Player Matchup

Janus
Janus
 
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
 
Geb
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
JotaveBFR
Izanami
Level 18
God Stats
5W - 5L
1,227 SR
Queue Stats
20W - 31L
1,293 Elo+
Party 3
Terra
Terra
linteoezio
Terra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,378 Elo+
Party 4
Mulan
Mulan
nehuencococcia11
Mulan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,431 Elo+
Party 4
Team Averages
Level 20
1,445 SR
1,420 Elo+

VS

Team Averages
Level 14
1,447 SR
1,527 Elo+
Nemesis
Nemesis
FironViet
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 2
Skadi
Skadi
Guih_00
Skadi
Level 29
God Stats
32W - 33L
1,237 SR
Queue Stats
208W - 236L
1,417 Elo+
Party 1
Ares
Ares
PeppyCactus7855
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,376 Elo+
Solo
Zhong Kui
Zhong Kui
Tamarindo1076
Zhong Kui
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
150W - 169L
1,411 Elo+
Party 1
Ymir
Ymir
Zokye
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 1 / 4
8,645
618
5,688
5,301
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
 
Geb
15
7 / 2 / 1
8,634
617
8,016
13,431
5,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
JotaveBFR
Izanami
12
5 / 1 / 5
7,446
532
9,998
7,046
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
12
1 / 0 / 9
7,507
536
2,210
10,201
9,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
8 / 0 / 1
8,835
631
9,772
6,372
5,406
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FironViet
Nemesis
9
0 / 4 / 0
5,791
414
2,480
7,823
3,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Skadi
Guih_00
Skadi
9
1 / 8 / 0
5,763
412
6,217
9,924
2,279
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 6 / 0
5,444
389
1,073
6,912
2,525
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
Tamarindo1076
Zhong Kui
13
3 / 3 / 0
8,080
577
6,108
11,283
7,560
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Zokye
Ymir
9
0 / 5 / 2
6,157
440
5,358
11,547
8,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
25
Kills
4
4
Deaths
26
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
4
6
W
Geb
 
Geb
7
2
1
3.75
L
Nemesis
FironViet
Nemesis
0
4
0
0
L
Skadi
Guih_00
Skadi
1
8
0
0.13
W
Izanami
JotaveBFR
Izanami
5
1
5
7.5
L
0
6
0
0
L
Zhong Kui
Tamarindo1076
Zhong Kui
3
3
0
1
L
Ymir
Zokye
Ymir
0
5
2
0.2
W
Terra
1
0
9
5.5
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,684
Damage
21,236
42,351
Taken
47,489
25,297
Mitigated
24,302
15,524
Healing
9,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,688
445
73
1,715
5,301
1,608
250
2,212
3,089
50,380
0
W
Geb
 
Geb
8,016
1,491
0
4,834
13,431
5,745
0
4,004
9,427
56,115
0
L
Nemesis
FironViet
Nemesis
2,480
906
0
1,569
7,823
3,054
736
2,050
5,737
0
31,635
L
Skadi
Guih_00
Skadi
6,217
2,391
0
636
9,924
2,279
0
2,925
6,975
0
30,315
W
Izanami
JotaveBFR
Izanami
9,998
6,349
0
2,219
7,046
2,637
2,554
1,160
5,886
0
60,545
L
1,073
265
0
121
6,912
2,525
224
0
6,912
9,821
0
L
Zhong Kui
Tamarindo1076
Zhong Kui
6,108
1,029
64
3,871
11,283
7,560
1,020
7,809
3,228
37,957
0
L
Ymir
Zokye
Ymir
5,358
1,416
0
2,995
11,547
8,884
0
2,774
8,723
18,578
0
W
Terra
2,210
636
343
4,334
10,201
9,901
518
2,328
7,873
7,519
0
W
9,772
1,105
0
2,006
6,372
5,406
166
2,835
3,537
0
44,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,067
Gold Earned
31,235
433
Minions Killed
244
0
Camps Cleared
0
1,291,515
Distance Traveled
1,149,943
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,645
618
114
8
0
289,670
5
W
Geb
8,634
617
104
7
0
291,552
4
L
Nemesis
5,791
414
58
4
0
216,915
1
L
Skadi
5,763
412
50
4
0
234,894
0
W
Izanami
7,446
532
110
8
0
202,356
2
L
Ares
5,444
389
19
1
0
225,590
2
L
Zhong Kui
8,080
577
81
6
0
233,378
1
L
Ymir
6,157
440
36
3
0
239,166
4
W
Terra
7,507
536
6
0
0
271,747
2
W
Mulan
8,835
631
99
7
0
236,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role