Player Matchup

Ra
Ra
Basemental
Ra
Level 17
God Stats
0W - 1L
1,307 SR
Queue Stats
34W - 45L
1,365 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Chutoy1
Kumbhakarna
Level 6
God Stats
22W - 5L
1,562 SR
Queue Stats
24W - 11L
1,336 Elo+
Solo
Sol
Sol
Jammity
Sol
Level 9
God Stats
4W - 4L
1,335 SR
Queue Stats
14W - 15L
1,352 Elo+
Party 1
Neith
Neith
OngoingRockchan4
Neith
Level 18
God Stats
17W - 14L
1,456 SR
Queue Stats
50W - 50L
1,395 Elo+
Party 1
Scylla
Scylla
sameklat
Scylla
Level 21
God Stats
1W - 1L
1,733 SR
Queue Stats
10W - 6L
1,526 Elo+
Solo
Team Averages
Level 14
1,479 SR
1,395 Elo+

VS

Team Averages
Level 36
1,643 SR
1,681 Elo+
Sol
Sol
D47F
Sol
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
522W - 288L
1,662 Elo+
Party 2
Bellona
Bellona
Rob Asleep
Bellona
Level 3
God Stats
13W - 1L
1,905 SR
Queue Stats
195W - 92L
1,882 Elo+
Party 2
Sobek
Sobek
VxJ7
Sobek
Level 89
God Stats
41W - 9L
1,872 SR
Queue Stats
981W - 600L
1,667 Elo+
Party 2
Kukulkan
Kukulkan
bertik2006
Kukulkan
Level 28
God Stats
2W - 3L
1,437 SR
Queue Stats
74W - 74L
1,394 Elo+
Solo
Tyr
Tyr
nugget ymir
Tyr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 19L
1,801 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 16 / 7
11,615
830
5,552
20,393
9,976
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
Chutoy1
Kumbhakarna
19
3 / 7 / 8
12,256
875
10,034
30,074
39,513
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
19
2 / 8 / 4
12,265
876
31,746
25,117
11,110
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
5 / 4 / 4
13,135
938
25,256
17,399
8,397
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
sameklat
Scylla
19
1 / 6 / 6
11,958
854
18,881
14,880
6,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
D47F
Sol
20
8 / 3 / 21
13,960
997
25,034
15,461
6,189
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
Rob Asleep
Bellona
20
14 / 0 / 20
15,857
1,133
20,845
21,773
20,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
VxJ7
Sobek
20
4 / 0 / 30
14,450
1,032
12,010
21,345
30,360
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
bertik2006
Kukulkan
20
2 / 6 / 13
12,744
910
11,283
16,291
7,395
20
13 / 2 / 19
15,323
1,095
32,233
26,563
28,672
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
144
11
Kills
41
41
Deaths
11
29
Assists
103
Player
Kills
Deaths
Assists
KDA
L
0
16
7
0.22
L
Kumbhakarna
Chutoy1
Kumbhakarna
3
7
8
1
W
Sol
D47F
Sol
8
3
21
6.17
L
Sol
2
8
4
0.5
L
5
4
4
1.75
W
Bellona
Rob Asleep
Bellona
14
0
20
24
W
Sobek
VxJ7
Sobek
4
0
30
19
W
Kukulkan
bertik2006
Kukulkan
2
6
13
1.42
W
13
2
19
11.25
L
Scylla
sameklat
Scylla
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,469
Damage
101,405
107,863
Taken
101,433
75,631
Mitigated
93,588
10,519
Healing
26,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,552
1,498
332
90
20,393
9,976
0
10,954
9,439
14,175
0
L
Kumbhakarna
Chutoy1
Kumbhakarna
10,034
649
984
1,086
30,074
39,513
0
16,226
13,473
23,267
0
W
Sol
D47F
Sol
25,034
8,099
0
4,364
15,461
6,189
0
10,360
5,101
42,931
0
L
Sol
31,746
17,492
0
6,953
25,117
11,110
0
11,715
13,402
58,444
0
L
25,256
13,793
0
1,074
17,399
8,397
0
10,174
7,145
0
49,526
W
Bellona
Rob Asleep
Bellona
20,845
3,803
2,251
5,489
21,773
20,972
0
12,238
9,535
0
52,436
W
Sobek
VxJ7
Sobek
12,010
714
0
10,793
21,345
30,360
0
13,568
7,777
20,838
0
W
Kukulkan
bertik2006
Kukulkan
11,283
1,069
0
0
16,291
7,395
0
11,537
4,754
31,535
0
W
32,233
5,117
0
3,547
26,563
28,672
0
18,510
8,053
14,446
37,942
L
Scylla
sameklat
Scylla
18,881
2,579
0
0
14,880
6,635
0
5,599
9,281
42,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,229
Gold Earned
72,334
223
Minions Killed
216
3
Camps Cleared
9
1,223,155
Distance Traveled
1,391,553
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,615
830
30
2
0
184,519
1
L
Kumbhakarna
12,256
875
21
2
0
310,044
0
W
Sol
13,960
997
48
3
0
251,003
0
L
Sol
12,265
876
59
4
1
237,776
0
L
Neith
13,135
938
47
3
2
235,846
0
W
Bellona
15,857
1,133
64
5
5
311,831
1
W
Sobek
14,450
1,032
16
1
0
296,296
0
W
Kukulkan
12,744
910
48
3
1
233,434
0
W
Tyr
15,323
1,095
40
3
3
298,989
0
L
Scylla
11,958
854
66
5
0
254,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role