Player Matchup

Cthulhu
Cthulhu
Gold III
killgill2
Cthulhu
Gold III
Level 160
God Stats
7W - 4L
1,726 SR
Queue Stats
142W - 160L
1,631 MMR
Party 1
Mulan
Mulan
Gold V
lordmagness
Mulan
Gold V
Level 148
God Stats
19W - 17L
1,398 SR
Queue Stats
93W - 100L
1,475 MMR
Party 1
Vulcan
Vulcan
Gold I
merinodelgado
Vulcan
Gold I
Level 128
God Stats
8W - 11L
1,322 SR
Queue Stats
220W - 183L
1,620 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,482 SR
1,575 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,474 SR
1,555 MMR
Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
Dark_Yusai
Baron Samedi
Platinum IV
Level 160
God Stats
49W - 44L
1,630 SR
Queue Stats
307W - 329L
1,612 MMR
Solo
Hercules
Hercules
Bronze III
neiltonjrp
Hercules
Bronze III
Level 105
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 2L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
killgill2
Cthulhu
15
2 / 3 / 7
12,507
596
18,717
20,429
27,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 4 / 5
12,671
603
8,681
17,340
22,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
4 / 0 / 6
13,219
629
21,948
8,195
3,233
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ZeusGilgameshBacchusOdin

VS

Bans
TiamatMorgan Le FayChaacAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
7 / 4 / 0
12,504
595
12,798
20,280
6,968
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Dark_Yusai
Baron Samedi
13
0 / 3 / 5
10,588
504
9,129
11,311
5,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
neiltonjrp
Hercules
15
0 / 3 / 6
11,307
538
5,927
25,007
17,873
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
10
Kills
7
7
Deaths
10
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
7
4
0
1.75
L
Baron Samedi
Dark_Yusai
Baron Samedi
0
3
5
0.83
W
Cthulhu
killgill2
Cthulhu
2
3
7
1.83
W
4
4
5
1.63
W
4
0
6
7
L
Hercules
neiltonjrp
Hercules
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,346
Damage
27,854
45,964
Taken
56,598
53,317
Mitigated
29,976
10,572
Healing
17,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,798
3,829
496
4,756
20,280
6,968
0
15,132
5,148
0
52,457
L
Baron Samedi
Dark_Yusai
Baron Samedi
9,129
145
1,130
3,577
11,311
5,135
0
8,305
3,006
34,451
0
W
Cthulhu
killgill2
Cthulhu
18,717
384
2,098
5,204
20,429
27,917
176
3,157
16,968
50,142
0
W
8,681
1,039
0
1,776
17,340
22,167
750
3,957
12,990
0
26,560
W
21,948
7,381
0
1,494
8,195
3,233
1,275
2,593
5,223
84,869
0
L
Hercules
neiltonjrp
Hercules
5,927
371
0
7,196
25,007
17,873
0
18,363
6,644
7,271
26,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,397
Gold Earned
34,399
220
Minions Killed
187
11
Camps Cleared
5
1,211,880
Distance Traveled
1,008,105
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,504
595
81
4
2
368,614
6
L
Baron Samedi
10,588
504
57
3
1
251,173
5
W
Cthulhu
12,507
596
69
3
1
395,391
9
W
Mulan
12,671
603
26
1
0
373,399
2
W
Vulcan
13,219
629
125
6
10
443,090
8
L
Hercules
11,307
538
49
2
2
388,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role