Player Matchup

Anubis
Anubis
MrDigBickXXL
Anubis
Level 27
God Stats
68W - 22L
1,936 SR
Queue Stats
221W - 120L
1,721 Elo+
Solo
Cliodhna
Cliodhna
azzrraeLL
Cliodhna
Level 157
God Stats
19W - 7L
1,569 SR
Queue Stats
159W - 151L
1,504 Elo+
Solo
Horus
Horus
dotadash
Horus
Level 67
God Stats
26W - 16L
1,505 SR
Queue Stats
169W - 202L
1,467 Elo+
Solo
Team Averages
Level 84
1,670 SR
1,564 Elo+

VS

Team Averages
Level 67
1,433 SR
1,514 Elo+
Neith
Neith
 
Neith
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Moriñgotho
Ares
Level 95
God Stats
0W - 2L
1,261 SR
Queue Stats
108W - 92L
1,544 Elo+
Solo
Zeus
Zeus
cobra1715
Zeus
Level 28
God Stats
66W - 58L
1,539 SR
Queue Stats
124W - 116L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 3 / 9
8,010
728
9,142
9,379
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
azzrraeLL
Cliodhna
13
7 / 0 / 5
8,694
790
10,576
8,394
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
dotadash
Horus
11
2 / 3 / 9
8,054
732
3,275
13,314
10,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 2 / 4
7,125
648
6,662
6,155
1,862
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 3 / 3
8,186
744
5,990
12,995
10,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
11
2 / 7 / 4
7,347
668
10,866
8,394
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
12
Kills
6
6
Deaths
12
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
4
1.5
L
3
3
3
1.5
W
Anubis
3
3
9
2.5
W
Cliodhna
azzrraeLL
Cliodhna
7
0
5
9.5
L
Zeus
2
7
4
0.57
W
Horus
dotadash
Horus
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,993
Damage
23,518
31,087
Taken
27,544
17,844
Mitigated
13,886
11,121
Healing
5,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,662
1,703
0
1,180
6,155
1,862
0
2,407
3,748
0
19,521
L
5,990
349
0
3,194
12,995
10,297
0
3,635
9,360
8,603
0
W
Anubis
9,142
639
0
3,365
9,379
4,268
0
4,801
4,264
26,517
0
W
Cliodhna
azzrraeLL
Cliodhna
10,576
800
0
3,935
8,394
3,261
0
4,234
3,880
0
28,954
L
Zeus
10,866
550
0
870
8,394
1,727
0
3,267
5,127
28,367
0
W
Horus
dotadash
Horus
3,275
1,747
1,065
2,756
13,314
10,315
0
7,125
5,869
0
15,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,758
Gold Earned
22,658
110
Minions Killed
77
7
Camps Cleared
3
651,780
Distance Traveled
613,803
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,125
648
24
2
1
192,560
2
L
Ares
8,186
744
6
1
0
221,118
3
W
Anubis
8,010
728
45
4
1
190,516
2
W
Cliodhna
8,694
790
39
4
6
248,393
4
L
Zeus
7,347
668
47
4
2
200,125
3
W
Horus
8,054
732
26
2
0
212,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role