Player Matchup

Fafnir
Fafnir
Free_metro_team7
Fafnir
Level 27
God Stats
13W - 9L
1,536 SR
Queue Stats
59W - 55L
1,320 Elo+
Party 1
Kukulkan
Kukulkan
GrAvitYx_JTE_EZ
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ullr
Ullr
K1baTheWolf
Ullr
Level 32
God Stats
5W - 5L
1,338 SR
Queue Stats
82W - 84L
1,306 Elo+
Party 1
Zeus
Zeus
Sulyvan-lehoux
Zeus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ravana
Ravana
unit_yellow08
Ravana
Level 29
God Stats
14W - 4L
1,599 SR
Queue Stats
77W - 77L
1,306 Elo+
Party 1
Team Averages
Level 18
1,495 SR
1,387 Elo+

VS

Team Averages
Level 11
1,477 SR
1,452 Elo+
Hel
Hel
Chickbeaters
Hel
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,651 Elo+
Solo
Kukulkan
Kukulkan
DainiusL8iutkevi
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thor
Thor
Darxness_
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Discordia
Discordia
Gio4blue
Discordia
Level 16
God Stats
12W - 16L
1,395 SR
Queue Stats
15W - 24L
1,264 Elo+
Solo
Merlin
Merlin
PirateClown
Merlin
Level 26
God Stats
3W - 6L
1,489 SR
Queue Stats
86W - 83L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
8,849
521
4,860
11,096
9,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
6
0 / 8 / 2
5,745
338
1,511
5,595
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
7 / 2 / 5
8,773
516
7,876
10,180
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
5 / 6 / 6
7,636
449
5,055
8,113
2,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
16 / 0 / 3
9,771
575
10,400
7,435
8,193
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 5
7,069
416
4,677
10,590
5,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

7
1 / 16 / 2
5,612
330
1,742
11,120
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
2
1 / 1 / 0
4,964
292
203
1,244
194
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Gio4blue
Discordia
10
0 / 8 / 0
6,600
388
3,725
7,700
2,292
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
13
7 / 1 / 2
8,239
485
7,651
5,333
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
32
Kills
12
16
Deaths
33
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
7
5
0.79
L
1
16
2
0.13
L
Thor
1
1
0
1
W
4
0
4
6
L
Discordia
Gio4blue
Discordia
0
8
0
0
W
Kukulkan
0
8
2
0.13
W
7
2
5
4.75
L
Merlin
7
1
2
8
W
5
6
6
1.33
W
16
0
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,702
Damage
17,998
42,419
Taken
35,987
24,652
Mitigated
12,194
12,779
Healing
3,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,677
927
533
2,216
10,590
5,074
120
1,698
8,766
14,834
0
L
1,742
1,189
0
0
11,120
2,959
0
3,102
7,952
5,995
0
L
Thor
203
0
0
0
1,244
194
0
250
954
0
1,418
W
4,860
797
0
5,193
11,096
9,797
633
4,314
6,782
33,924
0
L
Discordia
Gio4blue
Discordia
3,725
957
0
0
7,700
2,292
240
4,561
3,139
24,951
0
W
Kukulkan
1,511
517
0
0
5,595
1,180
447
2,912
2,683
9,558
0
W
7,876
2,785
0
4,422
10,180
3,309
702
3,005
7,175
0
46,770
L
Merlin
7,651
884
0
402
5,333
1,675
542
1,553
3,750
36,791
0
W
5,055
2,368
0
1,046
8,113
2,173
372
4,203
3,910
25,160
0
W
10,400
3,188
0
2,118
7,435
8,193
561
3,361
4,074
0
44,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,774
Gold Earned
32,484
287
Minions Killed
138
0
Camps Cleared
0
1,460,693
Distance Traveled
1,090,954
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,069
416
16
1
0
257,104
1
L
Kukulkan
5,612
330
13
1
0
222,539
8
L
Thor
4,964
292
1
0
0
49,748
0
W
Fafnir
8,849
521
51
3
0
322,802
0
L
Discordia
6,600
388
44
3
0
239,973
0
W
Kukulkan
5,745
338
11
1
0
215,945
3
W
Ullr
8,773
516
96
6
0
303,007
4
L
Merlin
8,239
485
64
4
0
321,590
6
W
Zeus
7,636
449
42
2
0
297,413
0
W
Ravana
9,771
575
87
5
0
321,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role