Player Matchup

Fenrir
Fenrir
AetherKendall
Fenrir
Level 21
God Stats
5W - 7L
1,173 SR
Queue Stats
56W - 67L
1,313 Elo+
Solo
Ah Puch
Ah Puch
DeanLeeNSLC
Ah Puch
Level 27
God Stats
17W - 10L
1,556 SR
Queue Stats
42W - 52L
1,290 Elo+
Solo
Odin
Odin
JefeDLuffy
Odin
Level 85
God Stats
5W - 6L
1,631 SR
Queue Stats
13W - 18L
1,321 Elo+
Solo
Team Averages
Level 44
1,453 SR
1,308 Elo+

VS

Team Averages
Level 37
1,459 SR
1,359 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
TheVaultHunter72
Neith
Level 13
God Stats
3W - 8L
1,680 SR
Queue Stats
18W - 53L
1,278 Elo+
Party 1
Ullr
Ullr
cocobird89
Ullr
Level 31
God Stats
0W - 2L
1,198 SR
Queue Stats
11W - 16L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 3
6,892
689
2,550
5,077
1,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
DeanLeeNSLC
Ah Puch
11
1 / 1 / 4
6,677
668
9,694
4,055
1,230
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 4
6,897
690
3,815
5,595
2,171
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 1 / 0
5,724
572
1,458
3,435
1,110
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 4 / 2
5,819
582
1,921
8,267
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
2 / 1 / 0
6,575
658
2,220
7,067
2,371
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
6
Kills
2
3
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
1
0
0
W
3
1
3
4.5
W
Ah Puch
DeanLeeNSLC
Ah Puch
1
1
4
3
W
2
1
4
4
L
0
4
2
0.25
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,059
Damage
5,599
14,727
Taken
18,769
5,051
Mitigated
6,527
3,266
Healing
675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,458
0
0
0
3,435
1,110
0
1,604
1,831
0
14,915
W
2,550
938
0
779
5,077
1,650
659
80
4,997
0
11,456
W
Ah Puch
DeanLeeNSLC
Ah Puch
9,694
438
240
2,035
4,055
1,230
330
0
4,055
23,099
0
W
3,815
464
0
212
5,595
2,171
377
0
5,595
0
11,555
L
1,921
622
0
126
8,267
3,046
0
5,146
3,121
0
3,409
L
2,220
845
195
354
7,067
2,371
0
3,409
3,658
0
16,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,466
Gold Earned
18,118
76
Minions Killed
68
4
Camps Cleared
2
630,259
Distance Traveled
581,997
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,724
572
32
3
1
196,743
4
W
Fenrir
6,892
689
27
3
4
194,087
0
W
Ah Puch
6,677
668
32
3
0
206,651
0
W
Odin
6,897
690
17
2
0
229,521
0
L
Neith
5,819
582
8
1
1
190,040
2
L
Ullr
6,575
658
28
3
0
195,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role