Player Matchup

Danzaburou
Danzaburou
Aran18
Danzaburou
Level 141
God Stats
23W - 16L
1,607 SR
Queue Stats
450W - 417L
1,613 Elo+
Party 3
Cliodhna
Cliodhna
ChevalierMagique
Cliodhna
Level 92
God Stats
5W - 4L
1,576 SR
Queue Stats
224W - 268L
1,375 Elo+
Party 1
Sol
Sol
Liliemes
Sol
Level 84
God Stats
16W - 10L
1,943 SR
Queue Stats
197W - 246L
1,369 Elo+
Party 1
Anubis
Anubis
Superfirejack
Anubis
Level 46
God Stats
4W - 5L
1,550 SR
Queue Stats
14W - 25L
1,345 Elo+
Solo
Bacchus
Bacchus
maelliix
Bacchus
Level 76
God Stats
62W - 31L
1,650 SR
Queue Stats
342W - 363L
1,581 Elo+
Party 3
Team Averages
Level 88
1,665 SR
1,457 Elo+

VS

Team Averages
Level 97
1,630 SR
1,494 Elo+
Artemis
Artemis
 
Artemis
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DaemHook
Ne Zha
Level 118
God Stats
0W - 1L
1,879 SR
Queue Stats
17W - 17L
1,457 Elo+
Solo
Sobek
Sobek
Inchinatimerda
Sobek
Level 82
God Stats
2W - 1L
1,782 SR
Queue Stats
32W - 44L
1,403 Elo+
Solo
Merlin
Merlin
InsertPPL
Merlin
Level 86
God Stats
14W - 22L
1,456 SR
Queue Stats
495W - 455L
1,553 Elo+
Party 2
Thor
Thor
OgGadek
Thor
Level 143
God Stats
18W - 15L
1,531 SR
Queue Stats
984W - 943L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aran18
Danzaburou
8
7 / 0 / 2
5,823
832
4,732
3,860
1,125
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
1 / 1 / 1
4,241
606
2,209
4,501
1,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 0 / 1
4,382
626
1,287
2,294
513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

8
2 / 3 / 0
4,884
698
1,292
4,014
1,374
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
maelliix
Bacchus
7
3 / 0 / 6
5,241
749
2,030
2,912
2,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
0 / 7 / 0
3,596
514
640
4,684
778
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
DaemHook
Ne Zha
8
3 / 2 / 0
4,502
643
2,957
4,338
1,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

2
0 / 1 / 0
3,019
431
0
882
302
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
InsertPPL
Merlin
7
0 / 1 / 1
4,345
621
1,586
2,407
545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
OgGadek
Thor
7
1 / 2 / 1
4,209
601
2,083
5,015
1,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
4
4
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
7
0
0
W
Danzaburou
Aran18
Danzaburou
7
0
2
8
W
1
1
1
1.5
L
Ne Zha
DaemHook
Ne Zha
3
2
0
1.5
L
0
1
0
0
L
Merlin
InsertPPL
Merlin
0
1
1
0.5
W
0
0
1
0.5
L
Thor
OgGadek
Thor
1
2
1
0.75
W
2
3
0
0.67
W
Bacchus
maelliix
Bacchus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,550
Damage
7,266
17,581
Taken
17,326
6,317
Mitigated
3,960
6,879
Healing
2,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
640
244
0
0
4,684
778
0
879
3,805
0
7,751
W
Danzaburou
Aran18
Danzaburou
4,732
2,193
0
1,391
3,860
1,125
0
0
3,860
0
26,946
W
2,209
316
0
1,796
4,501
1,045
0
945
3,556
0
15,612
L
Ne Zha
DaemHook
Ne Zha
2,957
942
0
233
4,338
1,059
0
1,626
2,712
0
16,329
L
0
0
0
158
882
302
0
26
856
595
0
L
Merlin
InsertPPL
Merlin
1,586
107
0
710
2,407
545
0
746
1,661
18,495
0
W
1,287
530
0
962
2,294
513
584
482
1,812
17,247
0
L
Thor
OgGadek
Thor
2,083
726
0
1,656
5,015
1,276
0
1,332
3,683
0
15,757
W
1,292
114
0
1,287
4,014
1,374
282
0
4,014
20,435
0
W
Bacchus
maelliix
Bacchus
2,030
217
0
1,443
2,912
2,260
0
159
2,753
8,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,571
Gold Earned
19,671
197
Minions Killed
142
0
Camps Cleared
0
688,130
Distance Traveled
579,703
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,596
514
20
3
0
124,471
1
W
Danzaburou
5,823
832
53
8
0
143,154
4
W
Cliodhna
4,241
606
34
5
0
158,899
2
L
Ne Zha
4,502
643
28
4
0
148,977
0
L
Sobek
3,019
431
0
0
0
29,901
1
L
Merlin
4,345
621
51
7
0
135,969
2
W
Sol
4,382
626
41
6
0
120,832
1
L
Thor
4,209
601
43
6
0
140,385
5
W
Anubis
4,884
698
55
8
0
116,893
0
W
Bacchus
5,241
749
14
2
0
148,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role