Player Matchup

Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
OODrSnugglesOO
Ymir
Level 38
God Stats
19W - 53L
1,147 SR
Queue Stats
120W - 165L
1,319 Elo+
Solo
Kali
Kali
PastorulRoman
Kali
Level 78
God Stats
7W - 1L
1,674 SR
Queue Stats
128W - 143L
1,360 Elo+
Solo
Agni
Agni
sisonite
Agni
Level 34
God Stats
8W - 2L
1,816 SR
Queue Stats
78W - 75L
1,418 Elo+
Party 2
Guan Yu
Guan Yu
tininini
Guan Yu
Level 63
God Stats
1W - 2L
1,100 SR
Queue Stats
78W - 101L
1,355 Elo+
Party 2
Team Averages
Level 56
1,447 SR
1,391 Elo+

VS

Team Averages
Level 58
1,347 SR
1,374 Elo+
Anhur
Anhur
 
Anhur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ChevalierMagique
Nu Wa
Level 92
God Stats
3W - 2L
1,413 SR
Queue Stats
224W - 268L
1,390 Elo+
Party 3
Fafnir
Fafnir
Eddy133
Fafnir
Level 39
God Stats
1W - 4L
1,188 SR
Queue Stats
4W - 24L
1,095 Elo+
Party 1
Da Ji
Da Ji
Liliemes
Da Ji
Level 84
God Stats
0W - 2L
1,135 SR
Queue Stats
197W - 246L
1,383 Elo+
Party 3
Thor
Thor
SirCorlone
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 3 / 3
5,188
472
2,722
5,283
1,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 3 / 2
5,339
485
1,876
6,958
3,017
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 2 / 3
6,399
582
1,667
4,920
1,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
13
8 / 1 / 1
7,756
705
9,103
4,567
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
tininini
Guan Yu
11
1 / 1 / 1
6,318
574
3,133
6,211
3,824
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
5 / 2 / 1
6,031
548
5,988
5,940
1,986
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 5 / 1
5,643
513
2,495
7,237
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
Eddy133
Fafnir
8
0 / 1 / 4
6,045
550
1,021
6,195
5,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Liliemes
Da Ji
10
2 / 1 / 1
5,573
507
2,176
6,190
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 3 / 0
4,698
427
1,279
5,764
1,282
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
12
Kills
10
10
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
3
3
0.5
L
Anhur
 
Anhur
5
2
1
2.75
L
2
5
1
0.5
L
Fafnir
Eddy133
Fafnir
0
1
4
2
L
Da Ji
Liliemes
Da Ji
2
1
1
2.5
W
0
3
2
0.33
W
3
2
3
2.25
L
1
3
0
0.33
W
Agni
8
1
1
8.5
W
Guan Yu
tininini
Guan Yu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,501
Damage
12,959
27,939
Taken
31,326
11,328
Mitigated
13,334
7,071
Healing
4,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,722
643
0
2,093
5,283
1,203
561
723
4,560
0
20,974
L
Anhur
 
Anhur
5,988
3,135
0
1,616
5,940
1,986
572
2,015
3,857
0
35,886
L
2,495
998
0
750
7,237
2,103
0
4,225
2,721
22,556
0
L
Fafnir
Eddy133
Fafnir
1,021
234
0
1,650
6,195
5,498
174
2,220
3,927
3,521
0
L
Da Ji
Liliemes
Da Ji
2,176
247
0
529
6,190
2,465
0
1,995
4,078
0
20,488
W
1,876
412
0
0
6,958
3,017
243
638
6,320
21,058
0
W
1,667
717
0
1,366
4,920
1,964
0
846
4,074
0
24,599
L
1,279
434
0
5
5,764
1,282
0
182
5,582
0
9,547
W
Agni
9,103
393
0
1,885
4,567
1,320
0
1,219
3,348
51,278
0
W
Guan Yu
tininini
Guan Yu
3,133
301
43
1,684
6,211
3,824
227
90
6,121
1,592
27,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,000
Gold Earned
27,990
280
Minions Killed
183
0
Camps Cleared
0
1,054,227
Distance Traveled
1,020,801
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,188
472
31
3
0
180,933
0
L
Anhur
6,031
548
68
6
0
200,247
2
L
Nu Wa
5,643
513
40
4
0
186,650
2
L
Fafnir
6,045
550
8
1
0
231,226
1
L
Da Ji
5,573
507
47
4
0
219,667
0
W
Ymir
5,339
485
43
4
0
165,119
3
W
Kali
6,399
582
47
4
0
247,734
1
L
Thor
4,698
427
20
2
0
183,011
0
W
Agni
7,756
705
90
8
0
248,097
1
W
Guan Yu
6,318
574
69
6
0
212,344
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role