Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DarwinWT
Scylla
Level 35
God Stats
2W - 5L
1,500 SR
Queue Stats
76W - 88L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
Manuelito76543
Sun Wukong
Level 29
God Stats
6W - 13L
1,334 SR
Queue Stats
261W - 329L
1,369 Elo+
Party 2
Apollo
Apollo
Tvãsk8Rodrisson
Apollo
Level 41
God Stats
16W - 16L
1,470 SR
Queue Stats
52W - 70L
1,396 Elo+
Solo
Cthulhu
Cthulhu
UPC_0
Cthulhu
Level 76
God Stats
28W - 30L
1,487 SR
Queue Stats
405W - 560L
1,365 Elo+
Party 2
Team Averages
Level 59
1,458 SR
1,414 Elo+

VS

Team Averages
Level 56
1,706 SR
1,441 Elo+
Tiamat
Tiamat
EraLIAo
Tiamat
Level 46
God Stats
2W - 4L
1,435 SR
Queue Stats
102W - 111L
1,439 Elo+
Party 1
Fenrir
Fenrir
RBTBEE
Fenrir
Level 93
God Stats
5W - 0L
1,897 SR
Queue Stats
96W - 83L
1,421 Elo+
Party 1
Kali
Kali
SlenderGamerBr9
Kali
Level 37
God Stats
3W - 0L
1,872 SR
Queue Stats
78W - 53L
1,503 Elo+
Party 1
Neith
Neith
alesuki
Neith
Level 59
God Stats
12W - 13L
1,501 SR
Queue Stats
242W - 253L
1,443 Elo+
Solo
Bacchus
Bacchus
juanjpodd123
Bacchus
Level 46
God Stats
11W - 12L
1,825 SR
Queue Stats
147W - 145L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 2 / 2
5,473
498
4,416
7,693
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
DarwinWT
Scylla
9
1 / 2 / 3
5,316
483
3,287
4,037
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Manuelito76543
Sun Wukong
7
1 / 6 / 1
4,850
441
3,128
8,865
3,610
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
1 / 3 / 3
4,935
449
3,315
5,676
1,540
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
UPC_0
Cthulhu
8
2 / 1 / 2
5,514
501
2,573
6,120
4,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EraLIAo
Tiamat
11
1 / 1 / 1
6,152
559
4,111
6,198
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
RBTBEE
Fenrir
9
4 / 3 / 5
5,651
514
4,425
8,404
4,855
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 6
6,143
558
4,334
8,087
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
alesuki
Neith
10
2 / 0 / 4
5,579
507
3,962
4,200
1,112
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
juanjpodd123
Bacchus
10
4 / 0 / 7
6,316
574
5,340
6,097
6,128
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
6
Kills
14
14
Deaths
6
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
2
2
1
L
Scylla
DarwinWT
Scylla
1
2
3
1.25
W
Tiamat
EraLIAo
Tiamat
1
1
1
1.5
L
Sun Wukong
Manuelito76543
Sun Wukong
1
6
1
0.25
W
Fenrir
RBTBEE
Fenrir
4
3
5
2.17
W
3
2
6
3
L
1
3
3
0.83
L
Cthulhu
UPC_0
Cthulhu
2
1
2
3
W
Neith
alesuki
Neith
2
0
4
4
W
Bacchus
juanjpodd123
Bacchus
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,719
Damage
22,172
32,391
Taken
32,986
12,873
Mitigated
18,275
8,407
Healing
11,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,416
2,189
0
3,785
7,693
2,355
0
560
7,107
0
29,772
L
Scylla
DarwinWT
Scylla
3,287
150
0
545
4,037
1,243
0
2,047
1,772
20,691
0
W
Tiamat
EraLIAo
Tiamat
4,111
747
39
3,086
6,198
2,759
167
1,623
4,575
33,059
0
L
Sun Wukong
Manuelito76543
Sun Wukong
3,128
664
0
1,647
8,865
3,610
0
4,243
4,584
0
17,067
W
Fenrir
RBTBEE
Fenrir
4,425
936
0
1,428
8,404
4,855
0
1,211
7,193
0
14,210
W
4,334
1,750
0
3,132
8,087
3,421
0
1,273
6,814
0
32,005
L
3,315
1,694
0
952
5,676
1,540
610
684
4,952
0
14,972
L
Cthulhu
UPC_0
Cthulhu
2,573
225
222
1,256
6,120
4,125
0
1,549
4,525
11,252
0
W
Neith
alesuki
Neith
3,962
1,782
0
1,547
4,200
1,112
551
770
3,430
0
31,062
W
Bacchus
juanjpodd123
Bacchus
5,340
852
0
2,753
6,097
6,128
215
983
5,114
24,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,088
Gold Earned
29,841
204
Minions Killed
265
0
Camps Cleared
0
989,050
Distance Traveled
1,004,136
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,473
498
62
6
0
212,529
3
L
Scylla
5,316
483
47
4
0
195,296
1
W
Tiamat
6,152
559
85
8
0
189,456
1
L
Sun Wukong
4,850
441
40
4
0
196,437
2
W
Fenrir
5,651
514
23
2
0
195,301
2
W
Kali
6,143
558
60
5
0
231,404
3
L
Apollo
4,935
449
33
3
0
183,544
3
L
Cthulhu
5,514
501
22
2
0
201,244
4
W
Neith
5,579
507
55
5
0
205,167
3
W
Bacchus
6,316
574
42
4
0
182,808
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role