Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
CamperHater526
Yemoja
Level 15
God Stats
1W - 1L
1,290 SR
Queue Stats
4W - 6L
1,397 Elo+
Solo
Da Ji
Da Ji
Nefranium_TV
Da Ji
Level 27
God Stats
2W - 1L
1,490 SR
Queue Stats
24W - 19L
1,440 Elo+
Party 1
Achilles
Achilles
Prince_Andrew---
Achilles
Level 27
God Stats
61W - 41L
1,739 SR
Queue Stats
178W - 203L
1,416 Elo+
Solo
Tiamat
Tiamat
gr3nt0s32
Tiamat
Level 28
God Stats
4W - 3L
1,369 SR
Queue Stats
55W - 44L
1,463 Elo+
Solo
Team Averages
Level 25
1,478 SR
1,443 Elo+

VS

Team Averages
Level 24
1,460 SR
1,449 Elo+
Ymir
Ymir
Antonius2PAC
Ymir
Level 8
God Stats
0W - 2L
1,309 SR
Queue Stats
111W - 119L
1,275 Elo+
Solo
Da Ji
Da Ji
C45844159
Da Ji
Level 29
God Stats
10W - 10L
1,212 SR
Queue Stats
197W - 213L
1,457 Elo+
Solo
Anubis
Anubis
Elite_sidat-__-
Anubis
Level 29
God Stats
18W - 6L
1,615 SR
Queue Stats
134W - 119L
1,548 Elo+
Party 2
Zeus
Zeus
GStarkersRevenge
Zeus
Level 26
God Stats
1W - 3L
1,360 SR
Queue Stats
76W - 80L
1,458 Elo+
Solo
Scylla
Scylla
ibiking123
Scylla
Level 29
God Stats
3W - 3L
1,802 SR
Queue Stats
153W - 117L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
8 / 1 / 2
8,359
643
6,219
6,336
2,084
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 7
6,490
499
1,792
6,316
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
9 / 4 / 3
8,350
642
7,003
8,647
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 0 / 3
7,692
592
2,990
4,605
3,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
gr3nt0s32
Tiamat
12
4 / 3 / 4
7,519
578
6,799
9,251
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
5,976
460
1,451
9,168
6,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
C45844159
Da Ji
10
3 / 6 / 2
6,460
497
5,250
10,909
4,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 3 / 0
6,150
473
1,514
6,473
2,439
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 3 / 2
6,012
462
7,793
6,157
1,605
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
ibiking123
Scylla
10
0 / 5 / 2
5,428
418
3,737
6,069
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
22
Kills
6
8
Deaths
23
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
1
2
9
L
1
6
1
0.25
L
Da Ji
C45844159
Da Ji
3
6
2
0.67
W
0
0
7
3.5
L
1
3
0
0.33
L
1
3
2
0.67
W
9
4
3
2.63
W
1
0
3
2.5
W
Tiamat
gr3nt0s32
Tiamat
4
3
4
2
L
Scylla
ibiking123
Scylla
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,803
Damage
19,745
35,155
Taken
38,776
15,356
Mitigated
16,103
10,604
Healing
7,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,219
2,753
0
2,382
6,336
2,084
0
2,791
3,545
0
59,817
L
1,451
176
0
1,702
9,168
6,021
0
1,430
7,676
17,588
0
L
Da Ji
C45844159
Da Ji
5,250
1,457
0
1,901
10,909
4,296
0
2,613
8,108
0
34,422
W
1,792
339
769
966
6,316
3,440
168
5,531
785
12,222
0
L
1,514
274
0
2,428
6,473
2,439
184
0
6,473
26,492
0
L
7,793
661
0
1,945
6,157
1,605
0
1,248
4,851
33,760
0
W
7,003
2,012
0
2,512
8,647
2,827
28
1,489
7,158
0
44,891
W
2,990
587
0
1,375
4,605
3,132
0
1,130
3,475
0
36,404
W
Tiamat
gr3nt0s32
Tiamat
6,799
1,105
0
2,600
9,251
3,873
257
3,620
5,631
37,927
0
L
Scylla
ibiking123
Scylla
3,737
170
0
0
6,069
1,742
0
2,692
3,077
26,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,410
Gold Earned
30,026
366
Minions Killed
255
0
Camps Cleared
0
1,268,888
Distance Traveled
1,149,349
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,359
643
104
8
0
250,942
3
L
Ymir
5,976
460
26
2
0
236,226
3
L
Da Ji
6,460
497
70
5
0
240,933
0
W
Yemoja
6,490
499
17
1
0
260,685
3
L
Anubis
6,150
473
53
4
0
216,283
2
L
Zeus
6,012
462
67
5
0
222,002
1
W
Da Ji
8,350
642
75
6
0
274,586
0
W
Achilles
7,692
592
86
7
0
247,629
1
W
Tiamat
7,519
578
84
6
0
235,046
2
L
Scylla
5,428
418
39
3
0
233,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role