Player Matchup

Ravana
Ravana
AsianBanshee
Ravana
Level 11
God Stats
0W - 1L
1,349 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Fghost21
Gilgamesh
Level 46
God Stats
23W - 26L
1,469 SR
Queue Stats
185W - 237L
1,415 Elo+
Solo
Ra
Ra
lordzefan
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 20
1,439 SR
1,472 Elo+

VS

Team Averages
Level 46
1,726 SR
1,477 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CamoNukez
Bellona
Level 42
God Stats
10W - 3L
1,921 SR
Queue Stats
260W - 206L
1,607 Elo+
Solo
Medusa
Medusa
MartenPrize
Medusa
Level 11
God Stats
1W - 0L
1,757 SR
Queue Stats
5W - 8L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
12
2 / 10 / 1
9,258
661
7,917
12,938
5,054
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
Fghost21
Gilgamesh
11
2 / 9 / 2
9,104
650
9,507
14,295
11,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 8 / 3
8,109
579
5,185
8,590
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
8 / 2 / 16
10,369
741
11,522
11,849
3,754
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
CamoNukez
Bellona
14
8 / 1 / 15
11,153
797
10,065
12,885
13,288
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
15
11 / 1 / 14
11,098
793
10,411
10,198
3,767
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
4
Kills
27
27
Deaths
4
6
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
2
16
8
L
Ravana
2
10
1
0.25
W
Bellona
CamoNukez
Bellona
8
1
15
15.5
L
Gilgamesh
Fghost21
Gilgamesh
2
9
2
0.33
W
Medusa
11
1
14
18
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,609
Damage
31,998
35,823
Taken
34,932
18,960
Mitigated
20,809
2,150
Healing
12,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
11,522
2,288
0
3,930
11,849
3,754
820
2,268
9,518
34,401
0
L
Ravana
7,917
2,258
0
1,097
12,938
5,054
0
4,385
8,553
0
25,611
W
Bellona
CamoNukez
Bellona
10,065
2,783
966
4,310
12,885
13,288
374
2,065
10,562
4,551
33,767
L
Gilgamesh
Fghost21
Gilgamesh
9,507
2,496
0
413
14,295
11,219
0
5,035
9,260
1,330
18,562
W
Medusa
10,411
6,274
1,104
2,143
10,198
3,767
1,524
2,210
7,790
0
34,033
L
5,185
170
238
402
8,590
2,687
0
3,014
5,576
25,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,471
Gold Earned
32,620
96
Minions Killed
150
3
Camps Cleared
9
597,829
Distance Traveled
738,333
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,369
741
37
3
2
240,624
2
L
Ravana
9,258
661
35
3
0
200,750
0
W
Bellona
11,153
797
46
3
3
255,461
2
L
Gilgamesh
9,104
650
23
2
2
224,687
1
W
Medusa
11,098
793
67
5
4
242,248
4
L
Ra
8,109
579
38
3
1
172,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role