Player Matchup

He Bo
He Bo
RNG_TSM_GALAXY
He Bo
Level 29
God Stats
2W - 2L
1,527 SR
Queue Stats
66W - 81L
1,384 Elo+
Party 1
Achilles
Achilles
XxLaw_GamingxX
Achilles
Level 86
God Stats
4W - 6L
1,529 SR
Queue Stats
231W - 219L
1,450 Elo+
Party 1
Freya
Freya
demkoray
Freya
Level 36
God Stats
0W - 2L
1,260 SR
Queue Stats
80W - 94L
1,310 Elo+
Solo
Skadi
Skadi
jakey_j123
Skadi
Level 22
God Stats
12W - 9L
1,580 SR
Queue Stats
19W - 23L
1,419 Elo+
Party 1
Geb
Geb
luckyy777man
Geb
Level 41
God Stats
0W - 6L
1,331 SR
Queue Stats
179W - 225L
1,332 Elo+
Solo
Team Averages
Level 43
1,446 SR
1,379 Elo+

VS

Team Averages
Level 71
1,431 SR
1,415 Elo+
Chronos
Chronos
 
Chronos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Assassina_KatGR
Sol
Level 127
God Stats
3W - 1L
1,405 SR
Queue Stats
798W - 875L
1,508 Elo+
Party 2
Cliodhna
Cliodhna
JasonGoesBerserk
Cliodhna
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 26L
1,465 Elo+
Party 2
Anubis
Anubis
Nreyn2
Anubis
Level 35
God Stats
17W - 30L
1,366 SR
Queue Stats
79W - 121L
1,335 Elo+
Solo
Sun Wukong
Sun Wukong
nskiiinn_257
Sun Wukong
Level 49
God Stats
2W - 2L
1,382 SR
Queue Stats
11W - 13L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,060
460
2,308
4,754
1,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
9
0 / 1 / 0
5,279
480
3,124
7,075
5,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
demkoray
Freya
6
0 / 5 / 2
4,318
393
247
4,596
828
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
7
3 / 5 / 0
5,224
475
4,028
5,746
1,182
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 4 / 1
4,855
441
1,221
6,997
2,081
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
6 / 0 / 4
6,772
616
4,700
5,892
2,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 1 / 3
6,153
559
2,730
4,136
1,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
4 / 1 / 3
5,879
534
5,446
4,241
1,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Nreyn2
Anubis
9
4 / 2 / 6
5,549
504
4,844
3,637
1,090
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
nskiiinn_257
Sun Wukong
10
1 / 0 / 1
5,412
492
1,954
3,929
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
16
16
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
6
0
4
8
W
1
1
3
2.5
W
4
1
3
5.5
W
Anubis
Nreyn2
Anubis
4
2
6
3.5
L
1
1
0
1
L
Achilles
0
1
0
0
L
Freya
demkoray
Freya
0
5
2
0.2
L
Skadi
3
5
0
0.6
L
0
4
1
0.13
W
Sun Wukong
nskiiinn_257
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,928
Damage
19,674
29,168
Taken
21,835
11,000
Mitigated
8,723
5,315
Healing
6,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
4,700
1,906
0
2,649
5,892
2,219
710
626
5,266
33,046
5,984
W
2,730
1,058
0
2,001
4,136
1,450
868
2,457
1,679
29,155
4,050
W
5,446
880
0
578
4,241
1,581
0
418
3,823
0
30,139
W
Anubis
Nreyn2
Anubis
4,844
393
0
677
3,637
1,090
392
622
3,015
15,038
0
L
2,308
110
0
939
4,754
1,437
633
1,924
2,830
19,380
0
L
Achilles
3,124
506
0
1,979
7,075
5,472
136
1,402
5,673
3,455
21,691
L
Freya
demkoray
Freya
247
158
0
250
4,596
828
0
2,710
1,886
2,288
0
L
Skadi
4,028
1,982
0
0
5,746
1,182
298
2,173
3,573
0
18,514
L
1,221
235
428
1,719
6,997
2,081
144
3,216
3,781
16,612
0
W
Sun Wukong
nskiiinn_257
Sun Wukong
1,954
273
0
974
3,929
2,383
954
189
3,740
28
18,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,736
Gold Earned
29,765
156
Minions Killed
276
0
Camps Cleared
0
937,455
Distance Traveled
1,004,127
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,772
616
79
7
0
189,698
1
W
Sol
6,153
559
81
7
0
201,622
3
W
Cliodhna
5,879
534
57
5
0
248,466
1
W
Anubis
5,549
504
18
2
0
194,893
1
L
He Bo
5,060
460
40
4
0
190,495
0
L
Achilles
5,279
480
56
5
0
207,694
1
L
Freya
4,318
393
4
0
0
142,671
1
L
Skadi
5,224
475
28
3
0
211,443
0
L
Geb
4,855
441
28
3
0
185,152
0
W
Sun Wukong
5,412
492
41
4
0
169,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role