Player Matchup

Chang'e
Chang'e
Bronze IV
Giacente_Leone
Chang'e
Bronze IV
Level 160
God Stats
8W - 16L
1,502 SR
Queue Stats
485W - 541L
-105 MMR
Solo
Ganesha
Ganesha
Bronze IV
Klámstrákr
Ganesha
Bronze IV
Level 107
God Stats
14W - 20L
1,518 SR
Queue Stats
231W - 309L
-271 MMR
Solo
Discordia
Discordia
Gold IV
StaRDuSt NL9623
Discordia
Gold IV
Level 147
God Stats
5W - 4L
1,620 SR
Queue Stats
710W - 724L
1,398 MMR
Solo
Hun Batz
Hun Batz
Bronze II
lisekiy
Hun Batz
Bronze II
Level 106
God Stats
17W - 7L
1,798 SR
Queue Stats
256W - 290L
197 MMR
Solo
Skadi
Skadi
Silver II
mabbam06
Skadi
Silver II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,390 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 128
1,587 SR
522 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,482 SR
834 MMR
The Morrigan
The Morrigan
Bronze III
 
The Morrigan
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Crasilshica
Baron Samedi
Silver IV
Level 94
God Stats
1W - 3L
1,263 SR
Queue Stats
67W - 91L
597 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
DajasSs7
Tsukuyomi
Gold I
Level 144
God Stats
48W - 46L
1,547 SR
Queue Stats
615W - 623L
1,454 MMR
Solo
Cerberus
Cerberus
Bronze I
max62680-72300
Cerberus
Bronze I
Level 120
God Stats
24W - 25L
1,507 SR
Queue Stats
665W - 725L
306 MMR
Solo
Xbalanque
Xbalanque
Bronze I
safe-canoe0
Xbalanque
Bronze I
Level 81
God Stats
3W - 5L
1,592 SR
Queue Stats
239W - 274L
312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 2
12,962
540
12,607
21,317
8,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Klámstrákr
Ganesha
15
0 / 3 / 4
9,736
406
4,540
21,921
27,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
StaRDuSt NL9623
Discordia
16
4 / 5 / 0
11,109
463
6,924
8,944
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
lisekiy
Hun Batz
19
5 / 14 / 4
11,820
493
11,095
24,912
7,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Skadi
mabbam06
Skadi
13
2 / 2 / 1
9,254
386
8,246
9,197
2,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bans
GilgameshMorgan Le FayAthenaGebLoki

VS

Bans
KaliAwilixArtemisBastetNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
18
3 / 7 / 4
11,572
482
12,231
17,674
14,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
Crasilshica
Baron Samedi
20
8 / 3 / 7
12,991
541
10,967
15,798
6,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
DajasSs7
Tsukuyomi
20
15 / 5 / 7
14,173
591
26,772
19,165
9,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
19
3 / 2 / 9
12,880
537
6,884
20,466
18,576
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
safe-canoe0
Xbalanque
20
1 / 2 / 10
12,744
531
10,508
15,819
6,966
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
67
19
Kills
30
30
Deaths
19
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
3
7
4
0.71
W
Baron Samedi
Crasilshica
Baron Samedi
8
3
7
3.83
W
Tsukuyomi
DajasSs7
Tsukuyomi
15
5
7
3.7
L
8
6
2
1.5
L
Ganesha
Klámstrákr
Ganesha
0
3
4
0.67
L
Discordia
StaRDuSt NL9623
Discordia
4
5
0
0.8
L
Hun Batz
lisekiy
Hun Batz
5
14
4
0.5
L
Skadi
mabbam06
Skadi
2
2
1
1.25
W
Cerberus
3
2
9
3.75
W
Xbalanque
safe-canoe0
Xbalanque
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,412
Damage
67,362
86,291
Taken
88,922
49,283
Mitigated
56,653
20,551
Healing
32,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
12,231
4,834
26
8,972
17,674
14,946
375
6,709
10,864
66,310
14,501
W
Baron Samedi
Crasilshica
Baron Samedi
10,967
942
1,162
5,652
15,798
6,950
5,485
7,687
7,745
84,862
0
W
Tsukuyomi
DajasSs7
Tsukuyomi
26,772
9,184
0
4,532
19,165
9,215
1,264
4,912
14,128
0
108,178
L
12,607
657
316
8,940
21,317
8,869
0
11,260
10,057
72,115
0
L
Ganesha
Klámstrákr
Ganesha
4,540
708
189
3,670
21,921
27,379
163
6,304
15,617
43,576
0
L
Discordia
StaRDuSt NL9623
Discordia
6,924
150
0
800
8,944
2,831
120
2,637
6,307
69,958
0
L
Hun Batz
lisekiy
Hun Batz
11,095
4,167
225
3,442
24,912
7,898
0
5,169
19,743
0
87,931
L
Skadi
mabbam06
Skadi
8,246
4,237
0
2,969
9,197
2,306
0
1,333
7,864
0
61,437
W
Cerberus
6,884
248
2,263
5,878
20,466
18,576
788
5,513
14,937
64,100
0
W
Xbalanque
safe-canoe0
Xbalanque
10,508
3,977
0
3,577
15,819
6,966
2,171
1,604
14,215
0
117,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,881
Gold Earned
64,360
563
Minions Killed
704
0
Camps Cleared
0
1,814,304
Distance Traveled
2,109,396
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,572
482
116
5
0
355,172
7
W
Baron Samedi
12,991
541
139
6
0
431,070
4
W
Tsukuyomi
14,173
591
149
6
0
485,977
7
L
Chang'e
12,962
540
130
5
0
398,868
8
L
Ganesha
9,736
406
43
2
0
451,572
1
L
Discordia
11,109
463
136
6
0
301,591
12
L
Hun Batz
11,820
493
127
5
0
421,191
0
L
Skadi
9,254
386
127
5
0
241,082
2
W
Cerberus
12,880
537
118
5
0
406,640
1
W
Xbalanque
12,744
531
182
8
0
430,537
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role