Player Matchup

Set
Set
Hergathe
Set
Level 117
God Stats
4W - 1L
1,725 SR
Queue Stats
155W - 117L
1,538 Elo+
Party 2
Hercules
Hercules
NxTributes
Hercules
Level 127
God Stats
19W - 12L
1,636 SR
Queue Stats
347W - 146L
1,721 Elo+
Party 2
Anubis
Anubis
stormungandr
Anubis
Level 28
God Stats
28W - 18L
1,589 SR
Queue Stats
117W - 91L
1,425 Elo+
Party 2
Team Averages
Level 91
1,650 SR
1,561 Elo+

VS

Team Averages
Level 37
1,629 SR
1,377 Elo+
Chaac
Chaac
PiS1213
Chaac
Level 47
God Stats
0W - 1L
1,873 SR
Queue Stats
2W - 6L
1,196 Elo+
Party 1
Zeus
Zeus
ivanov_kirusha
Zeus
Level 3
God Stats
0W - 2L
1,725 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
omarqabooklucky
Hun Batz
Level 62
God Stats
0W - 2L
1,289 SR
Queue Stats
82W - 93L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 8
10,474
748
9,926
10,544
6,886
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
NxTributes
Hercules
16
13 / 0 / 8
11,411
815
16,451
15,017
19,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
13
1 / 2 / 15
9,788
699
5,774
10,088
4,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
PiS1213
Chaac
11
0 / 5 / 1
7,772
555
8,989
15,799
17,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

11
1 / 10 / 0
8,090
578
5,221
12,199
3,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
11
0 / 6 / 1
7,840
560
3,501
12,704
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
21
Kills
1
2
Deaths
21
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
0
8
11
W
Hercules
NxTributes
Hercules
13
0
8
17
L
Chaac
PiS1213
Chaac
0
5
1
0.1
L
1
10
0
0.1
L
Hun Batz
0
6
1
0.08
W
Anubis
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,151
Damage
17,711
35,649
Taken
40,702
30,842
Mitigated
26,027
14,359
Healing
6,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,926
3,356
0
1,579
10,544
6,886
1,448
1,871
8,250
0
43,998
W
Hercules
NxTributes
Hercules
16,451
5,344
0
8,168
15,017
19,763
90
1,794
12,748
0
32,329
L
Chaac
PiS1213
Chaac
8,989
1,365
0
3,776
15,799
17,525
0
3,193
12,606
0
27,425
L
5,221
887
0
111
12,199
3,376
0
965
11,234
19,999
0
L
Hun Batz
3,501
660
0
2,508
12,704
5,126
0
2,119
10,585
0
17,046
W
Anubis
5,774
922
0
4,612
10,088
4,193
819
2,770
7,021
39,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,673
Gold Earned
23,702
160
Minions Killed
106
8
Camps Cleared
3
726,539
Distance Traveled
644,275
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,474
748
78
6
3
247,491
4
W
Hercules
11,411
815
28
2
0
265,230
2
L
Chaac
7,772
555
42
3
0
238,783
4
L
Zeus
8,090
578
35
3
1
180,816
0
L
Hun Batz
7,840
560
29
2
2
224,676
1
W
Anubis
9,788
699
54
4
5
213,818
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role