Player Matchup

Neith
Neith
BrayanAK420
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Skadi
Skadi
Raiginleif
Skadi
Level 14
God Stats
34W - 27L
1,442 SR
Queue Stats
162W - 184L
1,273 Elo+
Solo
Gilgamesh
Gilgamesh
Raonehun
Gilgamesh
Level 25
God Stats
6W - 10L
1,363 SR
Queue Stats
113W - 168L
1,309 Elo+
Solo
Sol
Sol
dragon-A77
Sol
Level 14
God Stats
14W - 7L
1,537 SR
Queue Stats
51W - 57L
1,353 Elo+
Solo
Hel
Hel
marinersz
Hel
Level 29
God Stats
0W - 1L
1,321 SR
Queue Stats
1W - 3L
1,239 Elo+
Solo
Team Averages
Level 17
1,433 SR
1,335 Elo+

VS

Team Averages
Level 25
1,475 SR
1,295 Elo+
Kali
Kali
Dark_Poof
Kali
Level 16
God Stats
5W - 6L
1,258 SR
Queue Stats
10W - 23L
1,220 Elo+
Party 1
Chaac
Chaac
Fire-CZZ
Chaac
Level 62
God Stats
3W - 3L
1,539 SR
Queue Stats
14W - 17L
1,223 Elo+
Party 1
Nemesis
Nemesis
RealSharpMind
Nemesis
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
44W - 40L
1,504 Elo+
Solo
Vulcan
Vulcan
hooked_matrix
Vulcan
Level 24
God Stats
8W - 12L
1,539 SR
Queue Stats
14W - 23L
1,261 Elo+
Party 1
Loki
Loki
petr2307PETR
Loki
Level 18
God Stats
4W - 1L
1,539 SR
Queue Stats
21W - 52L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,075
461
2,082
6,209
1,562
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Skadi
10
1 / 1 / 0
5,800
527
2,502
3,494
920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Raonehun
Gilgamesh
9
0 / 2 / 0
5,406
491
2,684
7,946
4,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 5 / 1
5,411
492
5,532
7,308
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 6 / 1
5,524
502
2,193
7,571
2,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
10
2 / 2 / 3
5,767
524
1,853
6,550
2,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Fire-CZZ
Chaac
10
5 / 1 / 5
6,140
558
7,793
7,315
2,960
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
14
12 / 0 / 2
8,539
776
8,159
6,144
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 1
4,823
438
4,266
2,848
891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 1 / 0
4,559
414
1,487
4,013
912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
19
19
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Kali
2
2
3
1.75
W
Chaac
Fire-CZZ
Chaac
5
1
5
7.5
L
Skadi
1
1
0
1
L
Gilgamesh
Raonehun
Gilgamesh
0
2
0
0
W
Nemesis
12
0
2
13
L
1
5
1
0.3
W
0
0
1
0.5
L
1
6
1
0.25
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,993
Damage
23,558
32,528
Taken
26,870
10,374
Mitigated
9,137
9,891
Healing
10,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,082
946
0
837
6,209
1,562
734
508
5,701
0
14,938
W
Kali
1,853
859
0
1,214
6,550
2,203
774
3,364
2,834
0
20,936
W
Chaac
Fire-CZZ
Chaac
7,793
1,459
243
2,480
7,315
2,960
0
3,216
3,907
0
26,932
L
Skadi
2,502
853
171
745
3,494
920
0
1,302
2,192
0
26,112
L
Gilgamesh
Raonehun
Gilgamesh
2,684
504
0
3,250
7,946
4,115
42
2,456
5,490
0
28,443
W
Nemesis
8,159
4,201
0
3,803
6,144
2,171
0
577
5,543
0
60,316
L
5,532
347
0
944
7,308
1,496
855
0
7,308
17,968
0
W
4,266
1,561
0
813
2,848
891
0
0
2,848
21,285
0
L
2,193
1,101
2,104
1,840
7,571
2,281
496
0
7,571
16,561
0
W
1,487
86
297
1,845
4,013
912
93
0
4,013
0
9,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,216
Gold Earned
29,828
222
Minions Killed
260
0
Camps Cleared
0
941,153
Distance Traveled
1,132,955
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,075
461
33
3
0
173,594
0
W
Kali
5,767
524
51
5
0
210,443
0
W
Chaac
6,140
558
32
3
0
244,110
0
L
Skadi
5,800
527
66
6
0
189,358
0
L
Gilgamesh
5,406
491
65
6
0
221,085
2
W
Nemesis
8,539
776
113
10
0
270,986
4
L
Sol
5,411
492
31
3
0
198,919
0
W
Vulcan
4,823
438
38
3
0
184,221
0
L
Hel
5,524
502
27
2
0
158,197
0
W
Loki
4,559
414
26
2
0
223,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role