisonGameOver
Discordia
2,040
462
0
926
6,576
1,764
0
3,048
3,278
18,099
0
W
5,477
1,301
86
2,589
5,406
1,920
43
1,835
3,571
39,413
0
W
Nemesis
blittto
Nemesis
1,394
406
0
832
3,780
1,501
29
246
3,534
0
20,596
L
Chaac
lSemNome
Chaac
2,593
345
0
2,530
4,131
3,332
0
611
3,344
5,974
27,269
W
Medusa
smurftudo
Medusa
5,389
2,263
0
626
4,710
1,547
860
969
3,741
0
33,950
W
Odin
totozin
Odin
442
132
0
116
3,013
1,579
0
22
2,991
0
10,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,200
Gold Earned
25,583
244
Minions Killed
230
0
Camps Cleared
0
964,865
Distance Traveled
944,918
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,963
496
22
2
0
180,162
0
W
Ymir
6,058
606
14
1
0
184,423
0
L
Neith
4,771
477
41
4
0
190,432
1
L
Bastet
5,316
532
44
4
0
201,409
4
L
Discordia
4,495
450
34
3
0
168,973
1
W
Ra
6,836
684
86
9
0
201,273
3
W
Nemesis
4,747
475
41
4
0
216,697
3
L
Chaac
6,038
604
89
9
0
203,942
5
W
Medusa
5,894
589
77
8
0
169,512
3
W
Odin
4,665
467
26
3
0
192,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role