Player Matchup

Persephone
Persephone
 
Persephone
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Chumblefunk
Chiron
Level 87
God Stats
0W - 1L
1,337 SR
Queue Stats
21W - 19L
1,883 Elo+
Solo
Horus
Horus
ImmaLittleTurtle
Horus
Level 156
God Stats
1W - 2L
1,709 SR
Queue Stats
134W - 113L
1,619 Elo+
Party 1
Cthulhu
Cthulhu
S1AYER04
Cthulhu
Level 144
God Stats
2W - 3L
1,798 SR
Queue Stats
108W - 90L
1,659 Elo+
Party 1
Team Averages
Level 134
1,569 SR
1,632 Elo+

VS

Team Averages
Level 137
1,568 SR
1,578 Elo+
Chang'e
Chang'e
Chito Too ez
Chang'e
Level 160
God Stats
1W - 0L
1,567 SR
Queue Stats
78W - 107L
1,492 Elo+
Solo
Zeus
Zeus
Funk
Zeus
Level 155
God Stats
13W - 2L
1,764 SR
Queue Stats
373W - 202L
1,702 Elo+
Solo
Janus
Janus
HB0MB94
Janus
Level 69
God Stats
2W - 1L
1,260 SR
Queue Stats
377W - 379L
1,461 Elo+
Solo
Loki
Loki
KILLER__DEATH
Loki
Level 158
God Stats
10W - 9L
1,533 SR
Queue Stats
560W - 605L
1,673 Elo+
Solo
Chiron
Chiron
VonaldTG
Chiron
Level 145
God Stats
2W - 0L
1,717 SR
Queue Stats
63W - 63L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
2 / 6 / 3
9,454
727
11,124
12,869
5,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
 
Ratatoskr
13
2 / 7 / 4
8,103
623
6,810
15,183
10,869
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
15
3 / 5 / 2
8,386
645
9,223
13,320
4,739
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 5 / 6
7,847
604
9,484
17,783
19,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
S1AYER04
Cthulhu
16
3 / 5 / 4
9,231
710
16,374
20,255
20,759
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chito Too ez
Chang'e
17
3 / 3 / 20
9,856
758
10,789
17,582
12,971
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zeus
Funk
Zeus
20
12 / 1 / 13
11,571
890
31,603
10,037
8,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
HB0MB94
Janus
16
1 / 4 / 13
9,346
719
9,499
13,724
4,582
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 2 / 10
9,453
727
6,385
6,917
3,297
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
VonaldTG
Chiron
18
8 / 1 / 14
10,554
812
15,413
13,912
6,330
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
98
11
Kills
28
28
Deaths
11
19
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
6
3
0.58
L
Ratatoskr
 
Ratatoskr
2
7
4
0.57
W
Chang'e
Chito Too ez
Chang'e
3
3
20
4.33
L
Chiron
3
5
2
0.8
W
Zeus
Funk
Zeus
12
1
13
18.5
W
Janus
HB0MB94
Janus
1
4
13
1.88
L
1
5
6
0.8
W
4
2
10
4.5
L
Cthulhu
S1AYER04
Cthulhu
3
5
4
1
W
Chiron
VonaldTG
Chiron
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,015
Damage
73,689
79,410
Taken
62,172
61,513
Mitigated
36,174
28,280
Healing
28,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
11,124
636
36
2,223
12,869
5,795
0
9,438
3,425
26,998
0
L
Ratatoskr
 
Ratatoskr
6,810
524
405
1,372
15,183
10,869
0
8,635
6,548
0
9,647
W
Chang'e
Chito Too ez
Chang'e
10,789
0
6,205
5,301
17,582
12,971
235
7,263
9,690
18,450
0
L
Chiron
9,223
1,352
2,523
3,546
13,320
4,739
240
10,618
2,702
0
18,876
W
Zeus
Funk
Zeus
31,603
1,899
87
580
10,037
8,994
1,345
3,088
6,861
58,208
0
W
Janus
HB0MB94
Janus
9,499
562
1,316
2,186
13,724
4,582
579
5,453
7,881
23,388
0
L
9,484
4,252
5,710
6,418
17,783
19,351
0
12,182
5,601
0
14,392
W
6,385
1,801
4,126
1,449
6,917
3,297
0
3,346
3,482
0
10,517
L
Cthulhu
S1AYER04
Cthulhu
16,374
471
3,034
3,013
20,255
20,759
0
11,012
9,243
29,925
0
W
Chiron
VonaldTG
Chiron
15,413
8,097
2,395
5,009
13,912
6,330
2,669
7,446
6,143
0
32,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,021
Gold Earned
50,780
99
Minions Killed
141
0
Camps Cleared
0
1,173,345
Distance Traveled
1,077,586
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,454
727
34
3
0
210,251
2
L
Ratatoskr
8,103
623
8
1
0
226,671
1
W
Chang'e
9,856
758
19
1
0
237,508
0
L
Chiron
8,386
645
30
2
0
245,783
0
W
Zeus
11,571
890
52
4
0
222,494
3
W
Janus
9,346
719
24
2
0
222,896
3
L
Horus
7,847
604
7
1
0
225,329
0
W
Loki
9,453
727
4
0
0
186,304
2
L
Cthulhu
9,231
710
20
2
0
265,311
3
W
Chiron
10,554
812
42
3
0
208,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role