Player Matchup

Ra
Ra
Melih1907
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,215 Elo+
Party 1
Ymir
Ymir
chikri-jaeger
Ymir
Level 63
God Stats
11W - 9L
1,436 SR
Queue Stats
21W - 34L
1,275 Elo+
Party 1
Fenrir
Fenrir
walid_begdouri
Fenrir
Level 104
God Stats
13W - 11L
1,497 SR
Queue Stats
55W - 71L
1,338 Elo+
Party 1
Team Averages
Level 57
1,478 SR
1,276 Elo+

VS

Team Averages
Level 8
1,373 SR
1,273 Elo+
Ymir
Ymir
FordTransit2013
Ymir
Level 17
God Stats
16W - 47L
1,349 SR
Queue Stats
18W - 64L
1,241 Elo+
Party 2
Thor
Thor
ag54lav
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
boehse
Neith
Level 4
God Stats
0W - 14L
1,271 SR
Queue Stats
0W - 15L
1,079 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 14
15,531
575
5,303
8,012
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
19 / 1 / 21
19,900
737
25,620
22,176
14,031
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
26 / 3 / 16
19,716
730
33,473
20,809
12,381
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 11 / 8
14,188
525
9,200
30,439
31,977
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thor
ag54lav
Thor
14
2 / 24 / 3
14,270
529
5,013
28,406
11,657
Neith
boehse
Neith
16
3 / 15 / 2
14,081
522
3,117
20,578
5,838
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
18
48
Kills
5
8
Deaths
50
51
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
11
8
0.36
W
3
4
14
2.5
L
Thor
ag54lav
Thor
2
24
3
0.15
L
Neith
boehse
Neith
3
15
2
0.27
W
19
1
21
29.5
W
26
3
16
11.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,396
Damage
17,330
50,997
Taken
79,423
28,779
Mitigated
49,472
14,548
Healing
575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,200
2,106
0
0
30,439
31,977
0
12,449
17,753
32,058
0
W
5,303
2,052
0
652
8,012
2,367
794
1,181
5,728
19,822
0
L
Thor
ag54lav
Thor
5,013
1,328
0
401
28,406
11,657
16
14,201
14,093
0
19,889
L
Neith
boehse
Neith
3,117
1,996
0
174
20,578
5,838
0
4,149
16,357
0
22,622
W
25,620
11,563
216
8,659
22,176
14,031
92
5,402
14,830
59,813
0
W
33,473
7,805
152
4,869
20,809
12,381
70
3,537
15,635
0
90,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,147
Gold Earned
42,539
186
Minions Killed
88
16
Camps Cleared
4
1,109,581
Distance Traveled
844,108
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
14,188
525
31
1
3
342,386
0
W
Ra
15,531
575
34
1
0
311,795
0
L
Thor
14,270
529
15
1
1
243,241
4
L
Neith
14,081
522
42
2
0
258,481
1
W
Ymir
19,900
737
75
3
6
357,727
0
W
Fenrir
19,716
730
77
3
10
440,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role