Player Matchup

Sol
Sol
Gold V
Swaight
Sol
Gold V
Level 125
God Stats
7W - 2L
1,336 SR
Queue Stats
88W - 54L
1,713 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,336 SR
1,713 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 82
1,278 SR
1,500 MMR
Scylla
Scylla
Bronze III
TheNorwegianDj
Scylla
Bronze III
Level 82
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
3 / 0 / 0
5,539
1,108
2,960
2,206
790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BakasuraArtemisHe BoBellonaHades

VS

Bans
AnubisChronosRaSkadiHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
3,811
762
851
3,784
1,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,960
Damage
851
2,206
Taken
3,784
790
Mitigated
1,286
1,458
Healing
250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
2,960
1,177
0
1,458
2,206
790
0
1,099
1,107
22,735
2,650
L
851
290
0
250
3,784
1,286
0
3,091
693
8,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,539
Gold Earned
3,811
61
Minions Killed
16
5
Camps Cleared
1
82,350
Distance Traveled
92,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,539
1,108
61
12
5
82,350
0
L
Scylla
3,811
762
16
3
1
92,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role