Player Matchup

Vulcan
Vulcan
JudgeRaven
Vulcan
Level 38
God Stats
10W - 7L
1,589 SR
Queue Stats
17W - 29L
1,338 Elo+
Party 1
Nemesis
Nemesis
MrPalladium
Nemesis
Level 14
God Stats
0W - 2L
1,266 SR
Queue Stats
12W - 13L
1,438 Elo+
Party 1
Medusa
Medusa
cenciox
Medusa
Level 41
God Stats
15W - 15L
1,465 SR
Queue Stats
18W - 32L
1,336 Elo+
Party 1
Team Averages
Level 31
1,440 SR
1,371 Elo+

VS

Team Averages
Level 100
1,501 SR
1,428 Elo+
Artemis
Artemis
 
Artemis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ReekNaw
Sol
Level 85
God Stats
10W - 9L
1,433 SR
Queue Stats
272W - 298L
1,395 Elo+
Solo
Hercules
Hercules
TheOnlyToadSage
Hercules
Level 101
God Stats
5W - 7L
1,570 SR
Queue Stats
34W - 51L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
JudgeRaven
Vulcan
10
1 / 8 / 3
7,210
655
4,808
8,299
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
MrPalladium
Nemesis
11
1 / 4 / 3
7,474
679
3,648
9,215
3,310
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
cenciox
Medusa
11
3 / 5 / 2
8,290
754
6,311
8,499
3,012
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
5 / 3 / 10
8,770
797
11,411
7,134
2,831
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
12
6 / 1 / 5
8,449
768
6,089
5,658
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
13
6 / 1 / 9
8,931
812
4,370
7,741
7,712
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
5
Kills
17
17
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
3
10
3.33
L
Vulcan
JudgeRaven
Vulcan
1
8
3
0.31
L
Nemesis
MrPalladium
Nemesis
1
4
3
0.63
W
Sol
6
1
5
8.5
W
Hercules
6
1
9
10.5
L
Medusa
cenciox
Medusa
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,767
Damage
21,870
26,013
Taken
20,533
9,225
Mitigated
12,645
2,507
Healing
4,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,411
4,587
0
1,509
7,134
2,831
1,456
1,176
5,842
0
29,936
L
Vulcan
JudgeRaven
Vulcan
4,808
756
0
72
8,299
2,903
296
2,193
6,106
14,444
0
L
Nemesis
MrPalladium
Nemesis
3,648
1,601
0
2,055
9,215
3,310
462
1,936
7,279
0
13,656
W
Sol
6,089
622
0
1,730
5,658
2,102
1,082
1,427
4,077
21,488
1,194
W
Hercules
4,370
1,047
0
1,572
7,741
7,712
182
2,067
5,442
2,708
18,313
L
Medusa
cenciox
Medusa
6,311
1,994
0
380
8,499
3,012
975
2,615
5,884
0
24,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,974
Gold Earned
26,150
80
Minions Killed
118
3
Camps Cleared
5
598,297
Distance Traveled
637,907
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,770
797
45
4
2
191,324
2
L
Vulcan
7,210
655
25
2
1
170,451
2
L
Nemesis
7,474
679
21
2
1
213,425
3
W
Sol
8,449
768
47
4
3
210,847
4
W
Hercules
8,931
812
26
2
0
235,736
0
L
Medusa
8,290
754
34
3
1
214,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role