Player Matchup

Hercules
Hercules
Inferno ZS
Hercules
Level 28
God Stats
2W - 1L
1,743 SR
Queue Stats
70W - 69L
1,569 Elo+
Solo
Danzaburou
Danzaburou
Lrt145
Danzaburou
Level 29
God Stats
35W - 46L
1,398 SR
Queue Stats
109W - 139L
1,322 Elo+
Solo
Bakasura
Bakasura
THOTSLAYRDIAVOLO
Bakasura
Level 28
God Stats
22W - 16L
1,419 SR
Queue Stats
101W - 122L
1,440 Elo+
Solo
Baba Yaga
Baba Yaga
TeaUwU_H1
Baba Yaga
Level 17
God Stats
5W - 4L
1,554 SR
Queue Stats
94W - 114L
1,412 Elo+
Solo
Achilles
Achilles
nene1600
Achilles
Level 26
God Stats
6W - 3L
1,674 SR
Queue Stats
167W - 191L
1,443 Elo+
Solo
Team Averages
Level 26
1,558 SR
1,437 Elo+

VS

Team Averages
Level 11
1,485 SR
1,308 Elo+
Ymir
Ymir
AnarchyAngel_720
Ymir
Level 16
God Stats
0W - 3L
1,370 SR
Queue Stats
2W - 6L
1,373 Elo+
Solo
Artemis
Artemis
Ascending_Gods
Artemis
Level 5
God Stats
6W - 5L
1,557 SR
Queue Stats
6W - 5L
1,452 Elo+
Solo
Arachne
Arachne
ShelbyContr0ller
Arachne
Level 28
God Stats
17W - 14L
1,721 SR
Queue Stats
99W - 107L
1,412 Elo+
Solo
Yemoja
Yemoja
SomessorroW
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,213 Elo+
Solo
Sun Wukong
Sun Wukong
dragonmoon3360
Sun Wukong
Level 4
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 2L
1,088 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Inferno ZS
Hercules
14
3 / 1 / 11
10,322
543
4,848
13,718
18,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Lrt145
Danzaburou
18
8 / 1 / 7
12,196
642
16,826
13,015
4,862
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 2 / 5
12,609
664
11,381
15,434
9,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
TeaUwU_H1
Baba Yaga
16
2 / 2 / 4
9,991
526
5,311
10,711
4,094
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
nene1600
Achilles
15
12 / 2 / 4
10,475
551
7,777
11,157
10,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
6,830
359
4,514
14,331
6,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 5 / 2
8,907
469
5,829
13,598
4,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
6 / 6 / 1
8,938
470
11,728
12,273
6,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
12
1 / 8 / 0
7,708
406
4,298
13,237
7,543
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sun Wukong
dragonmoon3360
Sun Wukong
10
1 / 5 / 0
6,746
355
2,745
9,287
7,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
33
Kills
8
8
Deaths
33
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
0
5
2
0.2
W
Hercules
Inferno ZS
Hercules
3
1
11
8.5
W
Danzaburou
Lrt145
Danzaburou
8
1
7
11.5
L
6
6
1
1.08
L
Yemoja
1
8
0
0.13
W
8
2
5
5.25
W
Baba Yaga
TeaUwU_H1
Baba Yaga
2
2
4
2
L
Sun Wukong
dragonmoon3360
Sun Wukong
1
5
0
0.2
W
Achilles
nene1600
Achilles
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,143
Damage
29,114
64,035
Taken
62,726
47,020
Mitigated
32,666
30,986
Healing
12,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,514
1,144
0
1,382
14,331
6,183
0
1,691
12,227
19,983
0
L
5,829
3,123
0
4,610
13,598
4,769
5,356
1,214
12,384
0
61,489
W
Hercules
Inferno ZS
Hercules
4,848
1,754
314
7,913
13,718
18,275
902
2,649
11,025
0
26,384
W
Danzaburou
Lrt145
Danzaburou
16,826
7,593
71
6,657
13,015
4,862
4,411
1,128
11,801
0
86,212
L
11,728
7,234
0
3,104
12,273
6,234
0
741
11,392
0
55,515
L
Yemoja
4,298
1,214
400
2,049
13,237
7,543
208
1,610
11,487
23,896
0
W
11,381
7,548
0
7,579
15,434
9,362
1,577
1,099
14,252
0
102,938
W
Baba Yaga
TeaUwU_H1
Baba Yaga
5,311
540
87
5,612
10,711
4,094
3,881
1,232
9,395
65,080
0
L
Sun Wukong
dragonmoon3360
Sun Wukong
2,745
178
0
1,002
9,287
7,937
0
858
8,359
0
16,003
W
Achilles
nene1600
Achilles
7,777
2,297
0
2,753
11,157
10,427
916
2,704
8,105
4,826
37,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,593
Gold Earned
39,129
589
Minions Killed
304
0
Camps Cleared
0
1,754,831
Distance Traveled
1,407,200
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,830
359
31
2
0
274,386
0
L
Artemis
8,907
469
108
6
0
270,031
0
W
Hercules
10,322
543
52
3
0
301,353
3
W
Danzaburou
12,196
642
152
8
0
342,267
1
L
Arachne
8,938
470
95
5
0
314,963
4
L
Yemoja
7,708
406
41
2
0
287,077
1
W
Bakasura
12,609
664
187
10
0
458,943
2
W
Baba Yaga
9,991
526
112
6
0
325,841
4
L
Sun Wukong
6,746
355
29
2
0
260,743
2
W
Achilles
10,475
551
86
5
0
326,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role