Player Matchup

Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold I
BROffesserChaos
Mulan
Gold I
Level 125
God Stats
11W - 8L
1,595 SR
Queue Stats
84W - 83L
1,490 MMR
Solo
Da Ji
Da Ji
Silver I
Delta2-5-DOA
Da Ji
Silver I
Level 155
God Stats
8W - 6L
1,601 SR
Queue Stats
59W - 61L
1,194 MMR
Solo
Cthulhu
Cthulhu
Silver II
JEVTH3KIDD
Cthulhu
Silver II
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,365 MMR
Party 1
Olorun
Olorun
Gold II
jcindians3
Olorun
Gold II
Level 149
God Stats
4W - 1L
1,212 SR
Queue Stats
501W - 508L
1,573 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,482 SR
1,425 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,443 SR
1,416 MMR
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold III
AVR Syntex
Chernobog
Gold III
Level 156
God Stats
2W - 6L
1,464 SR
Queue Stats
438W - 457L
1,287 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
Im_Toxic_Asf_13
Amaterasu
Platinum IV
Level 147
God Stats
0W - 4L
1,394 SR
Queue Stats
435W - 427L
1,635 MMR
Solo
Ne Zha
Ne Zha
Bronze IV
PekpekDestroy
Ne Zha
Bronze IV
Level 36
God Stats
0W - 4L
1,210 SR
Queue Stats
9W - 24L
1,002 MMR
Solo
Tiamat
Tiamat
Platinum IV
StaalKer z
Tiamat
Platinum IV
Level 160
God Stats
3W - 4L
1,647 SR
Queue Stats
373W - 378L
1,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
3 / 0 / 0
10,277
642
5,185
7,555
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 4 / 2
9,501
594
13,738
18,264
11,690
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
5 / 0 / 3
8,703
544
7,510
9,182
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
JEVTH3KIDD
Cthulhu
14
2 / 1 / 5
9,003
563
7,277
9,391
8,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
jcindians3
Olorun
16
2 / 1 / 3
9,562
598
5,925
8,935
4,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
ArtioMorgan Le FayGilgameshAthenaGeb

VS

Bans
OdinPersephoneUllrScyllaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 3 / 3
6,884
430
4,058
12,395
8,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
AVR Syntex
Chernobog
14
2 / 4 / 0
8,058
504
3,376
12,100
3,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Im_Toxic_Asf_13
Amaterasu
15
3 / 2 / 2
8,858
554
11,868
19,161
18,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 3 / 0
7,447
465
2,315
10,943
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
StaalKer z
Tiamat
13
0 / 1 / 3
7,418
464
7,376
7,278
3,984
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
13
Kills
6
6
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
0
3
L
Ymir
 
Ymir
0
3
3
0.5
L
Chernobog
AVR Syntex
Chernobog
2
4
0
0.5
W
1
4
2
0.5
W
5
0
3
6.5
L
Amaterasu
Im_Toxic_Asf_13
Amaterasu
3
2
2
2
W
Cthulhu
JEVTH3KIDD
Cthulhu
2
1
5
4.5
L
1
3
0
0.33
L
Tiamat
StaalKer z
Tiamat
0
1
3
1.5
W
Olorun
jcindians3
Olorun
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,635
Damage
28,993
53,327
Taken
61,877
30,544
Mitigated
38,665
23,901
Healing
20,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,185
2,698
0
3,377
7,555
2,745
2,258
662
6,893
0
84,902
L
Ymir
 
Ymir
4,058
843
0
3,919
12,395
8,559
30
6,862
5,533
20,795
0
L
Chernobog
AVR Syntex
Chernobog
3,376
2,440
0
3,513
12,100
3,933
118
2,491
9,609
0
51,295
W
13,738
3,475
0
8,226
18,264
11,690
50
1,511
16,753
0
67,466
W
7,510
2,225
0
4,061
9,182
3,299
0
1,744
7,438
0
40,580
L
Amaterasu
Im_Toxic_Asf_13
Amaterasu
11,868
5,633
0
7,862
19,161
18,783
0
219
18,942
0
60,052
W
Cthulhu
JEVTH3KIDD
Cthulhu
7,277
698
1,874
1,600
9,391
8,707
0
4,381
4,964
33,974
0
L
2,315
360
215
1,306
10,943
3,406
0
299
10,644
0
56,927
L
Tiamat
StaalKer z
Tiamat
7,376
1,338
168
3,261
7,278
3,984
0
3,102
4,176
54,205
0
W
Olorun
jcindians3
Olorun
5,925
1,563
0
4,763
8,935
4,103
0
3,476
5,459
67,660
7,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,046
Gold Earned
38,665
578
Minions Killed
441
0
Camps Cleared
0
1,577,425
Distance Traveled
1,534,648
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,277
642
152
10
0
303,821
3
L
Ymir
6,884
430
28
2
0
305,331
5
L
Chernobog
8,058
504
90
6
0
276,440
2
W
Mulan
9,501
594
142
9
0
298,353
7
W
Da Ji
8,703
544
64
4
0
350,140
4
L
Amaterasu
8,858
554
114
7
0
334,696
4
W
Cthulhu
9,003
563
51
3
0
320,108
7
L
Ne Zha
7,447
465
97
6
0
320,008
3
L
Tiamat
7,418
464
112
7
0
298,173
6
W
Olorun
9,562
598
169
11
0
305,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role