Player Matchup

Zeus
Zeus
BullRendelman
Zeus
Level 48
God Stats
36W - 53L
1,427 SR
Queue Stats
66W - 126L
1,300 Elo+
Party 2
Izanami
Izanami
Oscarstenkvist
Izanami
Level 45
God Stats
16W - 11L
1,530 SR
Queue Stats
53W - 79L
1,336 Elo+
Party 3
Nemesis
Nemesis
YשאןרAדי
Nemesis
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
63W - 100L
1,315 Elo+
Party 2
Geb
Geb
gunnarsson01
Geb
Level 59
God Stats
4W - 7L
1,711 SR
Queue Stats
120W - 137L
1,428 Elo+
Party 3
Odin
Odin
nasty_scorpion1
Odin
Level 48
God Stats
18W - 16L
1,529 SR
Queue Stats
237W - 314L
1,300 Elo+
Party 2
Team Averages
Level 46
1,539 SR
1,336 Elo+

VS

Team Averages
Level 46
1,306 SR
1,329 Elo+
Olorun
Olorun
Psychoprimate
Olorun
Level 16
God Stats
6W - 9L
1,459 SR
Queue Stats
13W - 30L
1,316 Elo+
Party 1
Neith
Neith
ac Incisif
Neith
Level 59
God Stats
4W - 10L
1,302 SR
Queue Stats
114W - 174L
1,346 Elo+
Party 1
Artio
Artio
isatonner
Artio
Level 62
God Stats
0W - 3L
1,126 SR
Queue Stats
99W - 150L
1,322 Elo+
Party 1
Jormungandr
Jormungandr
thenajman
Jormungandr
Level 25
God Stats
2W - 3L
1,425 SR
Queue Stats
43W - 43L
1,275 Elo+
Party 4
Fenrir
Fenrir
xTyReLx
Fenrir
Level 67
God Stats
1W - 2L
1,218 SR
Queue Stats
10W - 12L
1,384 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 6 / 5
9,545
561
20,549
9,166
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 4 / 6
7,742
455
6,216
7,894
2,549
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 2 / 7
8,949
526
8,531
12,375
5,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 1 / 6
9,116
536
6,657
12,974
12,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 3 / 4
8,187
482
6,234
10,663
4,228
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
8,202
482
3,451
10,874
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
13
1 / 4 / 6
7,838
461
8,587
12,843
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
isatonner
Artio
11
1 / 4 / 5
7,106
418
4,801
16,140
11,474
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
thenajman
Jormungandr
15
1 / 1 / 3
9,257
545
6,621
8,935
6,934
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
xTyReLx
Fenrir
14
12 / 7 / 0
9,523
560
13,188
16,704
8,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
23
Kills
16
16
Deaths
23
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
10
6
5
2.08
W
1
4
6
1
L
1
7
1
0.21
W
5
2
7
4.25
L
Neith
1
4
6
1
W
5
1
6
8
L
Artio
isatonner
Artio
1
4
5
0.88
W
2
3
4
1.33
L
Jormungandr
thenajman
Jormungandr
1
1
3
2.5
L
Fenrir
xTyReLx
Fenrir
12
7
0
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,187
Damage
36,648
53,072
Taken
65,496
26,944
Mitigated
33,907
9,133
Healing
18,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,549
2,620
119
1,760
9,166
2,322
844
2,755
6,411
46,989
0
W
6,216
3,980
0
1,624
7,894
2,549
691
1,644
6,250
0
51,019
L
3,451
1,025
0
1,271
10,874
3,344
558
5,039
5,520
45,838
0
W
8,531
3,385
0
2,752
12,375
5,803
0
3,656
8,719
0
55,878
L
Neith
8,587
3,109
0
4,952
12,843
3,638
430
4,779
7,915
0
47,680
W
6,657
1,303
0
2,628
12,974
12,042
197
3,318
9,496
23,224
0
L
Artio
isatonner
Artio
4,801
543
1,117
5,079
16,140
11,474
222
6,793
9,245
16,934
0
W
6,234
326
0
250
10,663
4,228
0
3,286
7,160
0
40,479
L
Jormungandr
thenajman
Jormungandr
6,621
1,653
0
2,283
8,935
6,934
503
3,151
5,727
55,618
0
L
Fenrir
xTyReLx
Fenrir
13,188
2,665
0
3,821
16,704
8,517
27
6,508
9,883
0
53,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,539
Gold Earned
41,926
366
Minions Killed
407
0
Camps Cleared
0
1,691,344
Distance Traveled
1,546,556
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,545
561
64
4
0
314,703
1
W
Izanami
7,742
455
112
7
0
288,817
2
L
Olorun
8,202
482
102
6
0
297,804
3
W
Nemesis
8,949
526
82
5
0
389,281
3
L
Neith
7,838
461
82
5
0
319,249
2
W
Geb
9,116
536
24
1
0
342,438
3
L
Artio
7,106
418
15
1
0
314,007
0
W
Odin
8,187
482
84
5
0
356,105
0
L
Jormungandr
9,257
545
127
7
0
302,389
2
L
Fenrir
9,523
560
81
5
0
313,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role