Player Matchup

Medusa
Medusa
BJF3593
Medusa
Level 29
God Stats
22W - 16L
1,567 SR
Queue Stats
135W - 153L
1,480 Elo+
Solo
Loki
Loki
Big Velk
Loki
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,623 Elo+
Party 1
Gilgamesh
Gilgamesh
DievTheCrow
Gilgamesh
Level 15
God Stats
3W - 1L
1,696 SR
Queue Stats
24W - 12L
1,665 Elo+
Solo
Fenrir
Fenrir
Everatti
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,446 Elo+
Solo
Agni
Agni
TeamMate77
Agni
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,744 Elo+
Party 1
Team Averages
Level 12
1,553 SR
1,592 Elo+

VS

Team Averages
Level 21
1,506 SR
1,494 Elo+
Kuzenbo
Kuzenbo
GreatSinOfPride
Kuzenbo
Level 29
God Stats
5W - 2L
1,706 SR
Queue Stats
170W - 146L
1,578 Elo+
Solo
Baron Samedi
Baron Samedi
KayN_Ty
Baron Samedi
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 21L
1,526 Elo+
Solo
Bellona
Bellona
NubScrub46
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,580 Elo+
Solo
Hachiman
Hachiman
SantiB4Glory
Hachiman
Level 21
God Stats
72W - 66L
1,444 SR
Queue Stats
163W - 167L
1,398 Elo+
Solo
Tsukuyomi
Tsukuyomi
eatlead5
Tsukuyomi
Level 28
God Stats
9W - 14L
1,381 SR
Queue Stats
80W - 99L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BJF3593
Medusa
12
3 / 0 / 0
7,425
530
3,642
4,225
1,869
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Loki
14
8 / 0 / 6
8,667
619
3,983
6,968
2,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
DievTheCrow
Gilgamesh
14
7 / 1 / 4
9,124
652
11,904
10,156
8,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Everatti
Fenrir
10
2 / 1 / 8
6,610
472
3,273
8,693
6,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 0 / 7
8,927
638
10,880
6,646
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,466
462
5,195
10,013
8,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
KayN_Ty
Baron Samedi
10
1 / 9 / 1
6,371
455
4,047
10,347
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
NubScrub46
Bellona
11
0 / 3 / 1
6,191
442
4,162
10,129
10,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
SantiB4Glory
Hachiman
12
0 / 4 / 0
6,672
477
1,923
7,808
2,266
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
eatlead5
Tsukuyomi
8
0 / 7 / 1
5,657
404
2,303
10,352
4,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
27
Kills
2
2
Deaths
27
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
BJF3593
Medusa
3
0
0
3
W
Loki
8
0
6
11
W
Gilgamesh
DievTheCrow
Gilgamesh
7
1
4
9
W
Fenrir
Everatti
Fenrir
2
1
8
6
L
1
4
0
0.25
L
Baron Samedi
KayN_Ty
Baron Samedi
1
9
1
0.17
L
Bellona
NubScrub46
Bellona
0
3
1
0.17
L
Hachiman
SantiB4Glory
Hachiman
0
4
0
0
W
7
0
7
10.5
L
Tsukuyomi
eatlead5
Tsukuyomi
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,682
Damage
17,630
36,688
Taken
48,649
22,299
Mitigated
29,545
12,782
Healing
6,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BJF3593
Medusa
3,642
1,484
518
1,573
4,225
1,869
702
634
3,591
0
36,752
W
Loki
3,983
634
0
4,214
6,968
2,371
221
1,462
5,506
0
54,274
W
Gilgamesh
DievTheCrow
Gilgamesh
11,904
3,649
0
1,766
10,156
8,946
1,030
1,864
8,292
7,312
49,631
W
Fenrir
Everatti
Fenrir
3,273
712
0
2,790
8,693
6,987
364
1,984
6,709
0
17,990
L
5,195
1,662
244
1,885
10,013
8,987
0
3,709
6,119
30,503
0
L
Baron Samedi
KayN_Ty
Baron Samedi
4,047
712
101
1,616
10,347
3,761
264
5,583
4,412
22,423
0
L
Bellona
NubScrub46
Bellona
4,162
1,450
0
429
10,129
10,339
0
1,367
8,760
0
24,578
L
Hachiman
SantiB4Glory
Hachiman
1,923
999
0
818
7,808
2,266
0
101
7,707
0
44,258
W
10,880
793
0
1,921
6,646
2,126
59
3,298
3,348
66,262
0
L
Tsukuyomi
eatlead5
Tsukuyomi
2,303
1,020
0
1,796
10,352
4,192
0
2,014
8,264
0
27,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,753
Gold Earned
31,357
444
Minions Killed
279
0
Camps Cleared
0
1,399,610
Distance Traveled
1,222,349
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,425
530
72
5
0
244,299
1
W
Loki
8,667
619
104
7
0
313,055
4
W
Gilgamesh
9,124
652
116
8
0
273,407
2
W
Fenrir
6,610
472
23
2
0
282,402
5
L
Kuzenbo
6,466
462
54
4
0
269,295
2
L
Baron Samedi
6,371
455
32
2
0
201,240
0
L
Bellona
6,191
442
52
4
0
254,323
3
L
Hachiman
6,672
477
86
6
0
250,865
1
W
Agni
8,927
638
129
9
0
286,447
4
L
Tsukuyomi
5,657
404
55
4
0
246,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role