Player Matchup

Merlin
Merlin
 
Merlin
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AwkwardSenpai
Zhong Kui
Level 129
God Stats
3W - 5L
1,366 SR
Queue Stats
147W - 151L
1,461 Elo+
Solo
Sylvanus
Sylvanus
Hurv
Sylvanus
Level 89
God Stats
2W - 1L
1,686 SR
Queue Stats
168W - 165L
1,449 Elo+
Solo
Sol
Sol
KingGoloso
Sol
Level 128
God Stats
0W - 1L
1,531 SR
Queue Stats
1W - 5L
1,245 Elo+
Solo
Camazotz
Camazotz
WhiteIsKuckolds
Camazotz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,361 Elo+
Solo
Team Averages
Level 96
1,517 SR
1,403 Elo+

VS

Team Averages
Level 98
1,612 SR
1,450 Elo+
Cernunnos
Cernunnos
Glidiaa
Cernunnos
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
284W - 247L
1,486 Elo+
Solo
Zeus
Zeus
InquiSitoR34Rus
Zeus
Level 146
God Stats
12W - 8L
1,667 SR
Queue Stats
518W - 524L
1,391 Elo+
Solo
Hercules
Hercules
Niiron
Hercules
Level 103
God Stats
5W - 4L
1,661 SR
Queue Stats
282W - 304L
1,431 Elo+
Solo
Geb
Geb
ejderozk
Geb
Level 114
God Stats
2W - 1L
1,524 SR
Queue Stats
137W - 154L
1,403 Elo+
Solo
Horus
Horus
jipo_w
Horus
Level 65
God Stats
2W - 0L
1,708 SR
Queue Stats
45W - 33L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
5 / 4 / 5
10,533
752
23,479
13,355
6,617
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
AwkwardSenpai
Zhong Kui
18
6 / 8 / 7
11,133
795
21,224
19,323
12,502
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Hurv
Sylvanus
17
2 / 5 / 11
10,293
735
14,799
21,180
23,438
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 10 / 4
8,684
620
11,384
13,994
4,562
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
14
3 / 5 / 5
9,508
679
10,764
12,421
10,214
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Glidiaa
Cernunnos
17
6 / 4 / 13
10,674
762
12,742
15,168
6,026
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 5 / 15
11,005
786
19,744
13,068
5,670
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Niiron
Hercules
19
7 / 2 / 21
12,029
859
19,405
28,168
21,548
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 3 / 21
10,918
780
10,105
24,057
25,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
jipo_w
Horus
19
7 / 3 / 20
11,315
808
7,680
23,708
29,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
122
17
Kills
32
32
Deaths
17
32
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
4
5
1.88
L
Zhong Kui
AwkwardSenpai
Zhong Kui
6
8
7
1.19
W
Cernunnos
Glidiaa
Cernunnos
6
4
13
3.13
L
Sylvanus
Hurv
Sylvanus
2
5
11
1.5
W
7
5
15
2.9
L
1
10
4
0.3
W
Hercules
Niiron
Hercules
7
2
21
8.75
L
Camazotz
3
5
5
1.1
W
5
3
21
5.17
W
Horus
jipo_w
Horus
7
3
20
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,650
Damage
69,676
80,273
Taken
104,169
57,333
Mitigated
87,972
30,688
Healing
48,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
23,479
2,029
2,674
2,413
13,355
6,617
180
6,565
6,790
49,248
0
L
Zhong Kui
AwkwardSenpai
Zhong Kui
21,224
1,310
518
5,874
19,323
12,502
396
6,742
12,581
38,214
0
W
Cernunnos
Glidiaa
Cernunnos
12,742
7,459
1,759
2,922
15,168
6,026
2,609
11,786
3,382
0
30,073
L
Sylvanus
Hurv
Sylvanus
14,799
2,494
5,871
7,928
21,180
23,438
222
8,229
12,951
23,264
0
W
19,744
1,293
1,352
1,172
13,068
5,670
667
8,040
5,028
37,385
0
L
11,384
3,242
193
1,952
13,994
4,562
1,155
6,338
7,656
16,577
0
W
Hercules
Niiron
Hercules
19,405
4,771
1,615
13,153
28,168
21,548
88
20,216
7,952
8,728
23,665
L
Camazotz
10,764
1,359
375
2,890
12,421
10,214
120
5,274
7,147
591
12,338
W
10,105
233
1,746
4,925
24,057
25,525
102
17,470
6,587
22,116
0
W
Horus
jipo_w
Horus
7,680
3,946
8,906
11,229
23,708
29,203
460
13,689
10,019
0
16,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,151
Gold Earned
55,941
113
Minions Killed
142
0
Camps Cleared
0
1,074,614
Distance Traveled
1,281,458
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,533
752
53
4
0
250,249
0
L
Zhong Kui
11,133
795
35
3
0
184,922
0
W
Cernunnos
10,674
762
44
3
0
215,128
2
L
Sylvanus
10,293
735
14
1
0
209,873
0
W
Zeus
11,005
786
49
4
0
239,641
3
L
Sol
8,684
620
11
1
0
188,976
0
W
Hercules
12,029
859
25
2
0
265,504
0
L
Camazotz
9,508
679
0
0
0
240,594
0
W
Geb
10,918
780
14
1
0
292,690
3
W
Horus
11,315
808
10
1
0
268,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role