Player Matchup

Susano
Susano
Platinum V
BigFlibbs
Susano
Platinum V
Level 127
God Stats
43W - 40L
1,554 SR
Queue Stats
469W - 467L
1,560 MMR
Solo
Serqet
Serqet
Gold III
Cyrenai
Serqet
Gold III
Level 149
God Stats
1W - 1L
1,705 SR
Queue Stats
56W - 49L
1,518 MMR
Solo
Sylvanus
Sylvanus
Gold III
ODRAUD3E
Sylvanus
Gold III
Level 157
God Stats
3W - 6L
1,482 SR
Queue Stats
404W - 408L
1,508 MMR
Solo
Raijin
Raijin
Gold III
StandingUrban
Raijin
Gold III
Level 128
God Stats
5W - 14L
1,581 SR
Queue Stats
290W - 282L
1,451 MMR
Party 2
Sol
Sol
Gold II
subless
Sol
Gold II
Level 158
God Stats
70W - 63L
1,601 SR
Queue Stats
333W - 326L
1,573 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,585 SR
1,522 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,659 SR
1,523 MMR
Loki
Loki
Gold I
BigBoyBillCosby
Loki
Gold I
Level 107
God Stats
22W - 24L
1,746 SR
Queue Stats
92W - 87L
1,665 MMR
Party 1
Scylla
Scylla
Silver II
Harshmallow
Scylla
Silver II
Level 126
God Stats
1W - 2L
1,719 SR
Queue Stats
8W - 12L
1,459 MMR
Solo
Horus
Horus
Gold IV
IHaveTeeth
Horus
Gold IV
Level 129
God Stats
9W - 4L
1,809 SR
Queue Stats
152W - 157L
1,482 MMR
Party 1
Jing Wei
Jing Wei
Gold I
PistaletovNach
Jing Wei
Gold I
Level 124
God Stats
20W - 16L
1,625 SR
Queue Stats
746W - 775L
1,471 MMR
Solo
Chronos
Chronos
Gold III
yxxyx
Chronos
Gold III
Level 128
God Stats
16W - 24L
1,398 SR
Queue Stats
238W - 221L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BigFlibbs
Susano
13
4 / 1 / 1
8,513
448
7,595
6,975
2,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Serqet
Cyrenai
Serqet
14
1 / 3 / 1
7,556
398
6,613
14,892
11,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
ODRAUD3E
Sylvanus
15
0 / 4 / 2
9,236
486
8,904
16,464
19,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 3 / 1
9,507
500
5,309
7,210
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
17
1 / 3 / 0
9,638
507
10,919
13,534
5,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
PersephoneMorgan Le FayTiamatGilgameshDanzaburou

VS

Bans
AthenaGebKhepriArtioGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 4
10,461
551
7,557
11,517
5,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
18
5 / 1 / 3
11,328
596
9,322
10,160
3,601
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
15
1 / 1 / 8
9,400
495
4,430
12,413
8,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
19
0 / 1 / 1
11,154
587
6,594
13,514
4,313
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
yxxyx
Chronos
18
2 / 2 / 2
10,763
566
13,327
20,998
7,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
14
14
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
L
Susano
BigFlibbs
Susano
4
1
1
4.5
L
Serqet
Cyrenai
Serqet
1
3
1
0.5
W
Scylla
5
1
3
6.5
W
Horus
1
1
8
5
L
Sylvanus
ODRAUD3E
Sylvanus
0
4
2
0.25
W
Jing Wei
0
1
1
0.5
L
1
3
1
0.5
L
Sol
1
3
0
0.33
W
Chronos
yxxyx
Chronos
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,340
Damage
41,230
59,075
Taken
68,602
41,825
Mitigated
29,508
18,276
Healing
29,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,557
2,227
0
1,747
11,517
5,174
0
1,821
9,569
0
66,528
L
Susano
BigFlibbs
Susano
7,595
1,783
0
1,816
6,975
2,655
0
1,572
5,403
0
40,787
L
Serqet
Cyrenai
Serqet
6,613
752
0
312
14,892
11,172
0
5,361
9,531
234
20,675
W
Scylla
9,322
384
0
4,020
10,160
3,601
412
3,301
6,164
88,689
0
W
Horus
4,430
1,498
3,465
3,878
12,413
8,843
0
4,501
7,824
0
18,959
L
Sylvanus
ODRAUD3E
Sylvanus
8,904
1,975
1,293
5,969
16,464
19,734
716
10,079
6,385
50,953
10,969
W
Jing Wei
6,594
5,048
0
7,018
13,514
4,313
2,826
4,145
8,877
0
112,564
L
5,309
381
0
1,014
7,210
2,947
0
3,211
3,999
75,181
0
L
Sol
10,919
3,966
0
7,872
13,534
5,317
691
2,426
11,108
80,504
10,019
W
Chronos
yxxyx
Chronos
13,327
3,584
0
9,504
20,998
7,577
3,308
9,293
11,255
86,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,450
Gold Earned
53,106
566
Minions Killed
653
0
Camps Cleared
0
1,699,990
Distance Traveled
1,899,920
34
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,461
551
98
5
0
418,971
5
L
Susano
8,513
448
68
4
0
284,939
3
L
Serqet
7,556
398
33
2
0
408,809
12
W
Scylla
11,328
596
170
9
0
380,960
11
W
Horus
9,400
495
39
2
0
389,933
5
L
Sylvanus
9,236
486
120
6
0
313,676
6
W
Jing Wei
11,154
587
197
10
0
381,053
4
L
Raijin
9,507
500
177
9
0
345,099
8
L
Sol
9,638
507
168
9
0
347,467
5
W
Chronos
10,763
566
149
8
0
329,003
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role