Player Matchup

Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Neswind
Sylvanus
Level 91
God Stats
2W - 2L
1,514 SR
Queue Stats
21W - 33L
1,440 Elo+
Solo
Chaac
Chaac
XUPAMELA
Chaac
Level 120
God Stats
17W - 13L
1,539 SR
Queue Stats
741W - 991L
1,433 Elo+
Solo
Team Averages
Level 99
1,518 SR
1,458 Elo+

VS

Team Averages
Level 114
1,442 SR
1,443 Elo+
Thor
Thor
Kalibanandurmom
Thor
Level 96
God Stats
36W - 42L
1,487 SR
Queue Stats
596W - 815L
1,407 Elo+
Solo
Bellona
Bellona
chrono555
Bellona
Level 125
God Stats
0W - 1L
1,313 SR
Queue Stats
86W - 99L
1,441 Elo+
Solo
Zeus
Zeus
omarhadjam
Zeus
Level 121
God Stats
43W - 38L
1,527 SR
Queue Stats
153W - 163L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 6 / 4
12,085
711
13,605
15,871
6,198
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Neswind
Sylvanus
15
5 / 1 / 7
12,201
718
14,803
20,199
21,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
XUPAMELA
Chaac
15
2 / 3 / 11
11,099
653
15,403
27,342
28,842
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
9,724
572
11,481
21,189
8,375
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
chrono555
Bellona
15
3 / 4 / 4
10,718
630
12,897
20,022
15,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
6 / 4 / 3
11,428
672
22,823
10,467
4,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
14
Kills
10
10
Deaths
14
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
6
4
1.5
L
1
6
4
0.5
W
Sylvanus
Neswind
Sylvanus
5
1
7
8.5
W
Chaac
XUPAMELA
Chaac
2
3
11
2.5
L
Bellona
chrono555
Bellona
3
4
4
1.25
L
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,811
Damage
47,201
63,412
Taken
51,678
56,105
Mitigated
28,524
35,594
Healing
2,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,605
4,877
0
4,040
15,871
6,198
1,207
7,352
8,113
62,911
0
L
11,481
3,096
0
500
21,189
8,375
0
12,146
9,043
0
24,035
W
Sylvanus
Neswind
Sylvanus
14,803
4,475
6,951
12,009
20,199
21,065
1,065
7,943
11,772
28,663
0
W
Chaac
XUPAMELA
Chaac
15,403
1,218
668
11,926
27,342
28,842
709
6,734
19,521
0
42,538
L
Bellona
chrono555
Bellona
12,897
3,770
0
1,347
20,022
15,980
0
13,769
6,253
29
45,807
L
22,823
1,202
0
743
10,467
4,169
52
3,141
7,326
48,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,385
Gold Earned
31,870
173
Minions Killed
187
8
Camps Cleared
8
893,659
Distance Traveled
884,516
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,085
711
87
5
7
280,303
4
L
Thor
9,724
572
40
2
0
274,205
3
W
Sylvanus
12,201
718
35
2
1
264,750
5
W
Chaac
11,099
653
51
3
0
348,606
8
L
Bellona
10,718
630
62
4
5
335,795
7
L
Zeus
11,428
672
85
5
3
274,516
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role