Player Matchup

King Arthur
King Arthur
BDesave17
King Arthur
Level 158
God Stats
0W - 1L
1,527 SR
Queue Stats
8W - 4L
1,755 Elo+
Party 1
Achilles
Achilles
Toya_Todorokii
Achilles
Level 143
God Stats
0W - 1L
1,782 SR
Queue Stats
80W - 41L
1,801 Elo+
Party 1
Khepri
Khepri
raphrocket
Khepri
Level 135
God Stats
4W - 5L
1,777 SR
Queue Stats
163W - 92L
1,741 Elo+
Party 1
Team Averages
Level 145
1,695 SR
1,765 Elo+

VS

Team Averages
Level 150
1,640 SR
1,689 Elo+
Da Ji
Da Ji
Calenai
Da Ji
Level 147
God Stats
6W - 3L
1,883 SR
Queue Stats
657W - 394L
1,699 Elo+
Party 2
Ares
Ares
FastestTomcat75
Ares
Level 148
God Stats
20W - 7L
1,745 SR
Queue Stats
310W - 190L
1,707 Elo+
Party 2
Chang'e
Chang'e
Zelinai
Chang'e
Level 156
God Stats
2W - 1L
1,292 SR
Queue Stats
542W - 324L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BDesave17
King Arthur
9
0 / 6 / 0
6,176
561
5,242
9,896
7,002
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
10
2 / 6 / 0
6,784
617
7,087
11,439
8,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
raphrocket
Khepri
9
0 / 5 / 2
6,386
581
5,501
11,631
10,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Calenai
Da Ji
12
10 / 1 / 6
8,991
817
13,307
10,473
7,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 1 / 10
8,902
809
4,947
10,117
9,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
Zelinai
Chang'e
12
2 / 0 / 12
7,931
721
11,004
7,985
6,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
2
Kills
17
17
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BDesave17
King Arthur
0
6
0
0
W
Da Ji
Calenai
Da Ji
10
1
6
13
W
5
1
10
10
L
Achilles
2
6
0
0.33
W
Chang'e
Zelinai
Chang'e
2
0
12
8
L
Khepri
raphrocket
Khepri
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,830
Damage
29,258
32,966
Taken
28,575
25,439
Mitigated
24,199
1,873
Healing
10,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BDesave17
King Arthur
5,242
469
0
30
9,896
7,002
0
5,189
4,044
993
19,780
W
Da Ji
Calenai
Da Ji
13,307
4,279
0
1,482
10,473
7,675
371
2,364
7,770
0
29,844
W
4,947
252
0
2,127
10,117
9,907
141
1,642
8,058
15,895
0
L
Achilles
7,087
2,421
0
807
11,439
8,340
0
4,835
5,887
0
19,304
W
Chang'e
Zelinai
Chang'e
11,004
1,685
2,958
3,848
7,985
6,617
698
1,535
6,210
38,288
0
L
Khepri
raphrocket
Khepri
5,501
681
0
1,036
11,631
10,097
0
5,336
5,708
15,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,346
Gold Earned
25,824
89
Minions Killed
116
3
Camps Cleared
7
561,049
Distance Traveled
600,215
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,176
561
40
4
1
190,596
2
W
Da Ji
8,991
817
30
3
4
200,709
3
W
Ares
8,902
809
12
1
0
203,726
3
L
Achilles
6,784
617
32
3
2
177,904
4
W
Chang'e
7,931
721
74
7
3
195,780
0
L
Khepri
6,386
581
17
2
0
192,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role