Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BabyDonkEnergy
Ah Muzen Cab
Level 26
God Stats
19W - 14L
1,615 SR
Queue Stats
70W - 68L
1,478 Elo+
Solo
Da Ji
Da Ji
Rthewolf731
Da Ji
Level 19
God Stats
2W - 0L
1,564 SR
Queue Stats
21W - 22L
1,543 Elo+
Solo
Ra
Ra
SPG_Krvsh
Ra
Level 17
God Stats
2W - 1L
1,616 SR
Queue Stats
18W - 19L
1,525 Elo+
Solo
Neith
Neith
Tgfu Gatian
Neith
Level 16
God Stats
2W - 5L
1,500 SR
Queue Stats
69W - 93L
1,380 Elo+
Solo
Jormungandr
Jormungandr
springtro
Jormungandr
Level 16
God Stats
13W - 3L
1,705 SR
Queue Stats
15W - 6L
1,553 Elo+
Solo
Team Averages
Level 19
1,600 SR
1,496 Elo+

VS

Team Averages
Level 13
1,519 SR
1,397 Elo+
Guan Yu
Guan Yu
Tronco_Extremiis
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,526 Elo+
Solo
Nemesis
Nemesis
fash1onableee
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,634 Elo+
Solo
Nu Wa
Nu Wa
lll Kr0S lll
Nu Wa
Level 25
God Stats
14W - 10L
1,594 SR
Queue Stats
414W - 409L
1,509 Elo+
Solo
Artemis
Artemis
vital-boom9
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,055 Elo+
Solo
Loki
Loki
waveman101
Loki
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 23L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BabyDonkEnergy
Ah Muzen Cab
17
3 / 1 / 0
11,107
617
7,218
12,274
4,522
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
10 / 5 / 5
11,605
645
14,450
12,561
5,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 2 / 5
10,377
577
5,682
14,183
5,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 9 / 1
8,914
495
9,224
14,932
4,980
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
springtro
Jormungandr
12
2 / 5 / 3
9,308
517
6,108
14,052
10,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 5
7,464
415
3,613
8,860
8,515
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
11
1 / 6 / 5
6,901
383
3,198
10,863
2,866
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

18
5 / 1 / 6
10,480
582
14,256
9,011
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
vital-boom9
Artemis
14
5 / 9 / 1
8,785
488
7,927
12,211
3,664
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 5 / 7
10,211
567
7,515
15,203
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
46
22
Kills
22
22
Deaths
22
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BabyDonkEnergy
Ah Muzen Cab
3
1
0
3
W
10
5
5
2.5
W
4
2
5
3.25
W
3
9
1
0.39
L
5
1
5
7.5
L
Nemesis
1
6
5
0.58
L
5
1
6
8
W
Jormungandr
springtro
Jormungandr
2
5
3
0.7
L
Artemis
vital-boom9
Artemis
5
9
1
0.61
L
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,682
Damage
36,509
68,002
Taken
56,148
31,385
Mitigated
22,304
24,384
Healing
11,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BabyDonkEnergy
Ah Muzen Cab
7,218
3,221
0
9,097
12,274
4,522
7,669
3,331
8,849
0
88,465
W
14,450
4,086
0
2,116
12,561
5,954
900
1,647
10,754
0
65,985
W
5,682
804
1,003
7,819
14,183
5,338
1,584
1,149
12,916
65,490
0
W
9,224
3,535
0
2,978
14,932
4,980
838
2,502
12,271
0
31,751
L
3,613
467
48
1,174
8,860
8,515
0
2,683
6,084
0
20,344
L
Nemesis
3,198
287
0
899
10,863
2,866
444
566
10,283
0
13,319
L
14,256
3,464
17
3,366
9,011
2,862
236
1,509
7,494
88,339
0
W
Jormungandr
springtro
Jormungandr
6,108
823
142
1,229
14,052
10,591
747
4,838
8,956
42,199
0
L
Artemis
vital-boom9
Artemis
7,927
4,229
0
1,260
12,211
3,664
0
4,090
7,935
0
35,009
L
7,515
1,705
0
4,458
15,203
4,397
1,142
2,567
12,562
0
48,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,311
Gold Earned
43,841
457
Minions Killed
395
0
Camps Cleared
0
1,631,334
Distance Traveled
1,552,311
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,107
617
146
8
0
326,810
5
W
Da Ji
11,605
645
104
6
0
361,642
0
W
Ra
10,377
577
111
6
0
333,790
6
W
Neith
8,914
495
45
3
0
304,253
0
L
Guan Yu
7,464
415
38
2
0
284,966
0
L
Nemesis
6,901
383
13
1
0
320,212
2
L
Nu Wa
10,480
582
185
10
0
319,954
2
W
Jormungandr
9,308
517
51
3
0
304,839
0
L
Artemis
8,785
488
65
4
0
263,696
1
L
Loki
10,211
567
94
5
0
363,483
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role