Player Matchup

Ravana
Ravana
AsianBanshee
Ravana
Level 11
God Stats
1W - 2L
1,389 SR
Queue Stats
1W - 7L
1,224 Elo+
Solo
Skadi
Skadi
CrazyGavra
Skadi
Level 17
God Stats
1W - 1L
1,715 SR
Queue Stats
8W - 15L
1,225 Elo+
Solo
Neith
Neith
VvolfyBeoulve
Neith
Level 14
God Stats
3W - 4L
1,258 SR
Queue Stats
51W - 63L
1,337 Elo+
Solo
Bakasura
Bakasura
bultdock
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,415 Elo+
Solo
Zhong Kui
Zhong Kui
iDoowns
Zhong Kui
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,528 Elo+
Solo
Team Averages
Level 14
1,472 SR
1,346 Elo+

VS

Team Averages
Level 22
1,563 SR
1,465 Elo+
Xbalanque
Xbalanque
Cyend
Xbalanque
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,325 Elo+
Solo
Sol
Sol
Dr3adfull
Sol
Level 28
God Stats
3W - 3L
1,648 SR
Queue Stats
161W - 150L
1,602 Elo+
Solo
Guan Yu
Guan Yu
Ext1L
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
JustAlexGi
Fenrir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 45L
1,412 Elo+
Solo
Terra
Terra
ScootinMunkeh
Terra
Level 26
God Stats
8W - 8L
1,666 SR
Queue Stats
11W - 14L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
4
0 / 4 / 0
3,334
556
1,380
3,664
1,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
7
3 / 2 / 2
4,269
712
2,857
3,011
586
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 2 / 0
3,294
549
885
1,939
305
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
bultdock
Bakasura
3
0 / 2 / 0
3,010
502
0
1,279
419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
iDoowns
Zhong Kui
6
3 / 1 / 0
3,989
665
1,520
4,121
2,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Cyend
Xbalanque
6
2 / 0 / 1
3,933
656
1,035
2,034
462
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
5 / 0 / 0
5,520
920
2,765
2,981
682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Ext1L
Guan Yu
5
1 / 5 / 0
3,652
609
1,456
4,408
2,551
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
JustAlexGi
Fenrir
7
2 / 1 / 1
4,382
730
1,922
3,813
1,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 0 / 1
3,903
651
1,030
3,127
912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
6
Kills
11
11
Deaths
6
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
0
4
0
0
L
Skadi
3
2
2
2
W
Xbalanque
Cyend
Xbalanque
2
0
1
2.5
W
5
0
0
5
W
Guan Yu
Ext1L
Guan Yu
1
5
0
0.2
W
Fenrir
JustAlexGi
Fenrir
2
1
1
2.5
W
1
0
1
1.5
L
0
2
0
0
L
Bakasura
bultdock
Bakasura
0
2
0
0
L
Zhong Kui
iDoowns
Zhong Kui
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,642
Damage
8,208
14,014
Taken
16,363
5,219
Mitigated
5,945
3,515
Healing
5,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
1,380
691
0
606
3,664
1,096
0
1,663
2,001
0
10,338
L
Skadi
2,857
1,652
0
518
3,011
586
519
0
3,011
0
14,905
W
Xbalanque
Cyend
Xbalanque
1,035
696
0
716
2,034
462
832
0
2,034
0
13,496
W
2,765
1,190
0
1,427
2,981
682
426
812
2,049
25,278
0
W
Guan Yu
Ext1L
Guan Yu
1,456
356
0
246
4,408
2,551
0
204
4,137
0
6,902
W
Fenrir
JustAlexGi
Fenrir
1,922
877
0
2,095
3,813
1,338
0
276
3,496
0
19,148
W
1,030
191
427
769
3,127
912
0
0
3,127
8,764
0
L
885
457
0
227
1,939
305
0
88
1,851
0
7,427
L
Bakasura
bultdock
Bakasura
0
0
0
0
1,279
419
0
872
407
0
1,905
L
Zhong Kui
iDoowns
Zhong Kui
1,520
175
0
2,164
4,121
2,813
297
1,172
2,949
13,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,896
Gold Earned
21,390
99
Minions Killed
148
0
Camps Cleared
0
447,852
Distance Traveled
606,464
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
3,334
556
20
3
0
105,299
0
L
Skadi
4,269
712
23
4
0
99,027
0
W
Xbalanque
3,933
656
25
4
0
120,942
1
W
Sol
5,520
920
56
9
0
122,325
3
W
Guan Yu
3,652
609
12
2
0
124,610
2
W
Fenrir
4,382
730
40
7
0
110,870
2
W
Terra
3,903
651
15
3
0
127,717
0
L
Neith
3,294
549
12
2
0
100,931
0
L
Bakasura
3,010
502
8
1
0
42,950
0
L
Zhong Kui
3,989
665
36
6
0
99,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role