Player Matchup

Aphrodite
Aphrodite
Agabeynebey
Aphrodite
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,287 Elo+
Party 1
Vamana
Vamana
Djeetsingh
Vamana
Level 22
God Stats
1W - 4L
1,259 SR
Queue Stats
35W - 45L
1,345 Elo+
Solo
Sol
Sol
DorminLou
Sol
Level 16
God Stats
3W - 7L
1,500 SR
Queue Stats
10W - 23L
1,320 Elo+
Party 1
Izanami
Izanami
Draniikk
Izanami
Level 12
God Stats
6W - 9L
1,515 SR
Queue Stats
11W - 20L
1,287 Elo+
Party 1
Hun Batz
Hun Batz
Vatrushkins
Hun Batz
Level 43
God Stats
3W - 3L
1,725 SR
Queue Stats
10W - 24L
1,287 Elo+
Party 1
Team Averages
Level 28
1,500 SR
1,305 Elo+

VS

Team Averages
Level 18
1,596 SR
1,384 Elo+
Thor
Thor
ArmosCZ
Thor
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,461 Elo+
Party 2
Ra
Ra
PaskalGames
Ra
Level 10
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 41L
1,248 Elo+
Party 2
Jormungandr
Jormungandr
RedBellsprout
Jormungandr
Level 7
God Stats
3W - 3L
1,788 SR
Queue Stats
42W - 43L
1,462 Elo+
Party 3
Arachne
Arachne
SirTellius
Arachne
Level 29
God Stats
2W - 2L
1,768 SR
Queue Stats
45W - 43L
1,377 Elo+
Party 3
Nu Wa
Nu Wa
НеKykarekaHaMeHЯ
Nu Wa
Level 28
God Stats
6W - 9L
1,423 SR
Queue Stats
95W - 93L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Agabeynebey
Aphrodite
14
2 / 5 / 5
10,599
424
10,260
21,649
18,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Djeetsingh
Vamana
20
10 / 5 / 5
13,263
531
14,989
24,577
16,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 7 / 6
9,576
383
6,880
19,718
5,983
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Draniikk
Izanami
15
2 / 7 / 4
9,879
395
7,380
18,153
5,010
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
Vatrushkins
Hun Batz
15
7 / 11 / 8
10,897
436
12,555
25,506
9,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
ArmosCZ
Thor
15
5 / 11 / 12
10,999
440
10,147
17,091
12,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
11 / 6 / 10
13,119
525
25,998
17,443
9,145
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
RedBellsprout
Jormungandr
16
6 / 1 / 19
12,252
490
14,604
15,232
17,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
SirTellius
Arachne
17
9 / 4 / 7
12,098
484
17,795
21,115
11,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 3 / 15
11,994
480
18,257
13,464
5,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
98
23
Kills
35
35
Deaths
25
28
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Agabeynebey
Aphrodite
2
5
5
0.9
W
Thor
ArmosCZ
Thor
5
11
12
1
L
Vamana
Djeetsingh
Vamana
10
5
5
2.5
L
2
7
6
0.71
L
Izanami
Draniikk
Izanami
2
7
4
0.57
W
11
6
10
2.67
W
Jormungandr
RedBellsprout
Jormungandr
6
1
19
15.5
W
Arachne
SirTellius
Arachne
9
4
7
3.13
L
Hun Batz
Vatrushkins
Hun Batz
7
11
8
1
W
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,064
Damage
86,801
109,603
Taken
84,345
55,578
Mitigated
55,708
33,490
Healing
22,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Agabeynebey
Aphrodite
10,260
1,298
7,015
9,637
21,649
18,204
1,030
9,548
11,912
40,391
0
W
Thor
ArmosCZ
Thor
10,147
2,302
0
362
17,091
12,144
253
2,088
14,604
0
27,935
L
Vamana
Djeetsingh
Vamana
14,989
9,102
0
9,406
24,577
16,644
2,648
12,083
12,016
0
89,496
L
6,880
416
0
3,103
19,718
5,983
1,080
11,713
7,716
34,817
0
L
Izanami
Draniikk
Izanami
7,380
3,151
497
1,451
18,153
5,010
3,000
10,719
6,747
0
56,696
W
25,998
2,921
2,651
5,715
17,443
9,145
1,049
4,069
12,913
94,483
0
W
Jormungandr
RedBellsprout
Jormungandr
14,604
3,172
0
1,205
15,232
17,629
1,044
4,422
10,697
54,351
0
W
Arachne
SirTellius
Arachne
17,795
10,817
0
8,903
21,115
11,276
2,485
4,695
16,174
0
77,578
L
Hun Batz
Vatrushkins
Hun Batz
12,555
4,749
200
2,181
25,506
9,737
0
13,159
12,073
0
53,002
W
18,257
3,935
758
3,189
13,464
5,514
1,549
1,931
11,345
83,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,214
Gold Earned
60,462
431
Minions Killed
443
0
Camps Cleared
0
2,210,786
Distance Traveled
2,272,590
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,599
424
61
2
0
455,469
3
W
Thor
10,999
440
35
1
0
444,520
2
L
Vamana
13,263
531
165
7
0
462,108
1
L
Sol
9,576
383
46
2
0
407,337
4
L
Izanami
9,879
395
91
4
0
438,348
0
W
Ra
13,119
525
145
6
0
476,648
2
W
Jormungandr
12,252
490
60
2
0
445,726
0
W
Arachne
12,098
484
91
4
0
479,988
0
L
Hun Batz
10,897
436
68
3
0
447,524
2
W
Nu Wa
11,994
480
112
4
0
425,708
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role