Player Matchup

Kuzenbo
Kuzenbo
Crumpit
Kuzenbo
Level 53
God Stats
7W - 5L
1,938 SR
Queue Stats
167W - 106L
1,707 Elo+
Party 1
Anubis
Anubis
Deminovich
Anubis
Level 152
God Stats
4W - 2L
1,723 SR
Queue Stats
650W - 644L
1,594 Elo+
Solo
Zhong Kui
Zhong Kui
ImPettyWap
Zhong Kui
Level 158
God Stats
2W - 4L
1,606 SR
Queue Stats
272W - 203L
1,661 Elo+
Party 1
Da Ji
Da Ji
TheMainMan01
Da Ji
Level 128
God Stats
2W - 3L
1,564 SR
Queue Stats
409W - 415L
1,600 Elo+
Solo
King Arthur
King Arthur
bannedbrown
King Arthur
Level 112
God Stats
6W - 7L
1,545 SR
Queue Stats
263W - 257L
1,630 Elo+
Solo
Team Averages
Level 121
1,675 SR
1,638 Elo+

VS

Team Averages
Level 134
1,626 SR
1,591 Elo+
Hera
Hera
BassPants908134
Hera
Level 115
God Stats
4W - 1L
1,651 SR
Queue Stats
551W - 522L
1,515 Elo+
Solo
Cupid
Cupid
Bleach1500
Cupid
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,617 Elo+
Party 2
King Arthur
King Arthur
Herensume
King Arthur
Level 124
God Stats
10W - 4L
1,708 SR
Queue Stats
203W - 165L
1,638 Elo+
Party 2
Hun Batz
Hun Batz
Ishyprx
Hun Batz
Level 153
God Stats
4W - 2L
1,511 SR
Queue Stats
118W - 103L
1,639 Elo+
Party 2
Khepri
Khepri
Sunsudo
Khepri
Level 121
God Stats
6W - 1L
1,761 SR
Queue Stats
362W - 354L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Crumpit
Kuzenbo
13
2 / 2 / 3
8,555
428
9,896
14,824
14,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
Deminovich
Anubis
15
1 / 6 / 3
8,953
448
4,314
14,565
6,143
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
ImPettyWap
Zhong Kui
17
2 / 4 / 2
10,090
505
11,951
23,239
15,644
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 10 / 3
9,767
488
12,347
19,078
6,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
bannedbrown
King Arthur
16
1 / 6 / 1
9,897
495
9,939
17,727
16,431
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 16
11,203
560
10,202
10,418
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
18
4 / 2 / 9
11,832
592
17,480
17,474
7,203
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Herensume
King Arthur
19
3 / 1 / 6
12,505
625
10,548
17,878
16,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Ishyprx
Hun Batz
20
17 / 3 / 6
14,256
713
20,755
15,842
7,104
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
Sunsudo
Khepri
17
2 / 1 / 18
11,145
557
5,615
10,866
12,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
83
11
Kills
28
28
Deaths
11
12
Assists
55
Player
Kills
Deaths
Assists
KDA
W
2
4
16
2.5
W
Cupid
4
2
9
4.25
L
Kuzenbo
Crumpit
Kuzenbo
2
2
3
1.75
L
Anubis
Deminovich
Anubis
1
6
3
0.42
W
King Arthur
Herensume
King Arthur
3
1
6
6
L
Zhong Kui
ImPettyWap
Zhong Kui
2
4
2
0.75
W
Hun Batz
Ishyprx
Hun Batz
17
3
6
6.67
W
Khepri
Sunsudo
Khepri
2
1
18
11
L
5
10
3
0.65
L
King Arthur
bannedbrown
King Arthur
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,447
Damage
64,600
89,433
Taken
72,478
58,776
Mitigated
47,084
23,994
Healing
30,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,202
2,880
0
2,066
10,418
4,022
1,207
4,859
5,559
67,089
0
W
Cupid
17,480
11,635
288
7,655
17,474
7,203
5,663
11,532
5,942
0
104,077
L
Kuzenbo
Crumpit
Kuzenbo
9,896
1,859
0
2,368
14,824
14,340
0
2,709
12,065
27,438
0
L
Anubis
Deminovich
Anubis
4,314
162
0
5,882
14,565
6,143
0
4,535
9,708
73,724
0
W
King Arthur
Herensume
King Arthur
10,548
2,433
0
8,691
17,878
16,448
498
3,305
14,573
0
89,751
L
Zhong Kui
ImPettyWap
Zhong Kui
11,951
2,180
0
9,072
23,239
15,644
0
2,358
20,841
88,415
0
W
Hun Batz
Ishyprx
Hun Batz
20,755
5,839
0
5,876
15,842
7,104
1,838
6,857
8,985
0
115,210
W
Khepri
Sunsudo
Khepri
5,615
1,080
2,879
3,109
10,866
12,307
192
4,591
6,275
25,249
0
L
12,347
3,177
0
4,534
19,078
6,218
0
2,354
16,610
0
65,915
L
King Arthur
bannedbrown
King Arthur
9,939
993
0
2,138
17,727
16,431
0
3,269
14,392
13,191
57,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,262
Gold Earned
60,941
577
Minions Killed
647
0
Camps Cleared
0
1,741,370
Distance Traveled
1,993,349
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,203
560
117
6
0
398,864
6
W
Cupid
11,832
592
151
8
0
343,795
3
L
Kuzenbo
8,555
428
21
1
0
397,146
3
L
Anubis
8,953
448
128
6
0
308,205
4
W
King Arthur
12,505
625
177
9
0
400,519
1
L
Zhong Kui
10,090
505
170
9
0
319,204
5
W
Hun Batz
14,256
713
168
8
0
429,691
2
W
Khepri
11,145
557
34
2
0
420,480
11
L
Da Ji
9,767
488
105
5
0
360,556
1
L
King Arthur
9,897
495
153
8
0
356,259
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role