Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FanTom_4IK22
Fenrir
Level 16
God Stats
11W - 12L
1,602 SR
Queue Stats
48W - 53L
1,387 Elo+
Solo
Mulan
Mulan
asaltyorange212
Mulan
Level 25
God Stats
1W - 1L
1,308 SR
Queue Stats
73W - 54L
1,509 Elo+
Solo
Nu Wa
Nu Wa
lll Kr0S lll
Nu Wa
Level 25
God Stats
14W - 10L
1,556 SR
Queue Stats
414W - 409L
1,498 Elo+
Solo
Olorun
Olorun
noaloal
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,579 Elo+
Solo
Team Averages
Level 15
1,493 SR
1,494 Elo+

VS

Team Averages
Level 10
1,482 SR
1,535 Elo+
Morgan Le Fay
Morgan Le Fay
ChawpThe3rd
Morgan Le Fay
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,633 Elo+
Solo
Guan Yu
Guan Yu
DyP0407
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,500 Elo+
Party 1
Geb
Geb
V10laBurros8689
Geb
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 9L
1,701 Elo+
Solo
Izanami
Izanami
Wolfie_Szy
Izanami
Level 28
God Stats
36W - 31L
1,482 SR
Queue Stats
139W - 165L
1,458 Elo+
Solo
Cthulhu
Cthulhu
m-_-_-PROM-_-
Cthulhu
Level 7
God Stats
2W - 5L
1,430 SR
Queue Stats
22W - 32L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 0 / 1
4,893
489
1,392
4,298
1,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
8
1 / 1 / 4
5,215
522
2,361
6,527
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
6 / 0 / 4
6,233
623
7,312
6,947
4,964
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 0 / 4
6,338
634
4,899
3,953
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
noaloal
Olorun
7
1 / 6 / 0
4,727
473
739
5,363
1,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChawpThe3rd
Morgan Le Fay
9
2 / 1 / 0
5,201
520
2,494
4,162
1,513
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
DyP0407
Guan Yu
6
1 / 7 / 0
4,400
440
944
6,474
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 0
5,301
530
3,303
4,758
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Wolfie_Szy
Izanami
9
3 / 3 / 0
5,557
556
4,844
6,983
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
6
0 / 3 / 2
4,528
453
2,353
5,822
2,724
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
12
Kills
7
7
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
1
0.5
L
Morgan Le Fay
ChawpThe3rd
Morgan Le Fay
2
1
0
2
L
Guan Yu
DyP0407
Guan Yu
1
7
0
0.14
W
Fenrir
1
1
4
3
L
1
1
0
1
L
Izanami
Wolfie_Szy
Izanami
3
3
0
1
W
6
0
4
8
W
4
0
4
6
L
Cthulhu
0
3
2
0.33
W
Olorun
noaloal
Olorun
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,703
Damage
13,938
27,088
Taken
28,199
10,914
Mitigated
10,542
8,194
Healing
7,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,392
132
0
383
4,298
1,944
227
2,769
1,529
13,776
0
L
Morgan Le Fay
ChawpThe3rd
Morgan Le Fay
2,494
182
0
1,926
4,162
1,513
0
1,041
2,987
26,134
0
L
Guan Yu
DyP0407
Guan Yu
944
513
270
502
6,474
2,409
527
1,408
4,980
0
6,970
W
Fenrir
2,361
773
0
2,259
6,527
1,715
0
928
5,599
0
23,600
L
3,303
316
0
1,442
4,758
1,935
0
1,701
3,009
24,369
0
L
Izanami
Wolfie_Szy
Izanami
4,844
3,073
0
2,283
6,983
1,961
437
1,403
5,568
0
30,661
W
7,312
1,404
0
3,088
6,947
4,964
94
1,289
5,658
4,717
30,808
W
4,899
935
0
1,693
3,953
1,076
759
1,830
2,123
40,073
0
L
Cthulhu
2,353
580
0
908
5,822
2,724
250
2,302
3,394
17,722
0
W
Olorun
noaloal
Olorun
739
275
0
771
5,363
1,215
211
1,334
4,029
10,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,406
Gold Earned
24,987
239
Minions Killed
205
0
Camps Cleared
0
931,753
Distance Traveled
925,179
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,893
489
29
3
0
180,931
1
L
Morgan Le Fay
5,201
520
56
6
0
163,940
2
L
Guan Yu
4,400
440
19
2
0
194,334
3
W
Fenrir
5,215
522
49
5
0
224,154
2
L
Geb
5,301
530
38
4
0
201,971
1
L
Izanami
5,557
556
60
6
0
162,884
2
W
Mulan
6,233
623
59
6
0
208,059
0
W
Nu Wa
6,338
634
80
8
0
171,170
2
L
Cthulhu
4,528
453
32
3
0
202,050
0
W
Olorun
4,727
473
22
2
0
147,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role