Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
KABASEA
Anubis
Level 141
God Stats
0W - 2L
1,365 SR
Queue Stats
14W - 20L
1,418 Elo+
Party 1
Hercules
Hercules
Narumy
Hercules
Level 143
God Stats
4W - 6L
1,490 SR
Queue Stats
114W - 103L
1,530 Elo+
Party 2
Ra
Ra
Sebastian292
Ra
Level 148
God Stats
3W - 11L
1,433 SR
Queue Stats
161W - 172L
1,492 Elo+
Party 2
Team Averages
Level 124
1,458 SR
1,488 Elo+

VS

Team Averages
Level 126
1,521 SR
1,466 Elo+
Loki
Loki
 
Loki
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Alvawo
Mulan
Level 120
God Stats
6W - 3L
1,500 SR
Queue Stats
47W - 41L
1,473 Elo+
Solo
Hou Yi
Hou Yi
Fenix6076
Hou Yi
Level 137
God Stats
6W - 11L
1,409 SR
Queue Stats
37W - 43L
1,421 Elo+
Solo
Chang'e
Chang'e
Xerpa9
Chang'e
Level 160
God Stats
26W - 20L
1,693 SR
Queue Stats
1,023W - 1,087L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
0 / 3 / 2
7,212
721
3,338
8,326
6,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
 
Izanami
12
1 / 6 / 1
7,068
707
3,236
10,001
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
KABASEA
Anubis
12
0 / 6 / 0
5,985
599
2,606
6,616
3,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Narumy
Hercules
8
0 / 2 / 0
5,353
535
1,617
3,416
1,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

16
1 / 2 / 0
7,935
794
3,311
4,967
1,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
10 / 0 / 3
9,685
969
10,944
4,875
1,640
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
 
Kukulkan
17
3 / 1 / 9
9,060
906
6,828
4,407
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mulan
Alvawo
Mulan
13
2 / 0 / 9
7,585
759
4,618
5,443
4,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Hou Yi
Fenix6076
Hou Yi
14
2 / 1 / 12
8,226
823
2,494
4,298
1,371
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
Xerpa9
Chang'e
14
2 / 0 / 10
7,951
795
4,036
4,113
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
62
2
Kills
19
19
Deaths
2
3
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
2
0.33
L
Izanami
 
Izanami
1
6
1
0.25
W
Loki
 
Loki
10
0
3
11.5
W
Kukulkan
 
Kukulkan
3
1
9
7.5
W
Mulan
Alvawo
Mulan
2
0
9
6.5
W
Hou Yi
Fenix6076
Hou Yi
2
1
12
8
L
Anubis
KABASEA
Anubis
0
6
0
0
L
Hercules
Narumy
Hercules
0
2
0
0
L
1
2
0
0.5
W
Chang'e
Xerpa9
Chang'e
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,108
Damage
28,920
33,326
Taken
23,136
16,478
Mitigated
10,730
4,801
Healing
7,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,338
32
121
785
8,326
6,105
0
1,285
6,914
21,127
0
L
Izanami
 
Izanami
3,236
1,806
0
352
10,001
3,082
1
3,227
6,595
0
13,802
W
Loki
 
Loki
10,944
2,714
0
709
4,875
1,640
0
2,396
2,479
0
26,845
W
Kukulkan
 
Kukulkan
6,828
925
0
480
4,407
1,928
1,385
1,688
2,719
49,061
0
W
Mulan
Alvawo
Mulan
4,618
467
0
819
5,443
4,548
0
1,862
3,581
0
14,064
W
Hou Yi
Fenix6076
Hou Yi
2,494
1,997
0
422
4,298
1,371
1,583
2,017
2,281
0
16,576
L
Anubis
KABASEA
Anubis
2,606
0
0
0
6,616
3,548
0
3,250
3,239
16,863
0
L
Hercules
Narumy
Hercules
1,617
632
0
1,084
3,416
1,862
0
761
2,617
0
2,482
L
3,311
110
1,316
1,143
4,967
1,881
0
2,497
2,387
35,853
0
W
Chang'e
Xerpa9
Chang'e
4,036
89
2,198
2,406
4,113
1,243
290
1,934
2,179
30,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,553
Gold Earned
42,507
214
Minions Killed
286
5
Camps Cleared
13
809,500
Distance Traveled
1,004,293
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,212
721
46
5
0
220,779
6
L
Izanami
7,068
707
32
3
2
149,289
0
W
Loki
9,685
969
38
4
4
233,018
1
W
Kukulkan
9,060
906
121
12
1
190,146
1
W
Mulan
7,585
759
23
2
0
208,144
2
W
Hou Yi
8,226
823
36
4
2
189,606
4
L
Anubis
5,985
599
37
4
1
160,671
1
L
Hercules
5,353
535
2
0
0
71,318
0
L
Ra
7,935
794
97
10
2
207,443
2
W
Chang'e
7,951
795
68
7
6
183,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role