Player Matchup

Discordia
Discordia
Adias
Discordia
Level 145
God Stats
6W - 4L
1,663 SR
Queue Stats
297W - 305L
1,567 Elo+
Party 1
Heimdallr
Heimdallr
Eldzio
Heimdallr
Level 105
God Stats
12W - 17L
1,423 SR
Queue Stats
427W - 419L
1,512 Elo+
Party 1
Sylvanus
Sylvanus
GorogLordForog
Sylvanus
Level 129
God Stats
0W - 1L
1,703 SR
Queue Stats
31W - 35L
1,470 Elo+
Party 3
Jing Wei
Jing Wei
Predator 999999
Jing Wei
Level 133
God Stats
1W - 1L
1,901 SR
Queue Stats
34W - 40L
1,490 Elo+
Party 3
Fafnir
Fafnir
irrbloss
Fafnir
Level 128
God Stats
11W - 13L
1,460 SR
Queue Stats
858W - 888L
1,489 Elo+
Solo
Team Averages
Level 128
1,630 SR
1,506 Elo+

VS

Team Averages
Level 127
1,592 SR
1,569 Elo+
Khepri
Khepri
A4KGremlin
Khepri
Level 160
God Stats
8W - 4L
1,658 SR
Queue Stats
367W - 367L
1,527 Elo+
Solo
Horus
Horus
BoyNewToy
Horus
Level 68
God Stats
3W - 1L
1,650 SR
Queue Stats
153W - 137L
1,533 Elo+
Party 4
Arachne
Arachne
DayWalker99
Arachne
Level 156
God Stats
2W - 0L
1,692 SR
Queue Stats
222W - 204L
1,601 Elo+
Party 2
Raijin
Raijin
FluffyFriend
Raijin
Level 147
God Stats
5W - 2L
1,413 SR
Queue Stats
231W - 177L
1,626 Elo+
Party 2
Kukulkan
Kukulkan
UGNAKAS
Kukulkan
Level 102
God Stats
1W - 1L
1,547 SR
Queue Stats
231W - 211L
1,558 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Adias
Discordia
19
6 / 5 / 10
12,026
707
22,875
14,388
8,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
Eldzio
Heimdallr
20
8 / 6 / 10
12,910
759
31,319
24,135
14,983
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
17
2 / 5 / 7
11,182
658
13,009
20,599
28,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
18
1 / 4 / 10
10,797
635
11,523
12,355
6,749
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
irrbloss
Fafnir
18
1 / 3 / 16
11,326
666
12,141
26,892
45,400
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
A4KGremlin
Khepri
17
0 / 5 / 16
11,262
662
6,108
24,478
37,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
BoyNewToy
Horus
18
1 / 5 / 17
11,411
671
9,425
27,792
39,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
DayWalker99
Arachne
20
6 / 4 / 13
12,825
754
15,693
26,105
13,792
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
20
8 / 3 / 11
12,886
758
24,351
17,768
9,612
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
UGNAKAS
Kukulkan
20
8 / 2 / 11
13,587
799
31,093
11,475
6,494
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
91
18
Kills
23
23
Deaths
19
53
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Khepri
A4KGremlin
Khepri
0
5
16
1.6
L
Discordia
Adias
Discordia
6
5
10
2.2
W
Horus
BoyNewToy
Horus
1
5
17
1.9
W
Arachne
DayWalker99
Arachne
6
4
13
3.13
L
Heimdallr
Eldzio
Heimdallr
8
6
10
2.17
W
Raijin
8
3
11
4.5
L
Sylvanus
2
5
7
1.1
L
Jing Wei
1
4
10
1.5
W
Kukulkan
UGNAKAS
Kukulkan
8
2
11
6.75
L
Fafnir
irrbloss
Fafnir
1
3
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,867
Damage
86,670
98,369
Taken
107,618
104,139
Mitigated
106,137
41,638
Healing
47,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
A4KGremlin
Khepri
6,108
240
1,802
2,593
24,478
37,225
251
10,282
14,196
13,056
0
L
Discordia
Adias
Discordia
22,875
1,070
2,222
1,639
14,388
8,244
797
9,703
4,685
42,392
0
W
Horus
BoyNewToy
Horus
9,425
3,389
9,690
11,436
27,792
39,014
1,020
9,553
18,239
4,005
11,691
W
Arachne
DayWalker99
Arachne
15,693
9,456
1,549
7,839
26,105
13,792
2,740
12,947
13,158
0
36,396
L
Heimdallr
Eldzio
Heimdallr
31,319
13,555
1,187
4,989
24,135
14,983
1,742
17,528
6,607
0
57,797
W
Raijin
24,351
1,273
1,778
5,185
17,768
9,612
721
8,096
9,672
48,311
0
L
Sylvanus
13,009
2,891
13,191
6,013
20,599
28,763
815
12,413
8,186
26,939
2,591
L
Jing Wei
11,523
6,135
1,955
577
12,355
6,749
1,708
9,464
2,891
0
38,551
W
Kukulkan
UGNAKAS
Kukulkan
31,093
2,668
2,888
3,115
11,475
6,494
2,317
6,151
5,324
71,520
0
L
Fafnir
irrbloss
Fafnir
12,141
3,223
1,794
8,071
26,892
45,400
544
13,934
12,958
18,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,241
Gold Earned
61,971
229
Minions Killed
201
0
Camps Cleared
0
1,420,964
Distance Traveled
1,720,159
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,262
662
20
1
0
280,937
0
L
Discordia
12,026
707
38
2
0
295,659
0
W
Horus
11,411
671
8
0
0
360,836
5
W
Arachne
12,825
754
36
2
0
377,045
1
L
Heimdallr
12,910
759
74
4
0
248,608
1
W
Raijin
12,886
758
62
4
0
317,311
0
L
Sylvanus
11,182
658
28
2
0
282,765
5
L
Jing Wei
10,797
635
75
4
0
289,493
1
W
Kukulkan
13,587
799
75
4
0
384,030
4
L
Fafnir
11,326
666
14
1
0
304,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role