Player Matchup

Ravana
Ravana
MR-SMOKE-453
Ravana
Level 27
God Stats
11W - 9L
1,612 SR
Queue Stats
69W - 64L
1,442 Elo+
Solo
Ymir
Ymir
Miss_Luna1
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,434 Elo+
Solo
Nemesis
Nemesis
PurpleUchia
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,421 Elo+
Solo
Tsukuyomi
Tsukuyomi
ZoLe Shallow II
Tsukuyomi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,607 Elo+
Solo
Susano
Susano
el_dios_hades_15
Susano
Level 14
God Stats
1W - 2L
1,573 SR
Queue Stats
6W - 5L
1,535 Elo+
Solo
Team Averages
Level 13
1,537 SR
1,488 Elo+

VS

Team Averages
Level 21
1,507 SR
1,433 Elo+
Cthulhu
Cthulhu
Francesco07ITA
Cthulhu
Level 28
God Stats
4W - 6L
1,574 SR
Queue Stats
153W - 127L
1,549 Elo+
Solo
Loki
Loki
SerenityQlf
Loki
Level 27
God Stats
16W - 23L
1,504 SR
Queue Stats
30W - 34L
1,422 Elo+
Solo
Bastet
Bastet
Szymeek72
Bastet
Level 27
God Stats
9W - 3L
1,698 SR
Queue Stats
141W - 152L
1,433 Elo+
Solo
Achilles
Achilles
duffmanrules88
Achilles
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 109L
1,534 Elo+
Solo
Bakasura
Bakasura
m-_-_-PROM-_-
Bakasura
Level 6
God Stats
1W - 1L
1,262 SR
Queue Stats
22W - 32L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
6 / 4 / 6
9,041
565
10,840
11,439
6,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 11 / 2
6,021
376
1,185
14,396
10,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
PurpleUchia
Nemesis
10
3 / 5 / 1
6,648
416
2,681
9,035
2,203
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Tsukuyomi
ZoLe Shallow II
Tsukuyomi
14
7 / 7 / 1
8,708
544
9,847
12,611
5,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 6 / 3
7,190
449
3,651
11,508
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 6
9,790
612
14,323
12,515
9,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
11 / 2 / 3
8,932
558
11,278
6,879
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bastet
Szymeek72
Bastet
12
3 / 5 / 5
8,032
502
5,290
10,456
3,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
16
6 / 2 / 1
9,795
612
8,341
12,021
10,043
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
m-_-_-PROM-_-
Bakasura
13
3 / 6 / 6
7,753
485
3,006
10,817
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
17
Kills
32
33
Deaths
17
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
9
2
6
6
L
Ravana
6
4
6
2.25
L
0
11
2
0.09
L
Nemesis
PurpleUchia
Nemesis
3
5
1
0.7
W
11
2
3
6.25
W
Bastet
Szymeek72
Bastet
3
5
5
1.1
L
Tsukuyomi
ZoLe Shallow II
Tsukuyomi
7
7
1
1.07
W
Achilles
6
2
1
3.25
L
1
6
3
0.42
W
Bakasura
m-_-_-PROM-_-
Bakasura
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,204
Damage
42,238
58,989
Taken
52,688
27,419
Mitigated
29,004
6,132
Healing
13,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,323
1,004
433
4,424
12,515
9,758
0
341
12,174
59,637
0
L
Ravana
10,840
2,534
0
1,472
11,439
6,312
0
2,539
8,692
0
55,742
L
1,185
737
0
201
14,396
10,102
252
1,660
12,317
11,836
0
L
Nemesis
PurpleUchia
Nemesis
2,681
947
0
714
9,035
2,203
259
943
8,048
0
19,164
W
11,278
3,432
20
1,810
6,879
1,980
491
223
6,656
0
45,629
W
Bastet
Szymeek72
Bastet
5,290
1,652
0
1,622
10,456
3,362
7
32
10,424
0
47,640
L
Tsukuyomi
ZoLe Shallow II
Tsukuyomi
9,847
3,602
0
2,451
12,611
5,083
0
5,751
6,396
0
47,810
W
Achilles
8,341
1,540
0
3,468
12,021
10,043
0
146
11,875
0
60,257
L
3,651
367
0
1,294
11,508
3,719
52
2,490
8,936
0
24,867
W
Bakasura
m-_-_-PROM-_-
Bakasura
3,006
1,810
0
1,706
10,817
3,861
427
443
10,374
0
18,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,608
Gold Earned
44,302
281
Minions Killed
425
0
Camps Cleared
0
1,514,935
Distance Traveled
1,690,247
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,790
612
98
6
0
341,746
4
L
Ravana
9,041
565
91
6
0
317,617
2
L
Ymir
6,021
376
22
1
0
254,481
0
L
Nemesis
6,648
416
33
2
0
327,443
0
W
Loki
8,932
558
76
5
0
341,566
0
W
Bastet
8,032
502
82
5
0
342,225
2
L
Tsukuyomi
8,708
544
86
5
0
313,575
3
W
Achilles
9,795
612
117
7
0
308,725
4
L
Susano
7,190
449
49
3
0
301,819
5
W
Bakasura
7,753
485
52
3
0
355,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role