Player Matchup

Merlin
Merlin
DigitalxSoul
Merlin
Level 143
God Stats
3W - 1L
1,678 SR
Queue Stats
134W - 122L
1,586 Elo+
Party 1
Ravana
Ravana
KIRBYxSTYLE
Ravana
Level 9
God Stats
5W - 3L
1,737 SR
Queue Stats
20W - 12L
1,571 Elo+
Party 1
Sun Wukong
Sun Wukong
OxfordMisfit
Sun Wukong
Level 14
God Stats
21W - 14L
1,675 SR
Queue Stats
60W - 66L
1,517 Elo+
Solo
Anhur
Anhur
Travisrulez911
Anhur
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,638 Elo+
Solo
Horus
Horus
shadowsnow33
Horus
Level 27
God Stats
29W - 21L
1,597 SR
Queue Stats
80W - 74L
1,468 Elo+
Solo
Team Averages
Level 41
1,637 SR
1,556 Elo+

VS

Team Averages
Level 11
1,568 SR
1,611 Elo+
Zeus
Zeus
Captain_Kieffer
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,619 Elo+
Solo
Ra
Ra
Kudxani
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,584 Elo+
Solo
Heimdallr
Heimdallr
Stoicoptimist71
Heimdallr
Level 5
God Stats
3W - 3L
1,790 SR
Queue Stats
6W - 4L
1,781 Elo+
Solo
The Morrigan
The Morrigan
StonedSmurf7
The Morrigan
Level 15
God Stats
21W - 18L
1,551 SR
Queue Stats
55W - 35L
1,536 Elo+
Solo
Charybdis
Charybdis
lTheBabyCocol
Charybdis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
0 / 0 / 2
4,560
760
888
1,441
363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
7
5 / 0 / 1
4,886
814
2,076
1,198
437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sun Wukong
OxfordMisfit
Sun Wukong
8
2 / 0 / 0
4,414
736
1,217
2,142
983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
4 / 0 / 0
4,192
699
3,656
3,335
742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 1 / 4
3,769
628
1,554
3,416
1,437
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 0
3,305
551
213
3,849
595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
3,236
539
257
1,914
338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Stoicoptimist71
Heimdallr
5
0 / 1 / 0
3,147
525
1,204
2,580
423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
StonedSmurf7
The Morrigan
8
0 / 0 / 0
4,271
712
1,095
2,569
831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
lTheBabyCocol
Charybdis
5
1 / 3 / 0
3,399
567
1,243
3,632
252
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
11
Kills
1
1
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Merlin
0
0
2
1
W
Ravana
5
0
1
5.5
L
0
2
0
0
W
Sun Wukong
OxfordMisfit
Sun Wukong
2
0
0
2
L
Heimdallr
Stoicoptimist71
Heimdallr
0
1
0
0
L
The Morrigan
StonedSmurf7
The Morrigan
0
0
0
0
W
4
0
0
4
L
Charybdis
lTheBabyCocol
Charybdis
1
3
0
0.33
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,391
Damage
4,012
11,532
Taken
14,544
3,962
Mitigated
2,439
4,397
Healing
2,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
213
110
0
355
3,849
595
0
659
3,190
9,717
0
W
Merlin
888
59
0
0
1,441
363
0
319
1,122
24,548
0
W
Ravana
2,076
626
0
880
1,198
437
0
32
1,166
0
18,269
L
257
0
0
267
1,914
338
0
0
1,755
7,748
0
W
Sun Wukong
OxfordMisfit
Sun Wukong
1,217
133
0
921
2,142
983
0
891
1,189
0
18,896
L
Heimdallr
Stoicoptimist71
Heimdallr
1,204
386
0
625
2,580
423
0
0
2,580
0
7,510
L
The Morrigan
StonedSmurf7
The Morrigan
1,095
272
0
744
2,569
831
0
229
2,297
18,784
3,702
W
3,656
2,240
0
1,375
3,335
742
0
150
3,185
0
16,185
L
Charybdis
lTheBabyCocol
Charybdis
1,243
566
0
618
3,632
252
0
0
3,632
0
8,271
W
1,554
745
159
1,062
3,416
1,437
0
34
3,382
0
10,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,821
Gold Earned
17,358
169
Minions Killed
138
0
Camps Cleared
0
653,788
Distance Traveled
538,007
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
3,305
551
21
4
0
103,234
2
W
Merlin
4,560
760
47
8
0
111,218
2
W
Ravana
4,886
814
39
7
0
147,670
3
L
Ra
3,236
539
23
4
0
99,365
0
W
Sun Wukong
4,414
736
43
7
0
126,372
0
L
Heimdallr
3,147
525
17
3
0
103,945
2
L
The Morrigan
4,271
712
62
10
0
125,537
2
W
Anhur
4,192
699
31
5
0
117,958
1
L
Charybdis
3,399
567
15
3
0
105,926
0
W
Horus
3,769
628
9
2
0
150,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role